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27 lines
1.1 KiB
C++
27 lines
1.1 KiB
C++
#pragma once
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#include "AssetLoading/BasicAssetLoader.h"
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#include "Game/IW4/IW4.h"
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#include "InfoString/InfoString.h"
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#include "SearchPath/ISearchPath.h"
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namespace IW4
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{
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class AssetLoaderPhysPreset final : public BasicAssetLoader<ASSET_TYPE_PHYSPRESET, PhysPreset>
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{
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static void CopyFromPhysPresetInfo(const PhysPresetInfo* physPresetInfo, PhysPreset* physPreset);
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static bool
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LoadFromInfoString(const InfoString& infoString, const std::string& assetName, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromGdt() const override;
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bool LoadFromGdt(
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const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool
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LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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} // namespace IW4
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