Files
OpenAssetTools/src/ObjWriting/Game/T6/Sound/AliasDumperCsv.cpp

395 lines
9.8 KiB
C++

#include "AliasDumperCsv.h"
#include "Csv/CsvStream.h"
#include "Game/T6/AssetDumpers/AssetDumperSndBank.h"
#include "ObjContainer/SoundBank/SoundBank.h"
#include "ObjContainer/SoundBank/SoundBankTypes.h"
#include "SoundCommon.h"
#include <cassert>
#include <iomanip>
#include <memory>
#include <sstream>
using namespace T6;
namespace T6::sound
{
const std::string ALIAS_HEADERS[]{
"# name",
"# file",
"# template",
"# loadspec",
"# secondary",
"# group",
"# vol_min",
"# vol_max",
"# team_vol_mod",
"# dist_min",
"# dist_max",
"# dist_reverb_max",
"# volume_falloff_curve",
"# reverb_falloff_curve",
"# volume_min_falloff_curve",
"# reverb_min_falloff_curve",
"# limit_count",
"# limit_type",
"# entity_limit_count",
"# entity_limit_type",
"# pitch_min",
"# pitch_max",
"# team_pitch_mod",
"# min_priority",
"# max_priority",
"# min_priority_threshold",
"# max_priority_threshold",
"# spatialized",
"# type",
"# loop",
"# randomize_type",
"# probability",
"# start_delay",
"# reverb_send",
"# duck",
"# pan",
"# center_send",
"# envelop_min",
"# envelop_max",
"# envelop_percentage",
"# occlusion_level",
"# occlusion_wet_dry",
"# is_big",
"# distance_lpf",
"# move_type",
"# move_time",
"# real_delay",
"# subtitle",
"# mature",
"# doppler",
"# futz",
"# context_type",
"# context_value",
"# compression",
"# timescale",
"# music",
"# fade_in",
"# fade_out",
"# pc_format",
"# pause",
"# stop_on_death",
"# bus",
"# snapshot",
};
AliasDumperCsv::AliasDumperCsv(const AssetDumpingContext& context)
: m_context(context)
{
}
std::unique_ptr<std::ostream> AliasDumperCsv::OpenAliasOutputFile(const SndBank* sndBank) const
{
std::ostringstream ss;
const char* name;
if (sndBank->streamAssetBank.zone)
name = sndBank->streamAssetBank.zone;
else if (sndBank->loadAssetBank.zone)
name = sndBank->loadAssetBank.zone;
else if (sndBank->loadedAssets.zone)
name = sndBank->loadedAssets.zone;
else
name = sndBank->name;
ss << "soundaliases/" << name << "_aliases.csv";
return m_context.OpenAssetFile(ss.str());
}
void AliasDumperCsv::WriteAliasFileHeader(CsvOutputStream& stream)
{
for (const auto& headerField : ALIAS_HEADERS)
{
stream.WriteColumn(headerField);
}
stream.NextRow();
}
bool AliasDumperCsv::FindSoundBankEntry(const unsigned assetId, SoundAssetBankEntry& entry)
{
for (const auto* soundBank : SoundBank::Repository)
{
if (soundBank->GetEntry(assetId, entry))
return true;
}
return false;
}
void AliasDumperCsv::WriteAliasToFile(CsvOutputStream& stream, const SndAlias* alias) const
{
SoundAssetBankEntry entry;
std::string extension;
if (FindSoundBankEntry(alias->assetId, entry))
{
assert(entry.format < SND_ASSET_FORMAT_COUNT);
if (entry.format < SND_ASSET_FORMAT_COUNT)
extension = sound::EXTENSION_BY_FORMAT[entry.format];
}
// name
WriteColumnNullSafe(stream, alias->name);
// file
if (alias->assetFileName)
stream.WriteColumn(GetAssetFilename(m_context.m_base_path, alias->assetFileName, extension));
else
stream.WriteColumn("");
// template
stream.WriteColumn("");
// loadspec
stream.WriteColumn("");
// secondary
WriteColumnNullSafe(stream, alias->secondaryname);
// group
stream.WriteColumn("");
// vol_min
WriteColumnFloat16(stream, alias->volMin);
// vol_max
WriteColumnFloat16(stream, alias->volMax);
// team_vol_mod
stream.WriteColumn("");
// dist_min
WriteColumnFloat16(stream, alias->distMin);
// dist_max
WriteColumnFloat16(stream, alias->distMax);
// dist_reverb_max
WriteColumnFloat16(stream, alias->distReverbMax);
// volume_falloff_curve
stream.WriteColumn("");
// reverb_falloff_curve
stream.WriteColumn("");
// volume_min_falloff_curve
stream.WriteColumn("");
// reverb_min_falloff_curve
stream.WriteColumn("");
// limit_count
WriteColumnUnsignedNumeric(stream, alias->limitCount);
// limit_type
stream.WriteColumn("");
// entity_limit_count
