Files
OpenAssetTools/src/ZoneCodeGeneratorLib/Generating/CodeGenerator.cpp
2023-11-19 21:07:21 +00:00

140 lines
4.4 KiB
C++

#include "CodeGenerator.h"
#include "Domain/Computations/StructureComputations.h"
#include "Templates/AssetStructTestsTemplate.h"
#include "Templates/ZoneLoadTemplate.h"
#include "Templates/ZoneWriteTemplate.h"
#include <filesystem>
#include <fstream>
#include <iostream>
namespace fs = std::filesystem;
CodeGenerator::CodeGenerator(const ZoneCodeGeneratorArguments* args)
: m_args(args)
{
SetupTemplates();
}
void CodeGenerator::SetupTemplates()
{
m_template_mapping["zoneload"] = std::make_unique<ZoneLoadTemplate>();
m_template_mapping["zonewrite"] = std::make_unique<ZoneWriteTemplate>();
m_template_mapping["assetstructtests"] = std::make_unique<AssetStructTestsTemplate>();
}
bool CodeGenerator::GenerateCodeForTemplate(RenderingContext* context, ICodeTemplate* codeTemplate) const
{
for (const auto& codeFile : codeTemplate->GetFilesToRender(context))
{
fs::path p(m_args->m_output_directory);
p.append(codeFile.m_file_name);
auto parentFolder(p);
parentFolder.remove_filename();
create_directories(parentFolder);
std::ofstream stream(p, std::fstream::out | std::fstream::binary);
if (!stream.is_open())
{
std::cout << "Failed to open file '" << p.string() << "'" << std::endl;
return false;
}
codeTemplate->RenderFile(stream, codeFile.m_tag, context);
stream.close();
}
return true;
}
bool CodeGenerator::GetAssetWithName(IDataRepository* repository, const std::string& name, StructureInformation*& asset)
{
auto* def = repository->GetDataDefinitionByName(name);
if (def == nullptr)
{
std::cout << "Could not find type with name '" << name << "'" << std::endl;
return false;
}
auto* defWithMembers = dynamic_cast<DefinitionWithMembers*>(def);
auto* info = defWithMembers != nullptr ? repository->GetInformationFor(defWithMembers) : nullptr;
if (info == nullptr)
{
std::cout << "Could not find type with name '" << name << "'" << std::endl;
return false;
}
if (!StructureComputations(info).IsAsset())
{
std::cout << "Type is not an asset '" << name << "'" << std::endl;
return false;
}
return true;
}
bool CodeGenerator::GenerateCode(IDataRepository* repository)
{
std::vector<StructureInformation*> assets;
for (auto* info : repository->GetAllStructureInformation())
{
StructureComputations computations(info);
if (computations.IsAsset())
assets.push_back(info);
}
const auto start = std::chrono::steady_clock::now();
for (const auto& generationTask : m_args->m_generation_tasks)
{
auto templateName = generationTask.m_template_name;
for (auto& c : templateName)
c = static_cast<char>(tolower(c));
const auto foundTemplate = m_template_mapping.find(templateName);
if (foundTemplate == m_template_mapping.end())
{
std::cout << "Unknown template '" << generationTask.m_template_name << "'." << std::endl;
return false;
}
if (generationTask.m_all_assets)
{
for (auto* asset : assets)
{
auto context = RenderingContext::BuildContext(repository, asset);
if (!GenerateCodeForTemplate(context.get(), foundTemplate->second.get()))
{
std::cout << "Failed to generate code for asset '" << asset->m_definition->GetFullName() << "' with preset '" << foundTemplate->first
<< "'\n";
return false;
}
std::cout << "Successfully generated code for asset '" << asset->m_definition->GetFullName() << "' with preset '" << foundTemplate->first
<< "'\n";
}
}
else
{
StructureInformation* asset;
if (!GetAssetWithName(repository, generationTask.m_asset_name, asset))
return false;
auto context = RenderingContext::BuildContext(repository, asset);
if (!GenerateCodeForTemplate(context.get(), foundTemplate->second.get()))
return false;
}
}
const auto end = std::chrono::steady_clock::now();
if (m_args->m_verbose)
{
std::cout << "Generating code took " << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << "ms" << std::endl;
}
return true;
}