2938 lines
70 KiB
C++

#pragma once
#ifndef __IW4_ASSETS_H
#define __IW4_ASSETS_H
#ifndef __zonecodegenerator
namespace IW4
{
#endif
enum XAssetType
{
ASSET_TYPE_PHYSPRESET = 0x0,
ASSET_TYPE_PHYSCOLLMAP = 0x1,
ASSET_TYPE_XANIMPARTS = 0x2,
ASSET_TYPE_XMODEL_SURFS = 0x3,
ASSET_TYPE_XMODEL = 0x4,
ASSET_TYPE_MATERIAL = 0x5,
ASSET_TYPE_PIXELSHADER = 0x6,
ASSET_TYPE_VERTEXSHADER = 0x7,
ASSET_TYPE_VERTEXDECL = 0x8,
ASSET_TYPE_TECHNIQUE_SET = 0x9,
ASSET_TYPE_IMAGE = 0xA,
ASSET_TYPE_SOUND = 0xB,
ASSET_TYPE_SOUND_CURVE = 0xC,
ASSET_TYPE_LOADED_SOUND = 0xD,
ASSET_TYPE_CLIPMAP_SP = 0xE,
ASSET_TYPE_CLIPMAP_MP = 0xF,
ASSET_TYPE_COMWORLD = 0x10,
ASSET_TYPE_GAMEWORLD_SP = 0x11,
ASSET_TYPE_GAMEWORLD_MP = 0x12,
ASSET_TYPE_MAP_ENTS = 0x13,
ASSET_TYPE_FXWORLD = 0x14,
ASSET_TYPE_GFXWORLD = 0x15,
ASSET_TYPE_LIGHT_DEF = 0x16,
ASSET_TYPE_UI_MAP = 0x17,
ASSET_TYPE_FONT = 0x18,
ASSET_TYPE_MENULIST = 0x19,
ASSET_TYPE_MENU = 0x1A,
ASSET_TYPE_LOCALIZE_ENTRY = 0x1B,
ASSET_TYPE_WEAPON = 0x1C,
ASSET_TYPE_SNDDRIVER_GLOBALS = 0x1D,
ASSET_TYPE_FX = 0x1E,
ASSET_TYPE_IMPACT_FX = 0x1F,
ASSET_TYPE_AITYPE = 0x20,
ASSET_TYPE_MPTYPE = 0x21,
ASSET_TYPE_CHARACTER = 0x22,
ASSET_TYPE_XMODELALIAS = 0x23,
ASSET_TYPE_RAWFILE = 0x24,
ASSET_TYPE_STRINGTABLE = 0x25,
ASSET_TYPE_LEADERBOARD = 0x26,
ASSET_TYPE_STRUCTURED_DATA_DEF = 0x27,
ASSET_TYPE_TRACER = 0x28,
ASSET_TYPE_VEHICLE = 0x29,
ASSET_TYPE_ADDON_MAP_ENTS = 0x2A,
ASSET_TYPE_COUNT,
ASSET_TYPE_STRING = ASSET_TYPE_COUNT,
ASSET_TYPE_ASSETLIST = 0x2C,
ASSET_TYPE_FULLCOUNT
};
enum XFileBlock
{
XFILE_BLOCK_TEMP,
XFILE_BLOCK_PHYSICAL,
XFILE_BLOCK_RUNTIME,
XFILE_BLOCK_VIRTUAL,
XFILE_BLOCK_LARGE,
XFILE_BLOCK_CALLBACK,
XFILE_BLOCK_VERTEX,
XFILE_BLOCK_INDEX,
MAX_XFILE_COUNT,
};
struct PhysPreset;
struct PhysCollmap;
struct XAnimParts;
struct XModel;
struct Material;
struct MaterialPixelShader;
struct MaterialVertexShader;
struct MaterialVertexDeclaration;
struct MaterialTechniqueSet;
struct GfxImage;
struct snd_alias_list_t;
struct SndCurve;
struct LoadedSound;
struct clipMap_t;
// struct ComWorld;
// struct GameWorldSp;
// struct GameWorldMp;
struct MapEnts;
// struct FxWorld;
// struct GfxWorld;
struct GfxLightDef;
struct Font_s;
struct MenuList;
struct menuDef_t;
struct LocalizeEntry;
struct WeaponCompleteDef;
// struct SndDriverGlobals;
struct FxEffectDef;
struct FxImpactTable;
struct RawFile;
struct StringTable;
struct LeaderboardDef;
struct StructuredDataDefSet;
struct TracerDef;
struct VehicleDef;
struct AddonMapEnts;
union XAssetHeader
{
PhysPreset* physPreset;
PhysCollmap* physCollmap;
XAnimParts* parts;
// XModelSurfs* modelSurfs; // NOT AN ASSET
XModel* model;
Material* material;
MaterialPixelShader* pixelShader;
MaterialVertexShader* vertexShader;
MaterialVertexDeclaration* vertexDecl;
MaterialTechniqueSet* techniqueSet;
GfxImage* image;
snd_alias_list_t* sound;
SndCurve* sndCurve;
LoadedSound* loadSnd;
clipMap_t* clipMap;
// ComWorld* comWorld;
// GameWorldSp* gameWorldSp;
// GameWorldMp* gameWorldMp;
MapEnts* mapEnts;
// FxWorld* fxWorld;
// GfxWorld* gfxWorld;
GfxLightDef* lightDef;
Font_s* font;
MenuList* menuList;
menuDef_t* menu;
LocalizeEntry* localize;
WeaponCompleteDef* weapon;
// SndDriverGlobals* sndDriverGlobals; // UNUSED ON PC
FxEffectDef* fx;
FxImpactTable* impactFx;
RawFile* rawfile;
StringTable* stringTable;
LeaderboardDef* leaderboardDef;
StructuredDataDefSet* structuredDataDefSet;
TracerDef* tracerDef;
VehicleDef* vehDef;
AddonMapEnts* addonMapEnts;
void* data;
};
typedef char cbrushedge_t;
typedef float vec2_t[2];
typedef float vec3_t[3];
struct PhysPreset
{
const char* name;
int type;
float mass;
float bounce;
float friction;
float bulletForceScale;
float explosiveForceScale;
const char* sndAliasPrefix;
float piecesSpreadFraction;
float piecesUpwardVelocity;
bool tempDefaultToCylinder;
bool perSurfaceSndAlias;
};
struct Bounds
{
float midPoint[3];
float halfSize[3];
};
struct cplane_s
{
float normal[3];
float dist;
char type;
char pad[3];
};
struct cbrushside_t
{
cplane_s* plane;
unsigned __int16 materialNum;
char firstAdjacentSideOffset;
char edgeCount;
};
struct cbrushWrapper_t
{
unsigned __int16 numsides;
unsigned __int16 glassPieceIndex;
cbrushside_t* sides;
cbrushedge_t* baseAdjacentSide;
__int16 axialMaterialNum[2][3];
char firstAdjacentSideOffsets[2][3];
char edgeCount[2][3];
};
struct BrushWrapper
{
Bounds bounds;
cbrushWrapper_t brush;
int totalEdgeCount;
cplane_s* planes;
};
struct PhysGeomInfo
{
BrushWrapper* brushWrapper;
int type;
float orientation[3][3];
Bounds bounds;
};
struct PhysMass
{
float centerOfMass[3];
