Files
OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperZBarrier.h

27 lines
949 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
{
class AssetDumperZBarrier final : public AbstractAssetDumper<ZBarrierDef>
{
static constexpr const char* FILE_TYPE_STR = "ZBARRIER";
static constexpr const char* GDF_NAME = "zbarrier.gdf";
static cspField_t zbarrier_fields[];
static InfoString CreateInfoString(XAssetInfo<ZBarrierDef>* asset);
protected:
bool ShouldDump(XAssetInfo<ZBarrierDef>* asset) override;
bool CanDumpAsRaw() override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<ZBarrierDef>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset, std::ostream& stream) override;
};
}