mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-07 21:38:01 -05:00
92 lines
3.0 KiB
C++
92 lines
3.0 KiB
C++
#include "LoaderRawFileIW4.h"
|
|
|
|
#include "Game/IW4/IW4.h"
|
|
|
|
#include <cstring>
|
|
#include <filesystem>
|
|
#include <format>
|
|
#include <iostream>
|
|
#include <zlib.h>
|
|
|
|
using namespace IW4;
|
|
|
|
namespace
|
|
{
|
|
constexpr size_t COMPRESSED_BUFFER_SIZE_PADDING = 64u;
|
|
|
|
class RawFileLoader final : public AssetCreator<AssetRawFile>
|
|
{
|
|
public:
|
|
RawFileLoader(MemoryManager& memory, ISearchPath& searchPath)
|
|
: m_memory(memory),
|
|
m_search_path(searchPath)
|
|
{
|
|
}
|
|
|
|
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
|
{
|
|
const auto file = m_search_path.Open(assetName);
|
|
if (!file.IsOpen())
|
|
return AssetCreationResult::NoAction();
|
|
|
|
const auto uncompressedBuffer = std::make_unique<char[]>(static_cast<size_t>(file.m_length));
|
|
file.m_stream->read(uncompressedBuffer.get(), file.m_length);
|
|
if (file.m_stream->gcount() != file.m_length)
|
|
return AssetCreationResult::Failure();
|
|
|
|
const auto compressionBufferSize = static_cast<size_t>(file.m_length + COMPRESSED_BUFFER_SIZE_PADDING);
|
|
auto* compressedBuffer = m_memory.Alloc<char>(compressionBufferSize);
|
|
|
|
z_stream_s zs{};
|
|
|
|
zs.zalloc = Z_NULL;
|
|
zs.zfree = Z_NULL;
|
|
zs.opaque = Z_NULL;
|
|
zs.avail_in = static_cast<uInt>(file.m_length);
|
|
zs.avail_out = static_cast<unsigned>(compressionBufferSize);
|
|
zs.next_in = reinterpret_cast<const Bytef*>(uncompressedBuffer.get());
|
|
zs.next_out = reinterpret_cast<Bytef*>(compressedBuffer);
|
|
|
|
int ret = deflateInit(&zs, Z_DEFAULT_COMPRESSION);
|
|
|
|
if (ret != Z_OK)
|
|
{
|
|
throw std::runtime_error("Initializing deflate failed");
|
|
}
|
|
|
|
ret = deflate(&zs, Z_FINISH);
|
|
|
|
if (ret != Z_STREAM_END)
|
|
{
|
|
std::cerr << std::format("Deflate failed for loading rawfile \"{}\"\n", assetName);
|
|
deflateEnd(&zs);
|
|
return AssetCreationResult::Failure();
|
|
}
|
|
|
|
const auto compressedSize = compressionBufferSize - zs.avail_out;
|
|
|
|
auto* rawFile = m_memory.Alloc<RawFile>();
|
|
rawFile->name = m_memory.Dup(assetName.c_str());
|
|
rawFile->compressedLen = static_cast<int>(compressedSize);
|
|
rawFile->len = static_cast<int>(file.m_length);
|
|
rawFile->data.compressedBuffer = static_cast<const char*>(compressedBuffer);
|
|
|
|
deflateEnd(&zs);
|
|
|
|
return AssetCreationResult::Success(context.AddAsset<AssetRawFile>(assetName, rawFile));
|
|
}
|
|
|
|
private:
|
|
MemoryManager& m_memory;
|
|
ISearchPath& m_search_path;
|
|
};
|
|
} // namespace
|
|
|
|
namespace IW4
|
|
{
|
|
std::unique_ptr<AssetCreator<AssetRawFile>> CreateRawFileLoader(MemoryManager& memory, ISearchPath& searchPath)
|
|
{
|
|
return std::make_unique<RawFileLoader>(memory, searchPath);
|
|
}
|
|
} // namespace IW4
|