OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperMaterial.cpp

1013 lines
35 KiB
C++

#include "AssetDumperMaterial.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/MaterialConstantsT6.h"
#include "Game/T6/TechsetConstantsT6.h"
#include "ObjWriting.h"
#include "Shader/D3D11ShaderAnalyser.h"
#include <cassert>
#include <nlohmann/json.hpp>
#include <sstream>
#include <unordered_set>
using namespace T6;
using namespace nlohmann;
namespace T6::material
{
#define KNOWN_HASH(strValue) \
{ \
Common::R_HashString(strValue, 0), strValue \
}
static constexpr const char* SAMPLER_STR = "Sampler";
static constexpr const char* GLOBALS_CBUFFER_NAME = "$Globals";
static constexpr const char* PER_OBJECT_CONSTS_CBUFFER_NAME = "PerObjectConsts";
const char* KNOWN_CONSTANT_NAMES[]{
"AngularVelocityScale",
"AnimSpeed",
"Background",
"BackgroundColor",
"BackgroundNoise",
"BakedLightingIntensity",
"BloodBrightness",
"BloodIntensity",
"BlurAmount",
"CapWidth",
"Char_Size",
"Char_Width",
"Coarseness",
"Color",
"ColorAmount",
"ColorBias",
"Color_Map_Noise",
"Color_Map_Scale",
"Color_Map_Size_Scale",
"DDXScale",
"DDYScale",
"DarkenAmount",
"DarkenPower",
"Detail_Amount",
"Detail_Normal_Tile",
"Diffuse_Normal_Height_Facing",
"Dimensions",
"DispersionAmount",
"Dolly",
"EdgeColor",
"EdgeHarshness",
"EdgeIntensity",
"EdgeMaxDist",
"EdgeMinDist",
"EdgeSize",
"Edge_Color_Multiplier",
"Emissive_Amount",
"EnemiesColor",
"Exposure",
"FPS",
"Fade_Distance",
"Fill_Direction",
"Fill_Direction2",
"FirstFrame",
"FlareIntensity",
"FlareScale",
"FlattenEdges",
"Flicker_Max",
"Flicker_Min",
"Flicker_Seed",
"Flicker_Speed",
"Font_Color",
"Gamma",
"GlossAmount",
"Gloss_Amount",
"Glow_Alt_Color",
"Glow_Color",
"Glow_Falloff",
"GradientColor",
"GradientMax",
"GradientMin",
"Grain_Amount",
"Grain_Color",
"Grid",
"Hardness",
"Heart_Rate_Offset",
"Heart_Rate_Scale",
"Highlight_1_Brightness",
"Highlight_1_Sharpness",
"Highlight_2_Brightness",
"Highlight_2_Sharpness",
"Highlight_2_Size",
"Hightlight_1_Size",
"Holo_Scale",
"LastFrame",
"Layer1Alpha",
"Layer1Depth",
"Layer1Offset",
"Layer1OffsetBobbleDelay",
"Layer1OffsetBobbleSpeedAndSize",
"Layer1Origin",
"Layer1Rotation",
"Layer1Scale",
"Layer1ScaleBobbleDelay",
"Layer1ScaleBobbleSpeedAndSize",
"Layer1Scroll",
"Layer2Alpha",
"Layer2Depth",
"Layer2Offset",
"Layer2OffsetBobbleDelay",
"Layer2OffsetBobbleSpeedAndSize",
"Layer2Origin",
"Layer2Rotation",
"Layer2Scale",
"Layer2ScaleBobbleDelay",
"Layer2ScaleBobbleSpeedAndSize",
"Layer2Scroll",
"Layer3Alpha",
"Layer3Depth",
"Layer3Offset",
"Layer3Origin",
"Layer3Rotation",
"Layer3Scale",
"Layer3Scroll",
"Layer4Alpha",
"Layer4Depth",
"Layer4Offset",
"Layer4Origin",
"Layer4Rotation",
"Layer4Scale",
"Layer4Scroll",
"LineColor",
"LineNoise",
"LineWidth",
"MaxDepth",
"MaxFlickerColor",
"MaxPulseDepth",
"MaxResolution",
"Max_Color",
"Maximum_Distance",
"Midlayer_Depth",
"MinDepth",
"MinFlickerColor",
"MinResolution",
"MinStatic",
"MinVelocityFraction",
"Min_Color",
"Min_Player_Intensity",
"MomentumColor",
"NegativeColor",
"NoisePower",
"Noise_Scale",
"NormalHeightMultiplier",
"Normal_Detail_Height",
"Normal_Detail_Scale",
"Normal_Map_Size_Scale",
"Normal_Variance_Scale",
"NumFrames",
"Outline_Lookup_Scale",
