OpenAssetTools/src/ObjCommon/Game/T6/ObjConstantsT6.h
2023-11-19 21:07:21 +00:00

29 lines
1.4 KiB
C++

#pragma once
namespace T6
{
class ObjConstants
{
ObjConstants() = default;
public:
static constexpr const char* INFO_STRING_PREFIX_PHYS_CONSTRAINTS = "PHYSCONSTRAINTS";
static constexpr const char* INFO_STRING_PREFIX_PHYS_PRESET = "PHYSIC";
static constexpr const char* INFO_STRING_PREFIX_TRACER = "TRACER";
static constexpr const char* INFO_STRING_PREFIX_VEHICLE = "VEHICLEFILE";
static constexpr const char* INFO_STRING_PREFIX_WEAPON = "WEAPONFILE";
static constexpr const char* INFO_STRING_PREFIX_WEAPON_ATTACHMENT = "ATTACHMENTFILE";
static constexpr const char* INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE = "ATTACHMENTUNIQUEFILE";
static constexpr const char* INFO_STRING_PREFIX_ZBARRIER = "ZBARRIER";
static constexpr const char* GDF_FILENAME_PHYS_CONSTRAINTS = "physconstraints.gdf";
static constexpr const char* GDF_FILENAME_PHYS_PRESET = "physpreset.gdf";
static constexpr const char* GDF_FILENAME_TRACER = "tracer.gdf";
static constexpr const char* GDF_FILENAME_VEHICLE = "vehicle.gdf";
static constexpr const char* GDF_FILENAME_WEAPON = "weapon.gdf";
static constexpr const char* GDF_FILENAME_WEAPON_ATTACHMENT = "attachment.gdf";
static constexpr const char* GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE = "attachmentunique.gdf";
static constexpr const char* GDF_FILENAME_ZBARRIER = "zbarrier.gdf";
};
} // namespace T6