Files
OpenAssetTools/src/ObjCommon/Model/XModel/XModelCommon.h

66 lines
996 B
C++

#pragma once
#include <string>
#include "Math/Quaternion.h"
struct XModelObject
{
std::string name;
};
struct XModelBone
{
std::string name;
int parentIndex;
float scale[3];
float offset[3];
Quaternion32 rotation;
};
struct XModelVertex
{
float coordinates[3];
float normal[3];
float color[4];
float uv[2];
};
struct XModelFace
{
int vertexIndex[3];
int objectIndex;
int materialIndex;
};
struct XModelMaterial
{
std::string name;
std::string materialTypeName;
float color[4];
float transparency[4];
float ambientColor[4];
float incandescence[4];
float coeffs[2];
struct {
float x;
int y;
} glow;
struct
{
int x;
float y;
} refractive;
float specularColor[4];
float reflectiveColor[4];
struct
{
int x;
float y;
} reflective;
float blinn[2];
float phong;
std::string colorMapName;
void ApplyDefaults();
};