"OverallAmount",
"OverallBrightness",
"Overlay_Color",
"P1",
"P2",
"Padding",
"Player_Color_Multiplier",
"Player_Lookup_Scale",
"PositiveColor",
"Power",
"PulseColor",
"PulseInterval",
"PulseTime",
"Pulse_Color_Multiplier",
"Pulse_Lookup_Scale",
"Radius",
"ReflectionAmount",
"Reflection_Amount",
"Reflection_Blur",
"Reticle_Alt_Color",
"Reticle_Color",
"Row_Chars_",
"Scale",
"ScanlineColor",
"ScanlineIntensity",
"ScanlineOffset",
"ScanlinePower",
"ScanlineSpeed",
"ScatterAmount",
"ScatterSize",
"SceneNoise",
"SparkleBrightness",
"SparkleDensity",
"SparklePower",
"SparkleProbeAmount",
"SparkleScale",
"SparkleSpecAmount",
"SparkleWash",
"SpecGloss_Map_Size_Scale",
"SpecularAmount",
"SpecularColor",
"Specular_Amount",
"Specular_Decay_Threshold",
"Speed",
"StaticAmount",
"StaticLookupSpeed",
"StaticLookupX",
"StaticScale",
"Static_Size",
"Static_amount",
"TearLookupMaxX",
"TearLookupMinX",
"TearLookupSpeed",
"TearMultiplier",
"TearPower",
"Thickness",
"TickMarkColorAndHarshness",
"Tint",
"VelocityScale",
"VignetteMultiplier",
"VignettePower",
"WarpAmount",
"WarpHeight",
"WarpScale",
"WarpSpeed",
"WashOut",
"WashoutMultiply",
"WaterDirection",
"WaterHeight",
"WaterRefraction",
"WaterScale1",
"WaterScale2",
"WaterSpeed1",
"WaterSpeed2",
"Zoom",
"alphaDissolveParms",
"alphaRevealParms",
"alphaRevealParms1",
"alphaRevealParms2",
"alphaRevealParms3",
"alphaRevealParms4",
"clipSpaceLookupOffset",
"clipSpaceLookupScale",
"cloudsFeather",
"cloudsHeights",
"cloudsUVMad1",
"cloudsUVMad2",
"cloudsUVMul1",
"cloudsUVMul2",
"codeMeshArg",
"colorDetailScale",
"colorObjMax",
"colorObjMaxBaseBlend",
"colorObjMin",
"colorObjMinBaseBlend",
"colorTint",
"debugBumpmap",
"debugPerformance",
"detailScale",
"detailScale1",
"detailScale2",
"detailScale3",
"detailScale4",
"distortionScale",
"dofEquationScene",
"dofEquationViewModelAndFarBlur",
"dofLerpBias",
"dofLerpDownBias",
"dofLerpDownScale",
"dofLerpScale",
"dofLerpUpBias",
"dofLerpUpScale",
"dofRowDelta",
"eyeOffsetParms",
"falloffBeginColor",
"falloffEndColor",
"falloffParms",
"featherParms",
"flagParams",
"framebufferRead",
"gameTime",
"hdrAmount",
"inverseTransposeWorldMatrix",
"inverseTransposeWorldViewMatrix",
"inverseWorldMatrix",
"inverseWorldViewMatrix",
"motionblurDirectionAndMagnitude",
"occlusionAmount",
"occlusionAmount1",
"occlusionAmount2",
"occlusionAmount3",
"occlusionAmount4",
"particleCloudColor",
"particleCloudMatrix",
"particleCloudVelWorld",
"resizeParams1",
"resizeParams2",
"scaleRGB",
"scriptVector0",
"scriptVector1",
"scriptVector2",
"scriptVector3",
"scriptVector4",
"scriptVector5",
"scriptVector6",
"scriptVector7",
"skyBoxCloudWeights",
"skyBoxRotationSize",
"skyColorParms",
"spotLightWeight",
"treeCanopyLightingParms",
"treeCanopyScatterColor",
"treeCanopySwayParms",
"ui3dUVSetup0",
"ui3dUVSetup1",
"ui3dUVSetup2",
"ui3dUVSetup3",
"ui3dUVSetup4",
"ui3dUVSetup5",
"uvAnimParms",
"uvScroll",
"viewMatrix",
"weaponParam0",
"weaponParam1",
"weaponParam2",
"weaponParam3",
"weaponParam4",
"weaponParam5",
"weaponParam6",
"weaponParam7",
"weaponParam8",
"weaponParam9",
"worldViewMatrix",
"worldViewProjectionMatrix",
};
const char* KNOWN_TEXTURE_DEF_NAMES[]{
"AddMap",
"Blip_Mask",
"BlockNoise",
"CS_Z_buffer",
"Camo_Detail_Map",
