Files
OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperWeaponAttachment.h
2021-03-07 15:25:58 +01:00

27 lines
1000 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "Utils/InfoString.h"
namespace T6
{
class AssetDumperWeaponAttachment final : public AbstractAssetDumper<WeaponAttachment>
{
static constexpr const char* FILE_TYPE_STR = "ATTACHMENTFILE";
static constexpr const char* GDF_NAME = "attachment.gdf";
static cspField_t attachment_fields[];
static InfoString CreateInfoString(XAssetInfo<WeaponAttachment>* asset);
protected:
bool ShouldDump(XAssetInfo<WeaponAttachment>* asset) override;
bool CanDumpAsRaw() override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponAttachment>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset, std::ostream& stream) override;
};
}