float momentsOfInertia[3];
float productsOfInertia[3];
};
struct PhysCollmap
{
const char* name;
unsigned int count;
PhysGeomInfo* geoms;
PhysMass mass;
Bounds bounds;
};
union XAnimIndices
{
char* _1;
unsigned __int16* _2;
void* data;
};
struct XAnimNotifyInfo
{
unsigned __int16 name;
float time;
};
union XAnimDynamicFrames
{
char (*_1)[3];
unsigned __int16 (*_2)[3];
};
union XAnimDynamicIndices
{
char _1[1];
unsigned __int16 _2[1];
};
struct __declspec(align(4)) XAnimPartTransFrames
{
float mins[3];
float size[3];
XAnimDynamicFrames frames;
XAnimDynamicIndices indices;
};
union XAnimPartTransData
{
XAnimPartTransFrames frames;
vec3_t frame0;
};
struct XAnimPartTrans
{
unsigned __int16 size;
char smallTrans;
XAnimPartTransData u;
};
struct __declspec(align(4)) XAnimDeltaPartQuatDataFrames2
{
__int16 (*frames)[2];
XAnimDynamicIndices indices;
};
union XAnimDeltaPartQuatData2
{
XAnimDeltaPartQuatDataFrames2 frames;
__int16 frame0[2];
};
struct XAnimDeltaPartQuat2
{
unsigned __int16 size;
XAnimDeltaPartQuatData2 u;
};
struct XAnimDeltaPartQuatDataFrames
{
__int16 (*frames)[4];
XAnimDynamicIndices indices;
};
union XAnimDeltaPartQuatData
{
XAnimDeltaPartQuatDataFrames frames;
__int16 frame0[4];
};
struct XAnimDeltaPartQuat
{
unsigned __int16 size;
XAnimDeltaPartQuatData u;
};
struct XAnimDeltaPart
{
XAnimPartTrans* trans;
XAnimDeltaPartQuat2* quat2;
XAnimDeltaPartQuat* quat;
};
struct XAnimParts
{
const char* name;
unsigned __int16 dataByteCount;
unsigned __int16 dataShortCount;
unsigned __int16 dataIntCount;
unsigned __int16 randomDataByteCount;
unsigned __int16 randomDataIntCount;
unsigned __int16 numframes;
char flags;
char boneCount[10];
char notifyCount;
char assetType;
bool isDefault;
unsigned int randomDataShortCount;
unsigned int indexCount;
float framerate;
float frequency;
unsigned __int16* names;
char* dataByte;
__int16* dataShort;
int* dataInt;
__int16* randomDataShort;
char* randomDataByte;
int* randomDataInt;
XAnimIndices indices;
XAnimNotifyInfo* notify;
XAnimDeltaPart* deltaPart;
};
struct XSurfaceVertexInfo
{
__int16 vertCount[4];
unsigned __int16* vertsBlend;
};
union GfxColor
{
unsigned int packed;
char array[4];
};
union PackedTexCoords
{
unsigned int packed;
};
union PackedUnitVec
{
unsigned int packed;
char array[4];
};
struct __declspec(align(16)) GfxPackedVertex
{
float xyz[3];
float binormalSign;
GfxColor color;
PackedTexCoords texCoord;
PackedUnitVec normal;
PackedUnitVec tangent;
};
struct XSurfaceCollisionAabb
{
unsigned __int16 mins[3];
unsigned __int16 maxs[3];
};
struct __declspec(align(16)) XSurfaceCollisionNode
{
XSurfaceCollisionAabb aabb;
unsigned __int16 childBeginIndex;
unsigned __int16 childCount;
};
struct XSurfaceCollisionLeaf
{
unsigned __int16 triangleBeginIndex;
};
struct XSurfaceCollisionTree
{
float trans[3];
float scale[3];
unsigned int nodeCount;
XSurfaceCollisionNode* nodes;
unsigned int leafCount;
XSurfaceCollisionLeaf* leafs;
};
struct XRigidVertList
{
unsigned __int16 boneOffset;
unsigned __int16 vertCount;
unsigned __int16 triOffset;
unsigned __int16 triCount;
XSurfaceCollisionTree* collisionTree;
};
typedef __declspec(align(16)) unsigned __int16 r_index16_t;
struct XSurface
{
char tileMode;
bool deformed;
unsigned __int16 vertCount;
unsigned __int16 triCount;
char zoneHandle;
unsigned __int16 baseTriIndex;
unsigned __int16 baseVertIndex;
r_index16_t (*triIndices)[3];
XSurfaceVertexInfo vertInfo;
GfxPackedVertex* verts0;
unsigned int vertListCount;
XRigidVertList* vertList;
int partBits[6];
};
struct XModelSurfs
{
const char* name;
XSurface* surfs;
unsigned __int16 numsurfs;
int partBits[6];
};
struct XModelLodInfo
{
float dist;
unsigned __int16 numsurfs;
unsigned __int16 surfIndex;
XModelSurfs* modelSurfs;
int partBits[6];
XSurface* surfs;
char lod;
char smcBaseIndexPlusOne;
char smcSubIndexMask;
char smcBucket;
};
struct XModelCollTri_s
{
float plane[4];
float svec[4];
float tvec[4];
};
struct XModelCollSurf_s
{
XModelCollTri_s* collTris;
int numCollTris;
Bounds bounds;
int boneIdx;
int contents;
int surfFlags;
};
struct XBoneInfo
{
Bounds bounds;
float radiusSquared;
};
struct DObjAnimMat
{
float quat[4];
float trans[3];
float transWeight;
};
struct XModel
{
const char* name;
char numBones;
char numRootBones;
char numsurfs;
char lodRampType;
float scale;
unsigned int noScalePartBits[6];
unsigned __int16* boneNames;
char* parentList;
__int16* quats;
float* trans;
char* partClassification;
DObjAnimMat* baseMat;
Material** materialHandles;
XModelLodInfo lodInfo[4];
char maxLoadedLod;
