mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-09 22:38:06 -05:00
406 lines
18 KiB
C++
406 lines
18 KiB
C++
#include "AssetDumperWeapon.h"
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#include <cassert>
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#include <sstream>
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#include <type_traits>
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#include <cstring>
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/InfoString/EnumStrings.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/WeaponFields.h"
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using namespace T6;
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namespace T6
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{
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class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<weapFieldType_t>(field.iFieldType))
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{
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case WFT_WEAPONTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapTypeNames, std::extent<decltype(szWeapTypeNames)>::value);
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break;
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case WFT_WEAPONCLASS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClassNames, std::extent<decltype(szWeapClassNames)>::value);
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break;
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case WFT_OVERLAYRETICLE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent<decltype(szWeapOverlayReticleNames)>::value);
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break;
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case WFT_PENETRATE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent<decltype(penetrateTypeNames)>::value);
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break;
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case WFT_IMPACT_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, impactTypeNames, std::extent<decltype(impactTypeNames)>::value);
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break;
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case WFT_STANCE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapStanceNames,
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std::extent<decltype(szWeapStanceNames)>::value);
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break;
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case WFT_PROJ_EXPLOSION:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szProjectileExplosionNames,
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std::extent<decltype(szProjectileExplosionNames)>::value);
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break;
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case WFT_OFFHAND_CLASS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, offhandClassNames,
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std::extent<decltype(offhandClassNames)>::value);
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break;
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case WFT_OFFHAND_SLOT:
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FillFromEnumInt(std::string(field.szName), field.iOffset, offhandSlotNames, std::extent<decltype(offhandSlotNames)>::value);
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break;
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case WFT_ANIMTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, playerAnimTypeNames,
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std::extent<decltype(playerAnimTypeNames)>::value);
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break;
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case WFT_ACTIVE_RETICLE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, activeReticleNames,
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std::extent<decltype(activeReticleNames)>::value);
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break;
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case WFT_GUIDED_MISSILE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, guidedMissileNames,
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std::extent<decltype(guidedMissileNames)>::value);
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break;
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case WFT_BOUNCE_SOUND:
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{
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const auto* bounceSound = *reinterpret_cast<const char***>(reinterpret_cast<uintptr_t>(m_structure)
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+ field.iOffset);
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if (bounceSound && bounceSound[0])
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{
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const std::string firstBounceSound(bounceSound[0]);
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const auto endOfBouncePrefix = firstBounceSound.rfind("_default");
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assert(endOfBouncePrefix != std::string::npos);
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if (endOfBouncePrefix != std::string::npos)
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{
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m_info_string.SetValueForKey(std::string(field.szName),
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firstBounceSound.substr(0, endOfBouncePrefix));
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}
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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}
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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case WFT_STICKINESS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, stickinessNames, std::extent<decltype(stickinessNames)>::value);
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break;
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case WFT_ROTATETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, rotateTypeNames, std::extent<decltype(rotateTypeNames)>::value);
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break;
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case WFT_OVERLAYINTERFACE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, overlayInterfaceNames,
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std::extent<decltype(overlayInterfaceNames)>::value);
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break;
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case WFT_INVENTORYTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapInventoryTypeNames,
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std::extent<decltype(szWeapInventoryTypeNames)>::value);
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break;
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case WFT_FIRETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames,
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std::extent<decltype(szWeapFireTypeNames)>::value);
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break;
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case WFT_CLIPTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClipTypeNames,
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std::extent<decltype(szWeapClipTypeNames)>::value);
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break;
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case WFT_AMMOCOUNTER_CLIPTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, ammoCounterClipNames,
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std::extent<decltype(ammoCounterClipNames)>::value);
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break;
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case WFT_ICONRATIO_HUD:
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case WFT_ICONRATIO_AMMOCOUNTER:
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case WFT_ICONRATIO_KILL:
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case WFT_ICONRATIO_DPAD:
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case WFT_ICONRATIO_INDICATOR:
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FillFromEnumInt(std::string(field.szName), field.iOffset, weapIconRatioNames,
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std::extent<decltype(weapIconRatioNames)>::value);
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break;
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case WFT_BARRELTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, barrelTypeNames, std::extent<decltype(barrelTypeNames)>::value);
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break;
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case WFT_HIDETAGS:
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{
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const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent<decltype(WeaponFullDef::hideTags)>::value; i++)
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{
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const auto& str = m_get_scr_string(hideTags[i]);
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if (!str.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << str;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_EXPLOSION_TAG:
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FillFromScriptString(std::string(field.szName), field.iOffset);
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break;
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case WFT_NOTETRACKSOUNDMAP:
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{
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const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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const auto* values = &keys[std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value];
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value; i++)
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{
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const auto& key = m_get_scr_string(keys[i]);
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const auto& value = m_get_scr_string(values[i]);
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if (!key.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << key;
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if (!value.empty())
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ss << " " << value;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_WEAPON_CAMO:
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{
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const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field
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.iOffset);
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if (camo)
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m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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case WFT_NUM_FIELD_TYPES:
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default:
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assert(false);
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break;
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}
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}
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public:
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InfoStringFromWeaponConverter(const WeaponFullDef* structure, const cspField_t* fields, const size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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}
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void AssetDumperWeapon::CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
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{
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fullDef->weapVariantDef = *weapon;
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if (weapon->weapDef)
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{
