mirror of
https://github.com/Laupetin/OpenAssetTools.git
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96 lines
3.2 KiB
C++
96 lines
3.2 KiB
C++
#include "AssetDumperWeaponAttachment.h"
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#include <cassert>
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#include <type_traits>
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/InfoString/EnumStrings.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/WeaponAttachmentFields.h"
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using namespace T6;
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namespace T6
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{
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class InfoStringFromAttachmentConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<attachmentFieldType_t>(field.iFieldType))
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{
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case AFT_ATTACHMENTTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent<decltype(szAttachmentTypeNames)>::value);
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break;
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case AFT_PENETRATE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent<decltype(penetrateTypeNames)>::value);
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break;
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case AFT_FIRETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent<decltype(szWeapFireTypeNames)>::value);
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break;
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default:
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break;
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}
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}
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public:
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InfoStringFromAttachmentConverter(const WeaponAttachment* structure, const cspField_t* fields, const size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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}
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InfoString AssetDumperWeaponAttachment::CreateInfoString(XAssetInfo<WeaponAttachment>* asset)
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{
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InfoStringFromAttachmentConverter converter(asset->Asset(), attachment_fields, std::extent<decltype(attachment_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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bool AssetDumperWeaponAttachment::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
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{
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return true;
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}
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bool AssetDumperWeaponAttachment::CanDumpAsRaw()
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{
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return true;
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}
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bool AssetDumperWeaponAttachment::CanDumpAsGdtEntry()
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{
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return true;
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}
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std::string AssetDumperWeaponAttachment::GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponAttachment>* asset)
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{
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return "attachment/" + asset->m_name;
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}
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GdtEntry AssetDumperWeaponAttachment::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT);
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infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, gdtEntry);
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return gdtEntry;
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}
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void AssetDumperWeaponAttachment::DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset, std::ostream& stream)
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{
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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