char numLods;
char collLod;
char flags;
XModelCollSurf_s* collSurfs;
int numCollSurfs;
int contents;
XBoneInfo* boneInfo;
float radius;
Bounds bounds;
int memUsage;
bool bad;
PhysPreset* physPreset;
PhysCollmap* physCollmap;
};
struct WaterWritable
{
float floatTime;
};
struct complex_s
{
float real;
float imag;
};
struct water_t
{
WaterWritable writable;
complex_s* H0;
float* wTerm;
int M;
int N;
float Lx;
float Lz;
float gravity;
float windvel;
float winddir[2];
float amplitude;
float codeConstant[4];
GfxImage* image;
};
union MaterialTextureDefInfo
{
GfxImage* image;
water_t* water;
};
struct MaterialTextureDef
{
unsigned int nameHash;
char nameStart;
char nameEnd;
char samplerState;
char semantic;
MaterialTextureDefInfo u;
};
struct __declspec(align(16)) MaterialConstantDef
{
unsigned int nameHash;
char name[12];
float literal[4];
};
struct GfxStateBits
{
unsigned int loadBits[2];
};
struct GfxDrawSurfFields
{
unsigned __int64 objectId : 16;
unsigned __int64 reflectionProbeIndex : 8;
unsigned __int64 hasGfxEntIndex : 1;
unsigned __int64 customIndex : 5;
unsigned __int64 materialSortedIndex : 12;
unsigned __int64 prepass : 2;
unsigned __int64 useHeroLighting : 1;
unsigned __int64 sceneLightIndex : 8;
unsigned __int64 surfType : 4;
unsigned __int64 primarySortKey : 6;
unsigned __int64 unused : 1;
};
union GfxDrawSurf
{
GfxDrawSurfFields fields;
unsigned __int64 packed;
};
struct MaterialInfo
{
const char* name;
char gameFlags;
char sortKey;
char textureAtlasRowCount;
char textureAtlasColumnCount;
GfxDrawSurf drawSurf;
unsigned int surfaceTypeBits;
unsigned __int16 hashIndex;
};
struct Material
{
MaterialInfo info;
char stateBitsEntry[48];
char textureCount;
char constantCount;
char stateBitsCount;
char stateFlags;
char cameraRegion;
MaterialTechniqueSet* techniqueSet;
MaterialTextureDef* textureTable;
MaterialConstantDef* constantTable;
GfxStateBits* stateBitsTable;
};
struct __declspec(align(4)) GfxImageLoadDef
{
char levelCount;
char pad[3];
int flags;
int format;
int resourceSize;
char data[1];
};
union GfxTexture
{
// IDirect3DBaseTexture9* basemap;
// IDirect3DTexture9* map;
// IDirect3DVolumeTexture9* volmap;
// IDirect3DCubeTexture9* cubemap;
Texture* texture;
GfxImageLoadDef* loadDef;
};
struct Picmip
{
char platform[2];
};
struct CardMemory
{
int platform[2];
};
enum TextureSemantic
{
TS_2D = 0x0,
TS_FUNCTION = 0x1,
TS_COLOR_MAP = 0x2,
TS_DETAIL_MAP = 0x3,
TS_UNUSED_2 = 0x4,
TS_NORMAL_MAP = 0x5,
TS_UNUSED_3 = 0x6,
TS_UNUSED_4 = 0x7,
TS_SPECULAR_MAP = 0x8,
TS_UNUSED_5 = 0x9,
TS_UNUSED_6 = 0xA,
TS_WATER_MAP = 0xB,
};
struct GfxImage
{
GfxTexture texture;
char mapType;
char semantic;
char category;
bool useSrgbReads;
Picmip picmip;
bool noPicmip;
char track;
CardMemory cardMemory;
unsigned __int16 width;
unsigned __int16 height;
unsigned __int16 depth;
bool delayLoadPixels;
const char* name;
};
struct GfxPixelShaderLoadDef
{
unsigned int* program;
unsigned __int16 programSize;
unsigned __int16 loadForRenderer;
};
struct GfxVertexShaderLoadDef
{
unsigned int* program;
unsigned __int16 programSize;
unsigned __int16 loadForRenderer;
};
struct MaterialStreamRouting
{
char source;
char dest;
};
struct MaterialVertexStreamRouting
{
MaterialStreamRouting data[13];
void/*IDirect3DVertexDeclaration9*/* decl[16];
};
struct MaterialVertexDeclaration
{
const char* name;
char streamCount;
bool hasOptionalSource;
MaterialVertexStreamRouting routing;
};
struct MaterialVertexShaderProgram
{
void/*IDirect3DVertexShader9*/* vs;
GfxVertexShaderLoadDef loadDef;
};
struct MaterialVertexShader
{
const char* name;
MaterialVertexShaderProgram prog;
};
struct MaterialPixelShaderProgram
{
void/*IDirect3DPixelShader9*/* ps;
GfxPixelShaderLoadDef loadDef;
};
struct MaterialPixelShader
{
const char* name;
MaterialPixelShaderProgram prog;
};
struct MaterialArgumentCodeConst
{
unsigned __int16 index;
char firstRow;
char rowCount;
};
union MaterialArgumentDef
{
const float (*literalConst)[4];
MaterialArgumentCodeConst codeConst;
unsigned int codeSampler;
unsigned int nameHash;
};
enum MaterialShaderArgumentType
{
MTL_ARG_MATERIAL_VERTEX_CONST = 0x0,
MTL_ARG_LITERAL_VERTEX_CONST = 0x1,
MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2,
MTL_ARG_CODE_PRIM_BEGIN = 0x3,
MTL_ARG_CODE_VERTEX_CONST = 0x3,
MTL_ARG_CODE_PIXEL_SAMPLER = 0x4,
MTL_ARG_CODE_PIXEL_CONST = 0x5,
MTL_ARG_CODE_PRIM_END = 0x6,
MTL_ARG_MATERIAL_PIXEL_CONST = 0x6,
MTL_ARG_LITERAL_PIXEL_CONST = 0x7,
MTL_ARG_COUNT = 0x8,
};
struct MaterialShaderArgument
{
unsigned __int16 type;
unsigned __int16 dest;
