Files
OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderVertexDecl.h
2022-04-10 19:39:26 +02:00

20 lines
714 B
C++

#pragma once
#include "Game/IW4/IW4.h"
#include "AssetLoading/BasicAssetLoader.h"
#include "SearchPath/ISearchPath.h"
namespace IW4
{
class AssetLoaderVertexDecl final : public BasicAssetLoader<ASSET_TYPE_VERTEXDECL, MaterialVertexDeclaration>
{
static bool NextAbbreviation(const std::string& assetName, std::string& abbreviation, size_t& offset);
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
}