44 lines
1.2 KiB
C++

#include "AssetLoaderQdb.h"
#include "Game/T6/T6.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
using namespace T6;
void* AssetLoaderQdb::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* qdb = memory->Create<Qdb>();
memset(qdb, 0, sizeof(Qdb));
qdb->name = memory->Dup(assetName.c_str());
return qdb;
}
bool AssetLoaderQdb::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderQdb::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto file = searchPath->Open(assetName);
if (!file.IsOpen())
return false;
auto* qdb = memory->Create<Qdb>();
qdb->name = memory->Dup(assetName.c_str());
qdb->len = static_cast<int>(file.m_length);
auto* fileBuffer = memory->Alloc<char>(static_cast<size_t>(file.m_length + 1));
file.m_stream->read(fileBuffer, file.m_length);
if (file.m_stream->gcount() != file.m_length)
return false;
fileBuffer[qdb->len] = '\0';
qdb->buffer = static_cast<char16*>(fileBuffer);
manager->AddAsset(ASSET_TYPE_QDB, assetName, qdb);
return true;
}