MaterialArgumentDef u;
};
struct MaterialPass
{
MaterialVertexDeclaration* vertexDecl;
MaterialVertexShader* vertexShader;
MaterialPixelShader* pixelShader;
char perPrimArgCount;
char perObjArgCount;
char stableArgCount;
char customSamplerFlags;
MaterialShaderArgument* args;
};
struct MaterialTechnique
{
const char* name;
unsigned __int16 flags;
unsigned __int16 passCount;
MaterialPass passArray[1];
};
struct MaterialTechniqueSet
{
const char* name;
char worldVertFormat;
bool hasBeenUploaded;
char unused[1];
MaterialTechniqueSet* remappedTechniqueSet;
MaterialTechnique* techniques[48];
};
union RawFileBuffer
{
const char* compressedBuffer;
const char* buffer;
};
struct RawFile
{
const char* name;
int compressedLen;
int len;
RawFileBuffer data;
};
struct StringTableCell
{
const char* string;
int hash;
};
struct StringTable
{
const char* name;
int columnCount;
int rowCount;
StringTableCell* values;
};
struct _AILSOUNDINFO
{
int format;
const void* data_ptr;
unsigned int data_len;
unsigned int rate;
int bits;
int channels;
unsigned int samples;
unsigned int block_size;
const void* initial_ptr;
};
struct MssSound
{
_AILSOUNDINFO info;
char* data;
};
struct LoadedSound
{
const char* name;
MssSound sound;
};
struct StreamedSound
{
const char* dir;
const char* name;
};
union SoundFileRef
{
LoadedSound* loadSnd;
StreamedSound streamSnd;
};
enum snd_alias_type_t : char
{
SAT_UNKNOWN = 0x0,
SAT_LOADED = 0x1,
SAT_STREAMED = 0x2,
SAT_VOICED = 0x3,
SAT_COUNT,
};
struct SoundFile
{
snd_alias_type_t type;
char exists;
SoundFileRef u;
};
struct MSSSpeakerLevels
{
int speaker;
int numLevels;
float levels[2];
};
struct MSSChannelMap
{
int speakerCount;
MSSSpeakerLevels speakers[6];
};
struct SpeakerMap
{
bool isDefault;
const char* name;
MSSChannelMap channelMaps[2][2];
};
struct snd_alias_t
{
const char* aliasName;
const char* subtitle;
const char* secondaryAliasName;
const char* chainAliasName;
const char* mixerGroup;
SoundFile* soundFile;
int sequence;
float volMin;
float volMax;
float pitchMin;
float pitchMax;
float distMin;
float distMax;
float velocityMin;
int flags;
union
{
float slavePercentage;
float masterPercentage;
};
float probability;
float lfePercentage;
float centerPercentage;
int startDelay;
SndCurve* volumeFalloffCurve;
float envelopMin;
float envelopMax;
float envelopPercentage;
SpeakerMap* speakerMap;
};
struct snd_alias_list_t
{
const char* aliasName;
snd_alias_t* head;
int count;
};
struct SndCurve
{
const char* filename;
unsigned __int16 knotCount;
float knots[16][2];
};
struct LocalizeEntry
{
const char* value;
const char* name;
};
struct StringList
{
int totalStrings;
const char** strings;
};
union DvarLimits
{
struct
{
int stringCount;
const char** strings;
} enumeration;
struct
{
int min;
int max;
} integer;
struct
{
float min;
float max;
} value;
struct
{
float min;
float max;
} vector;
};
union DvarValue
{
bool enabled;
int integer;
unsigned int unsignedInt;
float value;
float vector[4];
const char* string;
char color[4];
};
struct dvar_t
{
const char* name;
const char* description;
unsigned int flags;
char type;
bool modified;
DvarValue current;
DvarValue latched;
DvarValue reset;
DvarLimits domain;
//bool (__cdecl* domainFunc)(dvar_t*, DvarValue);
void* domainFunc;
dvar_t* hashNext;
};
struct StaticDvar
{
dvar_t* dvar;
char* dvarName;
};
struct StaticDvarList
{
int numStaticDvars;
StaticDvar** staticDvars;
};
struct ExpressionString
{
const char* string;
};
struct Statement_s;
union operandInternalDataUnion
{
int intVal;
float floatVal;
ExpressionString stringVal;
Statement_s* function;
};
enum expDataType
{
VAL_INT = 0x0,
VAL_FLOAT = 0x1,
VAL_STRING = 0x2,
NUM_INTERNAL_DATATYPES = 0x3,
VAL_FUNCTION = 0x3,
NUM_DATATYPES = 0x4,
};
struct Operand
{
expDataType dataType;
operandInternalDataUnion internals;
};
union entryInternalData
{
int op;
Operand operand;
};
enum expressionEntryType : int
{
EET_OPERATOR = 0x0,
EET_OPERAND = 0x1,
};
struct expressionEntry
{
expressionEntryType type;
entryInternalData data;
};
struct ExpressionSupportingData;
struct Statement_s
{
int numEntries;
expressionEntry* entries;
ExpressionSupportingData* supportingData;
int lastExecuteTime;
Operand lastResult;
};
struct UIFunctionList
{
int totalFunctions;
Statement_s** functions;
};
struct ExpressionSupportingData
{
UIFunctionList uifunctions;
StaticDvarList staticDvarList;
StringList uiStrings;
};
struct menuTransition
{
int transitionType;
int targetField;
int startTime;
float startVal;
float endVal;
float time;
int endTriggerType;
};
struct ItemFloatExpression