"Color_Map",
"CompassMap",
"Detail_Map",
"Diffuse",
"Diffuse_Map",
"DpadTexture",
"FontTextutre",
"Grain_Map",
"GridTexture",
"GrimeMap",
"Heart_Rate_Image",
"Hologram_Diffuse",
"Image",
"Layer1Map",
"Layer2Map",
"Layer3Map",
"Layer4Map",
"Lookup",
"Lookup2",
"LookupMap",
"Mask",
"Noise",
"Noise_Texture",
"NormalDetailMap",
"Normal_Detail_Map",
"Normal_Map",
"Overlay_Map",
"Reflection_Mask",
"Reveal_Map",
"Rim_Color_Mask",
"Rim_Specular_Mask",
"Rim_Occlusion_Mask",
"Scanline",
"SparkleMap",
"SpecularAndGloss",
"SpecularAndGloss2",
"Specular_Color_Map",
"Specular_Gloss_Map",
"Specular_Map",
"SpotShadowSamplerState",
"SpotShadowState",
"SpriteMap",
"Static",
"StaticMap",
"Static_Noise_Map",
"SunShadowSamplerState",
"SunShadowState",
"Surface_Normal_Map",
"ThermalMapMask",
"Thermal_Gradient",
"Thermal_Map",
"TickMarkMaterial",
"Tile",
"WarpMap",
"WaterNormalMap",
"Weapon_Normal_Map",
"Weapon_Specular_Map",
"Wireframe",
"ZBuffer_Map",
"attenuation",
"attenuationSampler",
"baseLut2D",
"baseLut2DSampler",
"cinematicA",
"cinematicASampler",
"cinematicCb",
"cinematicCbSampler",
"cinematicCr",
"cinematicCrSampler",
"cinematicY",
"cinematicYSampler",
"codeTexture0",
"codeTexture1",
"codeTexture2",
"color",
"colorDetailMap",
"colorDetailMapSampler",
"colorMap",
"colorMap1",
"colorMap2",
"colorMap2D",
"colorMapPostSun",
"colorMapPostSunSampler",
"colorMapSampler",
"colorMapSampler1",
"colorMapSampler2",
"colorSampler",
"detailMap",
"detailMapSampler",
"dlightAttenuation",
"dlightAttenuationSampler",
"floatZ",
"floatZSampler",
"imageSampler",
"lightmapSamplerSecondary",
"lightmapSecondary",
"lut2D",
"lut2DSampler",
"lut3D",
"lut3DSampler",
"missileCam",
"missileCamSampler",
"modelLighting",
"modelLightingSampler",
"normalMap",
"normalMap1",
"normalMap2",
"normalMapSampler",
"normalMapSampler1",
"normalMapSampler2",
"occlusionMap",
"occlusionMapSampler",
"occMap",
"occMapSampler",
"outdoorMap",
"outdoorMapSampler",
"radiantDiffuseMap",
"rawFloatZ",
"rawFloatZSampler",
"reflectionProbe",
"reflectionProbeSampler",
"shadowmapSamplerSpot",
"shadowmapSamplerSun",
"shadowmapSpot",
"shadowmapSun",
"sonarColor",
"sonarColorSampler",
"sonarDepth",
"sonarDepthSampler",
"source",
"specularMap",
"specularMap1",
"specularMap2",
"specularMapSampler",
"specularMapSampler1",
"specularMapSampler2",
"stencil",
"stencilSampler",
"ui3d",
"ui3dSampler",
};
class MaterialConstantZoneState final : public IZoneAssetDumperState
{
public:
void ExtractNamesFromZone()
{
if (ObjWriting::Configuration.Verbose)
std::cout << "Building material constant name lookup...\n";
const auto begin = std::chrono::high_resolution_clock::now();
AddStaticKnownNames();
for (const auto* zone : g_GameT6.GetZones())
{
const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
if (!t6AssetPools)
return;
for (const auto* techniqueSetInfo : *t6AssetPools->m_technique_set)
{
const auto* techniqueSet = techniqueSetInfo->Asset();
for (const auto* technique : techniqueSet->techniques)
{
if (technique)
ExtractNamesFromTechnique(technique);
}
}
}
const auto end = std::chrono::high_resolution_clock::now();
if (ObjWriting::Configuration.Verbose)
{
const auto durationInMs = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin);
