Files
OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperWeaponAttachment.cpp

96 lines
3.2 KiB
C++

#include "AssetDumperWeaponAttachment.h"
#include <cassert>
#include <type_traits>
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/InfoString/WeaponAttachmentFields.h"
using namespace T6;
namespace T6
{
class InfoStringFromAttachmentConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<attachmentFieldType_t>(field.iFieldType))
{
case AFT_ATTACHMENTTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent<decltype(szAttachmentTypeNames)>::value);
break;
case AFT_PENETRATE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent<decltype(penetrateTypeNames)>::value);
break;
case AFT_FIRETYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent<decltype(szWeapFireTypeNames)>::value);
break;
default:
break;
}
}
public:
InfoStringFromAttachmentConverter(const WeaponAttachment* structure, const cspField_t* fields, const size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
}
InfoString AssetDumperWeaponAttachment::CreateInfoString(XAssetInfo<WeaponAttachment>* asset)
{
InfoStringFromAttachmentConverter converter(asset->Asset(), attachment_fields, std::extent<decltype(attachment_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperWeaponAttachment::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
{
return true;
}
bool AssetDumperWeaponAttachment::CanDumpAsRaw()
{
return true;
}
bool AssetDumperWeaponAttachment::CanDumpAsGdtEntry()
{
return true;
}
std::string AssetDumperWeaponAttachment::GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponAttachment>* asset)
{
return "attachment/" + asset->m_name;
}
GdtEntry AssetDumperWeaponAttachment::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
return gdtEntry;
}
void AssetDumperWeaponAttachment::DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
stream.write(stringValue.c_str(), stringValue.size());
}