{
int target;
Statement_s* expression;
};
struct columnInfo_s
{
int pos;
int width;
int maxChars;
int alignment;
};
struct MenuEventHandlerSet;
struct ConditionalScript
{
MenuEventHandlerSet* eventHandlerSet;
Statement_s* eventExpression;
};
struct SetLocalVarData
{
const char* localVarName;
Statement_s* expression;
};
union EventData
{
const char* unconditionalScript;
ConditionalScript* conditionalScript;
MenuEventHandlerSet* elseScript;
SetLocalVarData* setLocalVarData;
};
enum EventType : char
{
EVENT_UNCONDITIONAL = 0x0,
EVENT_IF = 0x1,
EVENT_ELSE = 0x2,
EVENT_SET_LOCAL_VAR_BOOL = 0x3,
EVENT_SET_LOCAL_VAR_INT = 0x4,
EVENT_SET_LOCAL_VAR_FLOAT = 0x5,
EVENT_SET_LOCAL_VAR_STRING = 0x6,
EVENT_COUNT,
};
struct MenuEventHandler
{
EventData eventData;
EventType eventType;
};
struct MenuEventHandlerSet
{
int eventHandlerCount;
MenuEventHandler** eventHandlers;
};
struct listBoxDef_s
{
int mousePos;
int startPos[1];
int endPos[1];
int drawPadding;
float elementWidth;
float elementHeight;
int elementStyle;
int numColumns;
columnInfo_s columnInfo[16];
MenuEventHandlerSet* onDoubleClick;
int notselectable;
int noScrollBars;
int usePaging;
float selectBorder[4];
Material* selectIcon;
};
struct editFieldDef_s
{
float minVal;
float maxVal;
float defVal;
float range;
int maxChars;
int maxCharsGotoNext;
int maxPaintChars;
int paintOffset;
};
struct multiDef_s
{
const char* dvarList[32];
const char* dvarStr[32];
float dvarValue[32];
int count;
int strDef;
};
struct newsTickerDef_s
{
int feedId;
int speed;
int spacing;
int lastTime;
int start;
int end;
float x;
};
struct textScrollDef_s
{
int startTime;
};
union itemDefData_t
{
listBoxDef_s* listBox;
editFieldDef_s* editField;
multiDef_s* multi;
const char* enumDvarName;
newsTickerDef_s* ticker;
textScrollDef_s* scroll;
void* data;
};
struct ItemKeyHandler
{
int key;
MenuEventHandlerSet* action;
ItemKeyHandler* next;
};
struct __declspec(align(4)) rectDef_s
{
float x;
float y;
float w;
float h;
char horzAlign;
char vertAlign;
};
struct windowDef_t
{
const char* name;
rectDef_s rect;
rectDef_s rectClient;
const char* group;
int style;
int border;
int ownerDraw;
int ownerDrawFlags;
float borderSize;
int staticFlags;
int dynamicFlags[1];
int nextTime;
float foreColor[4];
float backColor[4];
float borderColor[4];
float outlineColor[4];
float disableColor[4];
Material* background;
};
struct itemDef_s
{
windowDef_t window;
rectDef_s textRect[1];
int type;
int dataType;
int alignment;
int fontEnum;
int textAlignMode;
float textalignx;
float textaligny;
float textscale;
int textStyle;
int gameMsgWindowIndex;
int gameMsgWindowMode;
const char* text;
int itemFlags;
menuDef_t* parent;
MenuEventHandlerSet* mouseEnterText;
MenuEventHandlerSet* mouseExitText;
MenuEventHandlerSet* mouseEnter;
MenuEventHandlerSet* mouseExit;
MenuEventHandlerSet* action;
MenuEventHandlerSet* accept;
MenuEventHandlerSet* onFocus;
MenuEventHandlerSet* leaveFocus;
const char* dvar;
const char* dvarTest;
ItemKeyHandler* onKey;
const char* enableDvar;
const char* localVar;
int dvarFlags;
snd_alias_list_t* focusSound;
float special;
int cursorPos[1];
itemDefData_t typeData;
int imageTrack;
int floatExpressionCount;
ItemFloatExpression* floatExpressions;
Statement_s* visibleExp;
Statement_s* disabledExp;
Statement_s* textExp;
Statement_s* materialExp;
float glowColor[4];
bool decayActive;
int fxBirthTime;
int fxLetterTime;
int fxDecayStartTime;
int fxDecayDuration;
int lastSoundPlayedTime;
};
struct menuDef_t
{
windowDef_t window;
const char* font;
int fullScreen;
int itemCount;
int fontIndex;
int cursorItem[1];
int fadeCycle;
float fadeClamp;
float fadeAmount;
float fadeInAmount;
float blurRadius;
MenuEventHandlerSet* onOpen;
MenuEventHandlerSet* onCloseRequest;
MenuEventHandlerSet* onClose;
MenuEventHandlerSet* onESC;
ItemKeyHandler* onKey;
Statement_s* visibleExp;
const char* allowedBinding;
const char* soundName;
int imageTrack;
float focusColor[4];
Statement_s* rectXExp;
Statement_s* rectYExp;
Statement_s* rectWExp;
Statement_s* rectHExp;
Statement_s* openSoundExp;
Statement_s* closeSoundExp;
itemDef_s** items;
menuTransition scaleTransition[1];
menuTransition alphaTransition[1];
menuTransition xTransition[1];
menuTransition yTransition[1];
ExpressionSupportingData* expressionData;
};
struct MenuList
{
const char* name;
int menuCount;
menuDef_t** menus;
};
enum FxElemType
{
FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0,
FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1,
FX_ELEM_TYPE_TAIL = 0x2,
FX_ELEM_TYPE_TRAIL = 0x3,