std::cout << "Built material constant name lookup in " << durationInMs.count() << "ms: " << m_constant_names_from_shaders.size()
<< " constant names; " << m_texture_def_names_from_shaders.size() << " texture def names\n";
}
}
bool GetConstantName(const unsigned hash, std::string& constantName) const
{
const auto existingConstantName = m_constant_names_from_shaders.find(hash);
if (existingConstantName != m_constant_names_from_shaders.end())
{
constantName = existingConstantName->second;
return true;
}
return false;
}
bool GetTextureDefName(const unsigned hash, std::string& textureDefName) const
{
const auto existingTextureDefName = m_texture_def_names_from_shaders.find(hash);
if (existingTextureDefName != m_texture_def_names_from_shaders.end())
{
textureDefName = existingTextureDefName->second;
return true;
}
return false;
}
private:
void ExtractNamesFromTechnique(const MaterialTechnique* technique)
{
const auto existingTechnique = m_dumped_techniques.find(technique);
if (existingTechnique != m_dumped_techniques.end())
return;
m_dumped_techniques.emplace(technique);
for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
{
const auto& pass = technique->passArray[passIndex];
if (pass.vertexShader && pass.vertexShader->prog.loadDef.program)
ExtractNamesFromShader(pass.vertexShader->prog.loadDef.program, pass.vertexShader->prog.loadDef.programSize);
if (pass.pixelShader && pass.pixelShader->prog.loadDef.program)
ExtractNamesFromShader(pass.pixelShader->prog.loadDef.program, pass.pixelShader->prog.loadDef.programSize);
}
}
void ExtractNamesFromShader(const char* shader, const size_t shaderSize)
{
const auto shaderInfo = d3d11::ShaderAnalyser::GetShaderInfo(reinterpret_cast<const uint8_t*>(shader), shaderSize);
if (!shaderInfo)
return;
const auto globalsConstantBuffer = std::find_if(shaderInfo->m_constant_buffers.cbegin(),
shaderInfo->m_constant_buffers.cend(),
[](const d3d11::ConstantBuffer& constantBuffer)
{
return constantBuffer.m_name == GLOBALS_CBUFFER_NAME;
});
const auto perObjectConsts = std::find_if(shaderInfo->m_constant_buffers.cbegin(),
shaderInfo->m_constant_buffers.cend(),
[](const d3d11::ConstantBuffer& constantBuffer)
{
return constantBuffer.m_name == PER_OBJECT_CONSTS_CBUFFER_NAME;
});
if (globalsConstantBuffer != shaderInfo->m_constant_buffers.end())
{
for (const auto& variable : globalsConstantBuffer->m_variables)
AddConstantName(variable.m_name);
}
if (perObjectConsts != shaderInfo->m_constant_buffers.end())
{
for (const auto& variable : perObjectConsts->m_variables)
AddConstantName(variable.m_name);
}
for (const auto& boundResource : shaderInfo->m_bound_resources)
{
if (boundResource.m_type == d3d11::BoundResourceType::SAMPLER || boundResource.m_type == d3d11::BoundResourceType::TEXTURE)
{
if (AddTextureDefName(boundResource.m_name))
{
const auto samplerPos = boundResource.m_name.rfind(SAMPLER_STR);
if (samplerPos != std::string::npos)
{
auto nameWithoutSamplerStr = boundResource.m_name;
nameWithoutSamplerStr.erase(samplerPos, std::char_traits<char>::length(SAMPLER_STR));
AddTextureDefName(std::move(nameWithoutSamplerStr));
}
}
}
}
}
void AddStaticKnownNames()
{
for (const auto* knownConstantName : KNOWN_CONSTANT_NAMES)
AddConstantName(knownConstantName);
