OpenAssetTools/src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderLocalizeEntry.cpp

37 lines
1.1 KiB
C++

#include "AssetLoaderLocalizeEntry.h"
#include "Localize/LocalizeCommonAssetLoader.h"
using namespace IW5;
XAssetInfoGeneric* AssetLoaderLocalizeEntry::LoadFromGlobalAssetPools(const std::string& assetName) const
{
return nullptr;
}
void* AssetLoaderLocalizeEntry::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
return nullptr;
}
bool AssetLoaderLocalizeEntry::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderLocalizeEntry::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const LocalizeCommonAssetLoader commonLoader(
[memory, manager](const CommonLocalizeEntry& entry)
{
auto* localizeEntry = memory->Create<LocalizeEntry>();
localizeEntry->name = memory->Dup(entry.m_key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str());
manager->AddAsset<AssetLocalize>(entry.m_key, localizeEntry);
});
return commonLoader.LoadLocalizeAsset(assetName, searchPath, manager, zone);
}