FX_ELEM_TYPE_CLOUD = 0x4,
FX_ELEM_TYPE_SPARK_CLOUD = 0x5,
FX_ELEM_TYPE_SPARK_FOUNTAIN = 0x6,
FX_ELEM_TYPE_MODEL = 0x7,
FX_ELEM_TYPE_OMNI_LIGHT = 0x8,
FX_ELEM_TYPE_SPOT_LIGHT = 0x9,
FX_ELEM_TYPE_SOUND = 0xA,
FX_ELEM_TYPE_DECAL = 0xB,
FX_ELEM_TYPE_RUNNER = 0xC,
FX_ELEM_TYPE_COUNT = 0xD,
FX_ELEM_TYPE_LAST_SPRITE = 0x3,
FX_ELEM_TYPE_LAST_DRAWN = 0x9,
};
struct FxIntRange
{
int base;
int amplitude;
};
struct FxSpawnDefOneShot
{
FxIntRange count;
};
struct FxSpawnDefLooping
{
int intervalMsec;
int count;
};
union FxSpawnDef
{
FxSpawnDefLooping looping;
FxSpawnDefOneShot oneShot;
};
struct FxFloatRange
{
float base;
float amplitude;
};
struct FxElemAtlas
{
char behavior;
char index;
char fps;
char loopCount;
char colIndexBits;
char rowIndexBits;
__int16 entryCount;
};
struct FxElemVec3Range
{
float base[3];
float amplitude[3];
};
struct FxElemVelStateInFrame
{
FxElemVec3Range velocity;
FxElemVec3Range totalDelta;
};
struct FxElemVelStateSample
{
FxElemVelStateInFrame local;
FxElemVelStateInFrame world;
};
struct FxElemVisualState
{
char color[4];
float rotationDelta;
float rotationTotal;
float size[2];
float scale;
};
struct FxElemVisStateSample
{
FxElemVisualState base;
FxElemVisualState amplitude;
};
union FxEffectDefRef
{
FxEffectDef* handle;
const char* name;
};
union FxElemVisuals
{
const void* anonymous;
Material* material;
XModel* model;
FxEffectDefRef effectDef;
const char* soundName;
};
struct FxElemMarkVisuals
{
Material* materials[2];
};
union FxElemDefVisuals
{
FxElemMarkVisuals* markArray;
FxElemVisuals* array;
FxElemVisuals instance;
};
struct FxTrailVertex
{
float pos[2];
float normal[2];
float texCoord;
};
struct FxTrailDef
{
int scrollTimeMsec;
int repeatDist;
float invSplitDist;
float invSplitArcDist;
float invSplitTime;
int vertCount;
FxTrailVertex* verts;
int indCount;
unsigned __int16* inds;
};
struct FxSparkFountainDef
{
float gravity;
float bounceFrac;
float bounceRand;
float sparkSpacing;
float sparkLength;
int sparkCount;
float loopTime;
float velMin;
float velMax;
float velConeFrac;
float restSpeed;
float boostTime;
float boostFactor;
};
union FxElemExtendedDefPtr
{
FxTrailDef* trailDef;
FxSparkFountainDef* sparkFountainDef;
char* unknownDef;
};
struct FxElemDef
{
int flags;
FxSpawnDef spawn;
FxFloatRange spawnRange;
FxFloatRange fadeInRange;
FxFloatRange fadeOutRange;
float spawnFrustumCullRadius;
FxIntRange spawnDelayMsec;
FxIntRange lifeSpanMsec;
FxFloatRange spawnOrigin[3];
FxFloatRange spawnOffsetRadius;
FxFloatRange spawnOffsetHeight;
FxFloatRange spawnAngles[3];
FxFloatRange angularVelocity[3];
FxFloatRange initialRotation;
FxFloatRange gravity;
FxFloatRange reflectionFactor;
FxElemAtlas atlas;
char elemType;
char visualCount;
char velIntervalCount;
char visStateIntervalCount;
FxElemVelStateSample* velSamples;
FxElemVisStateSample* visSamples;
FxElemDefVisuals visuals;
Bounds collBounds;
FxEffectDefRef effectOnImpact;
FxEffectDefRef effectOnDeath;
FxEffectDefRef effectEmitted;
FxFloatRange emitDist;
FxFloatRange emitDistVariance;
FxElemExtendedDefPtr extended;
char sortOrder;
char lightingFrac;
char useItemClip;
char fadeInfo;
};
struct FxEffectDef
{
const char* name;
int flags;
int totalSize;
int msecLoopingLife;
int elemDefCountLooping;
int elemDefCountOneShot;
int elemDefCountEmission;
FxElemDef* elemDefs;
};
struct GfxLightImage
{
GfxImage* image;
char samplerState;
};
struct GfxLightDef
{
const char* name;
GfxLightImage attenuation;
int lmapLookupStart;
};
struct Glyph
{
unsigned __int16 letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
struct Font_s
{
const char* fontName;
int pixelHeight;
int glyphCount;
Material* material;
Material* glowMaterial;
Glyph* glyphs;
};
struct FxImpactEntry
{
FxEffectDef* nonflesh[31];
FxEffectDef* flesh[4];
};
struct FxImpactTable
{
const char* name;
FxImpactEntry* table;
};
enum LbColType
{
LBCOL_TYPE_NUMBER = 0x0,
LBCOL_TYPE_TIME = 0x1,
LBCOL_TYPE_LEVELXP = 0x2,
LBCOL_TYPE_PRESTIGE = 0x3,
LBCOL_TYPE_BIGNUMBER = 0x4,
LBCOL_TYPE_PERCENT = 0x5,
LBCOL_TYPE_COUNT = 0x6,
};
enum LbAggType
{
LBAGG_TYPE_MIN = 0x0,
LBAGG_TYPE_MAX = 0x1,
LBAGG_TYPE_SUM = 0x2,
LBAGG_TYPE_LAST = 0x3,
LBAGG_TYPE_COUNT = 0x4,
};
struct LbColumnDef
{
const char* name;
int id;
int propertyId;
bool hidden;
const char* statName;
LbColType type;
int precision;
LbAggType agg;
};
struct LeaderboardDef
{
const char* name;
int id;
int columnCount;
int xpColId;
int prestigeColId;
LbColumnDef* columns;
};
struct TracerDef
{
const char* name;
Material* material;
unsigned int drawInterval;
float speed;
float beamLength;