for (const auto* knownTextureDefName : KNOWN_TEXTURE_DEF_NAMES)
AddTextureDefName(knownTextureDefName);
}
void AddConstantName(std::string constantName)
{
const auto hash = Common::R_HashString(constantName.c_str(), 0);
if (m_constant_names_from_shaders.find(hash) != m_constant_names_from_shaders.end())
return;
m_constant_names_from_shaders.emplace(hash, std::move(constantName));
}
bool AddTextureDefName(std::string textureDefName)
{
const auto hash = Common::R_HashString(textureDefName.c_str(), 0);
if (m_texture_def_names_from_shaders.find(hash) != m_texture_def_names_from_shaders.end())
return false;
m_texture_def_names_from_shaders.emplace(hash, std::move(textureDefName));
return true;
}
std::unordered_set<const MaterialTechnique*> m_dumped_techniques;
std::unordered_map<unsigned, std::string> m_constant_names_from_shaders;
std::unordered_map<unsigned, std::string> m_texture_def_names_from_shaders;
};
class JsonDumper
{
public:
explicit JsonDumper(AssetDumpingContext& context, std::ostream& stream)
: m_stream(stream),
m_material_constants(*context.GetZoneAssetDumperState<MaterialConstantZoneState>())
{
}
void Dump(const Material* material) const
{
json jRoot;
jRoot["_type"] = "material";
jRoot["_version"] = 1;
MaterialToJson(jRoot, material);
m_stream << std::setw(4) << jRoot << "\n";
}
private:
template<size_t SIZE> static void JsonEnumEntry(json& j, const char* key, const unsigned value, const char* (&enumValues)[SIZE])
{
static_assert(SIZE > 0);
JsonEnumEntry(j, key, value, enumValues, SIZE);
}
static void JsonEnumEntry(json& j, const char* key, const unsigned value, const char** enumValues, const size_t enumValueCount)
{
assert(value < enumValueCount);
if (value < enumValueCount)
j[key] = enumValues[value];
else
j[key] = nullptr;
}
void MaterialToJson(json& jRoot, const Material* material) const
{
MaterialInfoToJson(jRoot, material);
StateBitsEntryToJson(jRoot, material);
jRoot["stateFlags"] = material->stateFlags;
JsonEnumEntry(jRoot, "cameraRegion", material->cameraRegion, cameraRegionNames);
jRoot["probeMipBits"] = material->probeMipBits;
TechniqueSetToJson(jRoot, material->techniqueSet);
TextureTableToJson(jRoot, material);
ConstantTableToJson(jRoot, material);
StateBitsTableToJson(jRoot, material);
ThermalMaterialToJson(jRoot, material->thermalMaterial);
}
static void MaterialInfoToJson(json& jRoot, const Material* material)
{
const auto& info = material->info;
json jGameFlags = json::array();
for (auto bitIndex = 0u; bitIndex < sizeof(info.gameFlags) * 8u; bitIndex++)
{
if (info.gameFlags & (1 << bitIndex))
{
if (bitIndex >= std::extent_v<decltype(gameFlagNames)>)
{
std::ostringstream ss;
ss << std::hex << (1 << bitIndex);
jGameFlags.push_back(ss.str());
}
else
jGameFlags.push_back(gameFlagNames[bitIndex]);
}
}
jRoot["gameFlags"] = std::move(jGameFlags);
jRoot["sortKey"] = info.sortKey;
json jTextureAtlas;
jTextureAtlas["rows"] = info.textureAtlasRowCount;
jTextureAtlas["columns"] = info.textureAtlasColumnCount;
jRoot["textureAtlas"] = std::move(jTextureAtlas);
jRoot["surfaceTypeBits"] = info.surfaceTypeBits;
jRoot["layeredSurfaceTypes"] = info.layeredSurfaceTypes;
jRoot["hashIndex"] = info.hashIndex;
jRoot["surfaceFlags"] = info.surfaceFlags;
