Files
OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderMaterial.h
2022-07-15 11:21:54 +02:00

17 lines
584 B
C++

#pragma once
#include "Game/IW4/IW4.h"
#include "AssetLoading/BasicAssetLoader.h"
#include "SearchPath/ISearchPath.h"
namespace IW4
{
class AssetLoaderMaterial final : public BasicAssetLoader<ASSET_TYPE_MATERIAL, Material>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromGdt() const override;
bool LoadFromGdt(const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
}