float beamWidth;
float screwRadius;
float screwDist;
float colors[5][4];
};
enum StructuredDataTypeCategory
{
DATA_INT = 0x0,
DATA_BYTE = 0x1,
DATA_BOOL = 0x2,
DATA_STRING = 0x3,
DATA_ENUM = 0x4,
DATA_STRUCT = 0x5,
DATA_INDEXED_ARRAY = 0x6,
DATA_ENUM_ARRAY = 0x7,
DATA_FLOAT = 0x8,
DATA_SHORT = 0x9,
DATA_COUNT = 0xA,
};
struct __declspec(align(4)) StructuredDataEnumEntry
{
const char* string;
unsigned __int16 index;
};
struct StructuredDataEnum
{
int entryCount;
int reservedEntryCount;
StructuredDataEnumEntry* entries;
};
union StructuredDataTypeUnion
{
unsigned int stringDataLength;
int enumIndex;
int structIndex;
int indexedArrayIndex;
int enumedArrayIndex;
};
struct StructuredDataType
{
StructuredDataTypeCategory type;
StructuredDataTypeUnion u;
};
struct StructuredDataStructProperty
{
const char* name;
StructuredDataType type;
unsigned int offset;
};
struct StructuredDataStruct
{
int propertyCount;
StructuredDataStructProperty* properties;
int size;
unsigned int bitOffset;
};
struct StructuredDataIndexedArray
{
int arraySize;
StructuredDataType elementType;
unsigned int elementSize;
};
struct StructuredDataEnumedArray
{
int enumIndex;
StructuredDataType elementType;
unsigned int elementSize;
};
struct StructuredDataDef
{
int version;
unsigned int formatChecksum;
int enumCount;
StructuredDataEnum* enums;
int structCount;
StructuredDataStruct* structs;
int indexedArrayCount;
StructuredDataIndexedArray* indexedArrays;
int enumedArrayCount;
StructuredDataEnumedArray* enumedArrays;
StructuredDataType rootType;
unsigned int size;
};
struct StructuredDataDefSet
{
const char* name;
unsigned int defCount;
StructuredDataDef* defs;
};
struct TriggerModel
{
int contents;
unsigned __int16 hullCount;
unsigned __int16 firstHull;
};
struct TriggerHull
{
Bounds bounds;
int contents;
unsigned __int16 slabCount;
unsigned __int16 firstSlab;
};
struct TriggerSlab
{
float dir[3];
float midPoint;
float halfSize;
};
struct MapTriggers
{
unsigned int count;
TriggerModel* models;
unsigned int hullCount;
TriggerHull* hulls;
unsigned int slabCount;
TriggerSlab* slabs;
};
struct Stage
{
const char* name;
float origin[3];
unsigned __int16 triggerIndex;
char sunPrimaryLightIndex;
};
struct MapEnts
{
const char* name;
char* entityString;
int numEntityChars;
MapTriggers trigger;
Stage* stages;
char stageCount;
};
struct AddonMapEnts
{
const char* name;
char* entityString;
int numEntityChars;
MapTriggers trigger;
};
typedef unsigned short LeafBrush;
struct cStaticModel_s
{
XModel* xmodel;
float origin[3];
float invScaledAxis[3][3];
Bounds absBounds;
};
struct ClipMaterial
{
const char* name;
int surfaceFlags;
int contents;
};
struct cNode_t
{
cplane_s* plane;
__int16 children[2];
};
struct cLeafBrushNodeLeaf_t
{
LeafBrush* brushes;
};
struct cLeafBrushNodeChildren_t
{
float dist;
float range;
unsigned __int16 childOffset[2];
};
union cLeafBrushNodeData_t
{
cLeafBrushNodeLeaf_t leaf;
cLeafBrushNodeChildren_t children;
};
struct cLeafBrushNode_s
{
char axis;
__int16 leafBrushCount;
int contents;
cLeafBrushNodeData_t data;
};
struct CollisionBorder
{
float distEq[3];
float zBase;
float zSlope;
float start;
float length;
};
struct CollisionPartition
{
char triCount;
char borderCount;
char firstVertSegment;
int firstTri;
CollisionBorder* borders;
};
union CollisionAabbTreeIndex
{
int firstChildIndex;
int partitionIndex;
};
struct __declspec(align(16)) CollisionAabbTree
{
float midPoint[3];
unsigned __int16 materialIndex;
unsigned __int16 childCount;
float halfSize[3];
CollisionAabbTreeIndex u;
};
struct cLeaf_t
{
unsigned __int16 firstCollAabbIndex;
unsigned __int16 collAabbCount;
int brushContents;
int terrainContents;
Bounds bounds;
int leafBrushNode;
};
struct cmodel_t
{
Bounds bounds;
float radius;
cLeaf_t leaf;
};
struct cbrush_t
{
unsigned __int16 numsides;
unsigned __int16 glassPieceIndex;
cbrushside_t* sides;
char* baseAdjacentSide;
__int16 axialMaterialNum[2][3];
char firstAdjacentSideOffsets[2][3];
char edgeCount[2][3];
};
struct SModelAabbNode
{
Bounds bounds;
unsigned __int16 firstChild;
unsigned __int16 childCount;
};
struct GfxPlacement
{
float quat[4];
float origin[3];
};
enum DynEntityType
{
DYNENT_TYPE_INVALID = 0x0,
DYNENT_TYPE_CLUTTER = 0x1,
DYNENT_TYPE_DESTRUCT = 0x2,
DYNENT_TYPE_COUNT = 0x3,
};
struct DynEntityDef
{
DynEntityType type;
GfxPlacement pose;
XModel* xModel;
unsigned __int16 brushModel;
unsigned __int16 physicsBrushModel;
FxEffectDef* destroyFx;
PhysPreset* physPreset;
int health;
PhysMass mass;
int contents;
};
struct DynEntityPose
{
GfxPlacement pose;
