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66 lines
996 B
C++
66 lines
996 B
C++
#pragma once
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#include <string>
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#include "Math/Quaternion.h"
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struct XModelObject
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{
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std::string name;
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};
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struct XModelBone
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{
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std::string name;
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int parentIndex;
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float scale[3];
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float offset[3];
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Quaternion32 rotation;
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};
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struct XModelVertex
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{
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float coordinates[3];
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float normal[3];
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float color[4];
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float uv[2];
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};
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struct XModelFace
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{
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int vertexIndex[3];
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int objectIndex;
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int materialIndex;
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};
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struct XModelMaterial
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{
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std::string name;
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std::string materialTypeName;
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float color[4];
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float transparency[4];
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float ambientColor[4];
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float incandescence[4];
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float coeffs[2];
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struct {
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float x;
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int y;
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} glow;
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struct
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{
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int x;
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float y;
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} refractive;
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float specularColor[4];
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float reflectiveColor[4];
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struct
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{
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int x;
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float y;
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} reflective;
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float blinn[2];
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float phong;
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std::string colorMapName;
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void ApplyDefaults();
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}; |