mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-07 21:38:01 -05:00
125 lines
5.3 KiB
C++
125 lines
5.3 KiB
C++
#include "ObjLoaderIW4.h"
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#include "AssetLoaders/AssetLoaderAddonMapEnts.h"
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#include "AssetLoaders/AssetLoaderClipMap.h"
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#include "AssetLoaders/AssetLoaderComWorld.h"
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#include "AssetLoaders/AssetLoaderFont.h"
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#include "AssetLoaders/AssetLoaderFx.h"
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#include "AssetLoaders/AssetLoaderFxImpactTable.h"
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#include "AssetLoaders/AssetLoaderFxWorld.h"
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#include "AssetLoaders/AssetLoaderGameWorldMp.h"
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#include "AssetLoaders/AssetLoaderGameWorldSp.h"
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#include "AssetLoaders/AssetLoaderGfxImage.h"
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#include "AssetLoaders/AssetLoaderGfxLightDef.h"
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#include "AssetLoaders/AssetLoaderGfxWorld.h"
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#include "AssetLoaders/AssetLoaderLeaderboard.h"
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#include "AssetLoaders/AssetLoaderLoadedSound.h"
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#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
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#include "AssetLoaders/AssetLoaderMapEnts.h"
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#include "AssetLoaders/AssetLoaderMaterial.h"
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#include "AssetLoaders/AssetLoaderMenuDef.h"
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#include "AssetLoaders/AssetLoaderMenuList.h"
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#include "AssetLoaders/AssetLoaderPhysCollmap.h"
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#include "AssetLoaders/AssetLoaderPhysPreset.h"
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#include "AssetLoaders/AssetLoaderPixelShader.h"
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#include "AssetLoaders/AssetLoaderRawFile.h"
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#include "AssetLoaders/AssetLoaderSndCurve.h"
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#include "AssetLoaders/AssetLoaderSoundAliasList.h"
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#include "AssetLoaders/AssetLoaderStringTable.h"
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#include "AssetLoaders/AssetLoaderStructuredDataDefSet.h"
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#include "AssetLoaders/AssetLoaderTechniqueSet.h"
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#include "AssetLoaders/AssetLoaderTracer.h"
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#include "AssetLoaders/AssetLoaderVehicle.h"
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#include "AssetLoaders/AssetLoaderVertexDecl.h"
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#include "AssetLoaders/AssetLoaderVertexShader.h"
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#include "AssetLoaders/AssetLoaderWeapon.h"
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#include "AssetLoaders/AssetLoaderXAnim.h"
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#include "AssetLoaders/AssetLoaderXModel.h"
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#include "AssetLoaders/AssetLoaderXModelSurfs.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "Game/IW4/GameIW4.h"
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#include "Image/IwiLoader.h"
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#include "ObjContainer/IPak/IPak.h"
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using namespace IW4;
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ObjLoader::ObjLoader()
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{
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#define REGISTER_ASSET_LOADER(t) \
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{ \
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auto l = std::make_unique<t>(); \
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m_asset_loaders_by_type[l->GetHandlingAssetType()] = std::move(l); \
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}
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REGISTER_ASSET_LOADER(AssetLoaderPhysPreset)
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REGISTER_ASSET_LOADER(AssetLoaderPhysCollmap)
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REGISTER_ASSET_LOADER(AssetLoaderXAnim)
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REGISTER_ASSET_LOADER(AssetLoaderXModelSurfs)
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REGISTER_ASSET_LOADER(AssetLoaderXModel)
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REGISTER_ASSET_LOADER(AssetLoaderMaterial)
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REGISTER_ASSET_LOADER(AssetLoaderPixelShader)
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REGISTER_ASSET_LOADER(AssetLoaderVertexShader)
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REGISTER_ASSET_LOADER(AssetLoaderVertexDecl)
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REGISTER_ASSET_LOADER(AssetLoaderTechniqueSet)
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REGISTER_ASSET_LOADER(AssetLoaderGfxImage)
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REGISTER_ASSET_LOADER(AssetLoaderSoundAliasList)
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REGISTER_ASSET_LOADER(AssetLoaderSndCurve)
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REGISTER_ASSET_LOADER(AssetLoaderLoadedSound)
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REGISTER_ASSET_LOADER(AssetLoaderClipMapSp)
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REGISTER_ASSET_LOADER(AssetLoaderClipMapMp)
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REGISTER_ASSET_LOADER(AssetLoaderComWorld)
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REGISTER_ASSET_LOADER(AssetLoaderGameWorldSp)
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REGISTER_ASSET_LOADER(AssetLoaderGameWorldMp)
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REGISTER_ASSET_LOADER(AssetLoaderMapEnts)
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REGISTER_ASSET_LOADER(AssetLoaderFxWorld)
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REGISTER_ASSET_LOADER(AssetLoaderGfxWorld)
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REGISTER_ASSET_LOADER(AssetLoaderGfxLightDef)
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REGISTER_ASSET_LOADER(AssetLoaderFont)
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REGISTER_ASSET_LOADER(AssetLoaderMenuList)
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REGISTER_ASSET_LOADER(AssetLoaderMenuDef)
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REGISTER_ASSET_LOADER(AssetLoaderLocalizeEntry)
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REGISTER_ASSET_LOADER(AssetLoaderWeapon)
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REGISTER_ASSET_LOADER(AssetLoaderFx)
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REGISTER_ASSET_LOADER(AssetLoaderFxImpactTable)
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REGISTER_ASSET_LOADER(AssetLoaderRawFile)
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REGISTER_ASSET_LOADER(AssetLoaderStringTable)
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REGISTER_ASSET_LOADER(AssetLoaderLeaderboard)
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REGISTER_ASSET_LOADER(AssetLoaderStructuredDataDefSet)
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REGISTER_ASSET_LOADER(AssetLoaderTracer)
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REGISTER_ASSET_LOADER(AssetLoaderVehicle)
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REGISTER_ASSET_LOADER(AssetLoaderAddonMapEnts)
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#undef REGISTER_ASSET_LOADER
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}
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bool ObjLoader::SupportsZone(const Zone& zone) const
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{
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return zone.m_game == &g_GameIW4;
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}
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bool ObjLoader::IsMpZone(const Zone& zone)
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{
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return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
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}
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bool ObjLoader::IsZmZone(const Zone& zone)
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{
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return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
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}
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void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
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void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
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bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const
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{
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AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
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return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
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}
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void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
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{
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for (const auto& [type, loader] : m_asset_loaders_by_type)
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loader->FinalizeAssetsForZone(context);
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}
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