Files
OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderPixelShader.h
2023-11-19 21:07:21 +00:00

22 lines
735 B
C++

#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "Game/IW4/IW4.h"
#include "SearchPath/ISearchPath.h"
#include <string>
namespace IW4
{
class AssetLoaderPixelShader final : public BasicAssetLoader<ASSET_TYPE_PIXELSHADER, MaterialPixelShader>
{
public:
_NODISCARD static std::string GetFileNameForAsset(const std::string& assetName);
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
} // namespace IW4