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20 lines
654 B
C++
20 lines
654 B
C++
#pragma once
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#include "XAssetInfo.h"
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#include "Zone/ZoneTypes.h"
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#include "Zone/ZoneContent.h"
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#include <vector>
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#include <string>
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class IZoneAssetPools
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{
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public:
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virtual ~IZoneAssetPools() = default;
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virtual XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
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virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) = 0;
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virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
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virtual void InitPoolDynamic(asset_type_t type) = 0;
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virtual ZoneContent GetContent() const = 0;
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};
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