Files
OpenAssetTools/src/ObjLoading/Parsing/LocalizeFile/Sequence/SequenceLocalizeFileLanguageValue.cpp
2023-11-19 21:07:21 +00:00

36 lines
1.4 KiB
C++

#include "SequenceLocalizeFileLanguageValue.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
#include <sstream>
SequenceLocalizeFileLanguageValue::SequenceLocalizeFileLanguageValue()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.KeywordPrefix("LANG_").Capture(CAPTURE_LANGUAGE_NAME),
create.String().Capture(CAPTURE_ENTRY_VALUE),
create.Type(SimpleParserValueType::NEW_LINE),
});
}
void SequenceLocalizeFileLanguageValue::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
const auto& langToken = result.NextCapture(CAPTURE_LANGUAGE_NAME);
const auto& valueToken = result.NextCapture(CAPTURE_ENTRY_VALUE);
const auto langName = langToken.IdentifierValue().substr(std::char_traits<char>::length("LANG_"));
const auto alreadyDefinedLanguage = state->m_current_reference_languages.find(langName);
if (alreadyDefinedLanguage != state->m_current_reference_languages.end())
{
std::ostringstream str;
str << "Value for reference \"" << state->m_current_reference << "\" already defined for language \"" << langToken.IdentifierValue() << "\"";
throw ParsingException(langToken.GetPos(), str.str());
}
state->m_current_reference_languages.emplace(langName);
if (langName == state->m_language_name_caps)
state->m_entries.emplace_back(state->m_current_reference, valueToken.StringValue());
}