mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
24 lines
524 B
C++
24 lines
524 B
C++
#include "AssetLoaderClipMap.h"
|
|
|
|
#include "Game/T6/T6.h"
|
|
#include "ObjLoading.h"
|
|
|
|
using namespace T6;
|
|
|
|
void* AssetLoaderClipMapBase::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
|
{
|
|
auto* asset = memory->Alloc<clipMap_t>();
|
|
asset->name = memory->Dup(assetName.c_str());
|
|
return asset;
|
|
}
|
|
|
|
asset_type_t AssetLoaderClipMap::GetHandlingAssetType() const
|
|
{
|
|
return ASSET_TYPE_CLIPMAP;
|
|
}
|
|
|
|
asset_type_t AssetLoaderClipMapPvs::GetHandlingAssetType() const
|
|
{
|
|
return ASSET_TYPE_CLIPMAP_PVS;
|
|
}
|