jRoot["contents"] = info.contents;
}
static void StateBitsEntryToJson(json& jRoot, const Material* material)
{
json jStateBitsEntry = json::array();
for (const char c : material->stateBitsEntry)
jStateBitsEntry.push_back(static_cast<int>(c));
jRoot["stateBitsEntry"] = std::move(jStateBitsEntry);
}
static void TechniqueSetToJson(json& jRoot, const MaterialTechniqueSet* techniqueSet)
{
if (techniqueSet && techniqueSet->name)
jRoot["techniqueSet"] = AssetName(techniqueSet->name);
else
jRoot["techniqueSet"] = nullptr;
}
void TextureTableToJson(json& jRoot, const Material* material) const
{
json jTextures = json::array();
if (material->textureTable)
{
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
{
json jTexture;
TextureDefToJson(jTexture, &material->textureTable[textureIndex]);
jTextures.emplace_back(std::move(jTexture));
}
}
jRoot["textures"] = std::move(jTextures);
}
void TextureDefToJson(json& jTexture, const MaterialTextureDef* textureDef) const
{
std::string textureDefName;
if (m_material_constants.GetTextureDefName(textureDef->nameHash, textureDefName))
{
jTexture["name"] = textureDefName;
}
else
{
jTexture["nameHash"] = textureDef->nameHash;
jTexture["nameStart"] = std::string(1u, textureDef->nameStart);
jTexture["nameEnd"] = std::string(1u, textureDef->nameEnd);
}
JsonEnumEntry(jTexture, "semantic", textureDef->semantic, textureSemanticNames);
jTexture["isMatureContent"] = textureDef->isMatureContent;
json jSamplerState;
SamplerStateToJson(jSamplerState, textureDef->samplerState);
jTexture["samplerState"] = std::move(jSamplerState);
if (textureDef->image && textureDef->image->name)
jTexture["image"] = AssetName(textureDef->image->name);
else
jTexture["image"] = nullptr;
}
static void SamplerStateToJson(json& jSamplerState, const MaterialTextureDefSamplerState& samplerState)
{
JsonEnumEntry(jSamplerState, "filter", samplerState.filter, textureFilterNames);
JsonEnumEntry(jSamplerState, "mipMap", samplerState.mipMap, samplerStateMipMapNames);
jSamplerState["clampU"] = samplerState.clampU ? true : false;
jSamplerState["clampV"] = samplerState.clampV ? true : false;
jSamplerState["clampW"] = samplerState.clampW ? true : false;
}
void ConstantTableToJson(json& jRoot, const Material* material) const
{
json jConstants = json::array();
if (material->constantTable)
{
for (auto constantIndex = 0u; constantIndex < material->constantCount; constantIndex++)
{
json jConstant;
ConstantDefToJson(jConstant, &material->constantTable[constantIndex]);
jConstants.emplace_back(std::move(jConstant));
}
}
jRoot["constants"] = std::move(jConstants);
}
void ConstantDefToJson(json& jConstant, const MaterialConstantDef* constantDef) const
{
const auto fragmentLength = strnlen(constantDef->name, std::extent_v<decltype(MaterialConstantDef::name)>);
const std::string nameFragment(constantDef->name, fragmentLength);
std::string knownConstantName;
if (fragmentLength < std::extent_v<decltype(MaterialConstantDef::name)> || Common::R_HashString(nameFragment.c_str(), 0) == constantDef->nameHash)
{
jConstant["name"] = nameFragment;
}
else if (m_material_constants.GetConstantName(constantDef->nameHash, knownConstantName))
{
jConstant["name"] = knownConstantName;
}
else
{