WriteColumnUnsignedNumeric(stream, alias->entityLimitCount);
// entity_limit_type
stream.WriteColumn("");
// pitch_min
WriteColumnFloat16(stream, alias->pitchMin);
// pitch_max
WriteColumnFloat16(stream, alias->pitchMax);
// team_pitch_mod
stream.WriteColumn("");
// min_priority
WriteColumnUnsignedNumeric(stream, alias->minPriority);
// max_priority
WriteColumnUnsignedNumeric(stream, alias->maxPriority);
// min_priority_threshold
WriteColumnUnsignedNumeric(stream, alias->minPriorityThreshold);
// max_priority_threshold
WriteColumnUnsignedNumeric(stream, alias->maxPriorityThreshold);
// spatialized
stream.WriteColumn("");
// type
stream.WriteColumn("");
// loop
stream.WriteColumn("");
// randomize_type
stream.WriteColumn("");
// probability
WriteColumnUnsignedNumeric(stream, alias->probability);
// start_delay
WriteColumnUnsignedNumeric(stream, alias->startDelay);
// reverb_send
WriteColumnUnsignedNumeric(stream, alias->reverbSend);
// duck
WriteColumnUnsignedNumeric(stream, alias->duck);
// pan
WriteColumnUnsignedNumeric(stream, alias->pan);
// center_send
WriteColumnUnsignedNumeric(stream, alias->centerSend);
// envelop_min
WriteColumnUnsignedNumeric(stream, alias->envelopMin);
// envelop_max
WriteColumnUnsignedNumeric(stream, alias->envelopMax);
// envelop_percentage
WriteColumnUnsignedNumeric(stream, alias->envelopPercentage);
// occlusion_level
WriteColumnFloat8(stream, alias->occlusionLevel);
// occlusion_wet_dry
stream.WriteColumn("");
// is_big
stream.WriteColumn("");
// distance_lpf
stream.WriteColumn("");
// move_type
stream.WriteColumn("");
// move_time
stream.WriteColumn("");
// real_delay
stream.WriteColumn("");
// subtitle
WriteColumnNullSafe(stream, alias->subtitle);
// mature
stream.WriteColumn("");
// doppler
stream.WriteColumn("");
// futz
WriteColumnUnsignedNumeric(stream, alias->futzPatch);
// context_type
stream.WriteColumn("");
// context_value
stream.WriteColumn("");
// compression
stream.WriteColumn("");
// timescale
stream.WriteColumn("");
// music
stream.WriteColumn("");
// fade_in
WriteColumnSignedNumeric(stream, alias->fadeIn);
// fade_out
WriteColumnSignedNumeric(stream, alias->fadeOut);
// pc_format
stream.WriteColumn("");
// pause
stream.WriteColumn("");
// stop_on_death
stream.WriteColumn("");
// bus
stream.WriteColumn("");
// snapshot
stream.WriteColumn("");
stream.NextRow();
}
void AliasDumperCsv::WriteColumnNullSafe(CsvOutputStream& stream, const char* value)
{
if (value)
stream.WriteColumn(value);
else
stream.WriteColumn("");
}
void AliasDumperCsv::WriteColumnFloat8(CsvOutputStream& stream, const uint8_t value)
{
std::ostringstream ss;
ss << std::setprecision(6) << std::fixed << (static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint8_t>::max()));
stream.WriteColumn(ss.str());
}
void AliasDumperCsv::WriteColumnFloat16(CsvOutputStream& stream, const uint16_t value)
{
std::ostringstream ss;
ss << std::setprecision(6) << std::fixed << (static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max()));
stream.WriteColumn(ss.str());
}
void AliasDumperCsv::WriteColumnSignedNumeric(CsvOutputStream& stream, const int value)
{
stream.WriteColumn(std::to_string(value));
}
void AliasDumperCsv::WriteColumnUnsignedNumeric(CsvOutputStream& stream, const unsigned int value)
{
stream.WriteColumn(std::to_string(value));
}
void AliasDumperCsv::DumpSndBankAliases(const SndBank* sndBank) const
{
const auto outputFile = OpenAliasOutputFile(sndBank);
if (outputFile == nullptr)
{
std::cout << "Failed to open sound alias output file for: \"" << sndBank->name << "\"" << std::endl;
return;
}
CsvOutputStream csvStream(*outputFile);
WriteAliasFileHeader(csvStream);
for (auto i = 0u; i < sndBank->aliasCount; i++)
{
const auto& aliasList = sndBank->alias[i];
for (auto j = 0; j < aliasList.count; j++)
{
const auto& alias = aliasList.head[j];
WriteAliasToFile(csvStream, &alias);
}
}
}
} // namespace T6::sound