Files
OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderClipMap.cpp
2023-11-19 21:07:21 +00:00

28 lines
630 B
C++

#include "AssetLoaderClipMap.h"
#include "Game/IW4/IW4.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
using namespace IW4;
void* AssetLoaderClipMap::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* clipMap = memory->Create<clipMap_t>();
memset(clipMap, 0, sizeof(clipMap_t));
clipMap->name = memory->Dup(assetName.c_str());
return clipMap;
}
asset_type_t AssetLoaderClipMapSp::GetHandlingAssetType() const
{
return ASSET_TYPE_CLIPMAP_SP;
}
asset_type_t AssetLoaderClipMapMp::GetHandlingAssetType() const
{
return ASSET_TYPE_CLIPMAP_MP;
}