jConstant["nameHash"] = constantDef->nameHash;
jConstant["nameFragment"] = nameFragment;
}
json jLiteral;
jLiteral.push_back(constantDef->literal.v[0]);
jLiteral.push_back(constantDef->literal.v[1]);
jLiteral.push_back(constantDef->literal.v[2]);
jLiteral.push_back(constantDef->literal.v[3]);
jConstant["literal"] = std::move(jLiteral);
}
static void StateBitsTableToJson(json& jRoot, const Material* material)
{
json jStateBits = json::array();
if (material->stateBitsTable)
{
for (auto stateBitsEntryIndex = 0u; stateBitsEntryIndex < material->stateBitsCount; stateBitsEntryIndex++)
{
json jStateBitsEntry;
StateBitsEntryToJson(jStateBitsEntry, &material->stateBitsTable[stateBitsEntryIndex].loadBits.structured);
jStateBits.emplace_back(std::move(jStateBitsEntry));
}
}
jRoot["stateBits"] = std::move(jStateBits);
}
static void StateBitsEntryToJson(json& jStateBitsEntry, const GfxStateBitsLoadBitsStructured* structured)
{
JsonEnumEntry(jStateBitsEntry, "srcBlendRgb", std::min(structured->srcBlendRgb, std::extent_v<decltype(blendNames)> - 1u), blendNames);
JsonEnumEntry(jStateBitsEntry, "dstBlendRgb", std::min(structured->dstBlendRgb, std::extent_v<decltype(blendNames)> - 1u), blendNames);
JsonEnumEntry(jStateBitsEntry, "blendOpRgb", std::min(structured->blendOpRgb, std::extent_v<decltype(blendOpNames)> - 1u), blendOpNames);
assert(structured->alphaTestDisabled || structured->alphaTest == GFXS_ALPHA_TEST_GT_0 || structured->alphaTest == GFXS_ALPHA_TEST_GE_128);
if (structured->alphaTestDisabled)
jStateBitsEntry["alphaTest"] = "disabled";
else if (structured->alphaTest == GFXS_ALPHA_TEST_GT_0)
jStateBitsEntry["alphaTest"] = "gt0";
else if (structured->alphaTest == GFXS_ALPHA_TEST_GE_128)
jStateBitsEntry["alphaTest"] = "ge128";
assert(structured->cullFace == GFXS0_CULL_NONE || structured->cullFace == GFXS0_CULL_BACK || structured->cullFace == GFXS0_CULL_FRONT);
if (structured->cullFace == GFXS0_CULL_NONE)
jStateBitsEntry["cullFace"] = "none";
else if (structured->cullFace == GFXS0_CULL_BACK)
jStateBitsEntry["cullFace"] = "back";
else if (structured->cullFace == GFXS0_CULL_FRONT)
jStateBitsEntry["cullFace"] = "front";
JsonEnumEntry(jStateBitsEntry, "srcBlendRgb", std::min(structured->srcBlendAlpha, std::extent_v<decltype(blendNames)> - 1u), blendNames);
JsonEnumEntry(jStateBitsEntry, "dstBlendRgb", std::min(structured->dstBlendAlpha, std::extent_v<decltype(blendNames)> - 1u), blendNames);
JsonEnumEntry(jStateBitsEntry, "blendOpRgb", std::min(structured->blendOpAlpha, std::extent_v<decltype(blendOpNames)> - 1u), blendOpNames);
jStateBitsEntry["colorWriteRgb"] = static_cast<bool>(structured->colorWriteRgb);
jStateBitsEntry["colorWriteAlpha"] = static_cast<bool>(structured->colorWriteAlpha);
jStateBitsEntry["polymodeLine"] = static_cast<bool>(structured->polymodeLine);
jStateBitsEntry["depthWrite"] = static_cast<bool>(structured->depthWrite);
assert(structured->depthTestDisabled || structured->depthTest == GFXS_DEPTHTEST_ALWAYS || structured->depthTest == GFXS_DEPTHTEST_LESS
|| structured->depthTest == GFXS_DEPTHTEST_EQUAL || structured->depthTest == GFXS_DEPTHTEST_LESSEQUAL);
if (structured->depthTestDisabled)
jStateBitsEntry["depthTest"] = "disabled";
else if (structured->depthTest == GFXS_DEPTHTEST_ALWAYS)