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fullDef->weapDef = *weapon->weapDef;
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fullDef->weapVariantDef.weapDef = &fullDef->weapDef;
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}
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if (weapon->attachments)
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{
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assert(sizeof(WeaponFullDef::attachments) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachments)>::value);
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memcpy(fullDef->attachments, weapon->attachments, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachments)>::value);
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fullDef->weapVariantDef.attachments = fullDef->attachments;
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}
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if (weapon->attachmentUniques)
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{
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assert(sizeof(WeaponFullDef::attachmentUniques) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachmentUniques)>::value);
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memcpy(fullDef->attachmentUniques, weapon->attachmentUniques, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachmentUniques)>::value);
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fullDef->weapVariantDef.attachmentUniques = fullDef->attachmentUniques;
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}
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if (fullDef->weapDef.gunXModel)
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{
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assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::gunXModel)>::value);
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memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent<decltype(WeaponFullDef::gunXModel)>::value);
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fullDef->weapDef.gunXModel = fullDef->gunXModel;
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}
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if (weapon->szXAnims)
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{
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assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapVariantDef.szXAnims = fullDef->szXAnims;
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}
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if (weapon->hideTags)
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{
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assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::hideTags)>::value);
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memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::hideTags)>::value);
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fullDef->weapVariantDef.hideTags = fullDef->hideTags;
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}
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if (fullDef->weapDef.notetrackSoundMapKeys)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value);
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memcpy(fullDef->notetrackSoundMapKeys, fullDef->weapDef.notetrackSoundMapKeys, sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value);
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fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
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}
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if (fullDef->weapDef.notetrackSoundMapValues)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapValues)>::value);
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memcpy(fullDef->notetrackSoundMapValues, fullDef->weapDef.notetrackSoundMapValues, sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapValues)>::value);
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fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
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}
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if (fullDef->weapDef.worldModel)
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{
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assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::worldModel)>::value);
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memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent<decltype(WeaponFullDef::worldModel)>::value);
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fullDef->weapDef.worldModel = fullDef->worldModel;
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}
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if (weapon->attachViewModel)
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{
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assert(sizeof(WeaponFullDef::attachViewModel) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachViewModel)>::value);
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memcpy(fullDef->attachViewModel, weapon->attachViewModel, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachViewModel)>::value);
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fullDef->weapVariantDef.attachViewModel = fullDef->attachViewModel;
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}
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if (weapon->attachWorldModel)
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{
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assert(sizeof(WeaponFullDef::attachWorldModel) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachWorldModel)>::value);
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memcpy(fullDef->attachWorldModel, weapon->attachWorldModel, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachWorldModel)>::value);
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fullDef->weapVariantDef.attachWorldModel = fullDef->attachWorldModel;
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}
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if (weapon->attachViewModelTag)
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{
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assert(sizeof(WeaponFullDef::attachViewModelTag) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachViewModelTag)>::value);
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memcpy(fullDef->attachViewModelTag, weapon->attachViewModelTag, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachViewModelTag)>::value);
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fullDef->weapVariantDef.attachViewModelTag = fullDef->attachViewModelTag;
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}
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if (weapon->attachWorldModelTag)
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{
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assert(sizeof(WeaponFullDef::attachWorldModelTag) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachWorldModelTag)>::value);
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memcpy(fullDef->attachWorldModelTag, weapon->attachWorldModelTag, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachWorldModelTag)>::value);
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fullDef->weapVariantDef.attachWorldModelTag = fullDef->attachWorldModelTag;
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}
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if (fullDef->weapDef.parallelBounce)
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{
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assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * SURF_TYPE_NUM);
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memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * SURF_TYPE_NUM);
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fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
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}
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if (fullDef->weapDef.perpendicularBounce)
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{
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assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * SURF_TYPE_NUM);
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memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * SURF_TYPE_NUM);
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fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
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}
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if (fullDef->weapDef.locationDamageMultipliers)
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{
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assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * HITLOC_NUM);
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memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * HITLOC_NUM);
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fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
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}
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if (fullDef->weapDef.weaponCamo && fullDef->weapDef.weaponCamo->name)
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{
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strncpy(fullDef->weaponCamo, fullDef->weapDef.weaponCamo->name, std::extent<decltype(WeaponFullDef::weaponCamo)>::value);
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}
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}
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InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponVariantDef>* asset)
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{
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const auto fullDef = std::make_unique<WeaponFullDef>();
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memset(fullDef.get(), 0, sizeof(WeaponFullDef));
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CopyToFullDef(asset->Asset(), fullDef.get());
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InfoStringFromWeaponConverter converter(fullDef.get(), weapon_fields, std::extent<decltype(weapon_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
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{
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return true;
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}
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bool AssetDumperWeapon::CanDumpAsRaw()
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{
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return true;
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}
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bool AssetDumperWeapon::CanDumpAsGdtEntry()
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{
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return true;
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}
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std::string AssetDumperWeapon::GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponVariantDef>* asset)
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{
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return "weapons/" + asset->m_name;
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}
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GdtEntry AssetDumperWeapon::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
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infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
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return gdtEntry;
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}
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void AssetDumperWeapon::DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset, std::ostream& stream)
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{
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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