Files
OpenAssetTools/src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderMaterial.h

15 lines
362 B
C++

#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "Game/IW5/IW5.h"
#include "SearchPath/ISearchPath.h"
namespace IW5
{
class AssetLoaderMaterial final : public BasicAssetLoader<AssetMaterial>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
};
} // namespace IW5