jStateBitsEntry["depthTest"] = "always";
else if (structured->depthTest == GFXS_DEPTHTEST_LESS)
jStateBitsEntry["depthTest"] = "less";
else if (structured->depthTest == GFXS_DEPTHTEST_EQUAL)
jStateBitsEntry["depthTest"] = "equal";
else if (structured->depthTest == GFXS_DEPTHTEST_LESSEQUAL)
jStateBitsEntry["depthTest"] = "lessequal";
JsonEnumEntry(
jStateBitsEntry, "polygonOffset", std::min(structured->polygonOffset, std::extent_v<decltype(polygonOffsetNames)> - 1u), polygonOffsetNames);
if (structured->stencilFrontEnabled)
{
json jStencilFront;
StencilToJson(
jStencilFront, structured->stencilFrontPass, structured->stencilFrontFail, structured->stencilFrontZFail, structured->stencilFrontFunc);
jStateBitsEntry["stencilFront"] = std::move(jStencilFront);
}
else
jStateBitsEntry["stencilFront"] = json();
if (structured->stencilBackEnabled)
{
json jStencilBack;
StencilToJson(
jStencilBack, structured->stencilBackPass, structured->stencilBackFail, structured->stencilBackZFail, structured->stencilBackFunc);
jStateBitsEntry["stencilBack"] = std::move(jStencilBack);
}
else
jStateBitsEntry["stencilBack"] = json();
}
static void StencilToJson(json& jStencil, const unsigned pass, const unsigned fail, const unsigned zFail, const unsigned func)
{
JsonEnumEntry(jStencil, "pass", std::min(pass, std::extent_v<decltype(stencilOpNames)> - 1u), stencilOpNames);
JsonEnumEntry(jStencil, "fail", std::min(fail, std::extent_v<decltype(stencilOpNames)> - 1u), stencilOpNames);
JsonEnumEntry(jStencil, "zfail", std::min(zFail, std::extent_v<decltype(stencilOpNames)> - 1u), stencilOpNames);
JsonEnumEntry(jStencil, "func", std::min(func, std::extent_v<decltype(stencilFuncNames)> - 1u), stencilFuncNames);
}
static void ThermalMaterialToJson(json& jRoot, const Material* thermalMaterial)
{
if (thermalMaterial && thermalMaterial->info.name)
jRoot["thermalMaterial"] = AssetName(thermalMaterial->info.name);
else
jRoot["thermalMaterial"] = nullptr;
}
static const char* AssetName(const char* input)
{
if (input && input[0] == ',')
return &input[1];
return input;
}
std::ostream& m_stream;
const MaterialConstantZoneState& m_material_constants;
};
} // namespace T6::material
std::string AssetDumperMaterial::GetFileNameForAsset(const std::string& assetName)
{
std::string sanitizedFileName(assetName);
if (sanitizedFileName[0] == '*')
{
std::replace(sanitizedFileName.begin(), sanitizedFileName.end(), '*', '_');
const auto parenthesisPos = sanitizedFileName.find('(');
if (parenthesisPos != std::string::npos)
sanitizedFileName.erase(parenthesisPos);
sanitizedFileName = "generated/" + sanitizedFileName;
}
std::ostringstream ss;
ss << "materials/" << sanitizedFileName << ".json";
return ss.str();
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
return true;
}
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
if (!assetFile)
return;
const material::JsonDumper dumper(context, *assetFile);
dumper.Dump(asset->Asset());
}
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
{
auto* materialConstantState = context.GetZoneAssetDumperState<material::MaterialConstantZoneState>();
materialConstantState->ExtractNamesFromZone();
AbstractAssetDumper<Material>::DumpPool(context, pool);
}