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INSANEMODE/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-21 12:17:53 -05:00
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55d574665097771afaad322c944457ef412952da
OpenAssetTools/src/ZoneLoading/Game/T6
History
Jan 55d5746650 ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded
2020-02-06 21:26:34 +01:00
..
XAssets/gfximage
ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded
2020-02-06 21:26:34 +01:00
ContentLoaderT6.cpp
ZoneCodeGenerator: Add possibility to specify a custom array count to signalize how many entries of a static array should be loaded
2019-12-24 12:41:27 +01:00
ContentLoaderT6.h
ZoneCodeGenerator: Change ContentLoader to use vars for fastfile pointer transfer and change ZoneInputStream API to be able to specify load location to better reflect the way the games do it.
2019-11-14 14:48:40 +01:00
ZoneLoaderFactoryT6.cpp
ZoneCommon: Change name of global variable for the T6 Game instance
2019-12-29 16:39:29 +01:00
ZoneLoaderFactoryT6.h
ZoneLoading: Simulate the vanilla edge case that the chunk size is in the end of the loadbuffer and cannot quite fit into it so the space is padded and the chunk size is loaded from the beginning of the buffer
2019-12-24 17:21:58 +01:00
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