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24 lines
589 B
C++
24 lines
589 B
C++
#pragma once
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#include <string>
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#include <vector>
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#include <memory>
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#include <unordered_map>
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#include "SearchPath/ISearchPath.h"
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#include "Obj/Gdt/Gdt.h"
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#include "Zone/AssetList/AssetList.h"
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#include "Zone/Definition/ZoneDefinition.h"
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class ZoneCreationContext
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{
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public:
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std::string m_game_name;
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ISearchPath* m_asset_search_path;
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ZoneDefinition* m_definition;
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std::vector<std::unique_ptr<Gdt>> m_gdt_files;
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std::vector<AssetListEntry> m_ignored_assets;
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ZoneCreationContext();
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ZoneCreationContext(ISearchPath* assetSearchPath, ZoneDefinition* definition);
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};
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