float radius;
};
struct DynEntityClient
{
int physObjId;
unsigned __int16 flags;
unsigned __int16 lightingHandle;
int health;
};
struct DynEntityColl
{
unsigned __int16 sector;
unsigned __int16 nextEntInSector;
float linkMins[2];
float linkMaxs[2];
};
typedef __declspec(align(128)) cbrush_t cbrush_array_t;
typedef __declspec(align(128)) Bounds BoundsArray;
struct clipMap_t
{
const char* name;
int isInUse;
int planeCount;
cplane_s* planes;
unsigned int numStaticModels;
cStaticModel_s* staticModelList;
unsigned int numMaterials;
ClipMaterial* materials;
unsigned int numBrushSides;
cbrushside_t* brushsides;
unsigned int numBrushEdges;
cbrushedge_t* brushEdges;
unsigned int numNodes;
cNode_t* nodes;
unsigned int numLeafs;
cLeaf_t* leafs;
unsigned int leafbrushNodesCount;
cLeafBrushNode_s* leafbrushNodes;
unsigned int numLeafBrushes;
LeafBrush* leafbrushes;
unsigned int numLeafSurfaces;
unsigned int* leafsurfaces;
unsigned int vertCount;
vec3_t* verts;
int triCount;
unsigned __int16* triIndices;
char* triEdgeIsWalkable;
int borderCount;
CollisionBorder* borders;
int partitionCount;
CollisionPartition* partitions;
int aabbTreeCount;
CollisionAabbTree* aabbTrees;
unsigned int numSubModels;
cmodel_t* cmodels;
unsigned __int16 numBrushes;
cbrush_array_t* brushes;
BoundsArray* brushBounds;
int* brushContents;
MapEnts* mapEnts;
unsigned __int16 smodelNodeCount;
SModelAabbNode* smodelNodes;
unsigned __int16 dynEntCount[2];
DynEntityDef* dynEntDefList[2];
DynEntityPose* dynEntPoseList[2];
DynEntityClient* dynEntClientList[2];
DynEntityColl* dynEntCollList[2];
unsigned int checksum;
char padding[48];
};
enum ImpactType
{
IMPACT_TYPE_NONE = 0x0,
IMPACT_TYPE_BULLET_SMALL = 0x1,
IMPACT_TYPE_BULLET_LARGE = 0x2,
IMPACT_TYPE_BULLET_AP = 0x3,
IMPACT_TYPE_BULLET_EXPLODE = 0x4,
IMPACT_TYPE_SHOTGUN = 0x5,
IMPACT_TYPE_SHOTGUN_EXPLODE = 0x6,
IMPACT_TYPE_GRENADE_BOUNCE = 0x7,
IMPACT_TYPE_GRENADE_EXPLODE = 0x8,
IMPACT_TYPE_ROCKET_EXPLODE = 0x9,
IMPACT_TYPE_PROJECTILE_DUD = 0xA,
IMPACT_TYPE_COUNT
};
enum weaponIconRatioType_t
{
WEAPON_ICON_RATIO_1TO1 = 0x0,
WEAPON_ICON_RATIO_2TO1 = 0x1,
WEAPON_ICON_RATIO_4TO1 = 0x2,
WEAPON_ICON_RATIO_COUNT
};
enum weapType_t
{
WEAPTYPE_BULLET = 0x0,
WEAPTYPE_GRENADE = 0x1,
WEAPTYPE_PROJECTILE = 0x2,
WEAPTYPE_RIOTSHIELD = 0x3,
WEAPTYPE_NUM
};
enum weapClass_t
{
WEAPCLASS_RIFLE = 0x0,
WEAPCLASS_SNIPER = 0x1,
WEAPCLASS_MG = 0x2,
WEAPCLASS_SMG = 0x3,
WEAPCLASS_SPREAD = 0x4,
WEAPCLASS_PISTOL = 0x5,
WEAPCLASS_GRENADE = 0x6,
WEAPCLASS_ROCKETLAUNCHER = 0x7,
WEAPCLASS_TURRET = 0x8,
WEAPCLASS_THROWINGKNIFE = 0x9,
WEAPCLASS_NON_PLAYER = 0xA,
WEAPCLASS_ITEM = 0xB,
WEAPCLASS_NUM
};
enum PenetrateType
{
PENETRATE_TYPE_NONE = 0x0,
PENETRATE_TYPE_SMALL = 0x1,
PENETRATE_TYPE_MEDIUM = 0x2,
PENETRATE_TYPE_LARGE = 0x3,
PENETRATE_TYPE_COUNT
};
enum weapInventoryType_t
{
WEAPINVENTORY_PRIMARY = 0x0,
WEAPINVENTORY_OFFHAND = 0x1,
WEAPINVENTORY_ITEM = 0x2,
WEAPINVENTORY_ALTMODE = 0x3,
WEAPINVENTORY_EXCLUSIVE = 0x4,
WEAPINVENTORY_SCAVENGER = 0x5,
WEAPINVENTORYCOUNT
};
enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
WEAPON_FIRETYPECOUNT = 0x6,
WEAPON_FIRETYPE_BURSTFIRE_FIRST = 0x2,
WEAPON_FIRETYPE_BURSTFIRE_LAST = 0x4,
};
enum OffhandClass
{
OFFHAND_CLASS_NONE = 0x0,
OFFHAND_CLASS_FRAG_GRENADE = 0x1,
OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
OFFHAND_CLASS_FLASH_GRENADE = 0x3,
OFFHAND_CLASS_THROWINGKNIFE = 0x4,
OFFHAND_CLASS_OTHER = 0x5,
OFFHAND_CLASS_COUNT
};
enum weapStance_t
{
WEAPSTANCE_STAND = 0x0,
WEAPSTANCE_DUCK = 0x1,
WEAPSTANCE_PRONE = 0x2,
WEAPSTANCE_NUM
};
enum activeReticleType_t
{
VEH_ACTIVE_RETICLE_NONE = 0x0,
VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1,
VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2,
VEH_ACTIVE_RETICLE_COUNT
};
enum ammoCounterClipType_t
{
AMMO_COUNTER_CLIP_NONE = 0x0,
AMMO_COUNTER_CLIP_MAGAZINE = 0x1,
AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2,
AMMO_COUNTER_CLIP_SHOTGUN = 0x3,
AMMO_COUNTER_CLIP_ROCKET = 0x4,
AMMO_COUNTER_CLIP_BELTFED = 0x5,
AMMO_COUNTER_CLIP_ALTWEAPON = 0x6,
AMMO_COUNTER_CLIP_COUNT
};
enum weapOverlayReticle_t
{
WEAPOVERLAYRETICLE_NONE = 0x0,
WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,
WEAPOVERLAYRETICLE_NUM
};
enum WeapOverlayInteface_t
{
WEAPOVERLAYINTERFACE_NONE = 0x0,
WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2,
WEAPOVERLAYINTERFACECOUNT
};
enum weapProjExposion_t
{
WEAPPROJEXP_GRENADE = 0x0,
WEAPPROJEXP_ROCKET = 0x1,
WEAPPROJEXP_FLASHBANG = 0x2,
WEAPPROJEXP_NONE = 0x3,
WEAPPROJEXP_DUD = 0x4,
WEAPPROJEXP_SMOKE = 0x5,
WEAPPROJEXP_HEAVY = 0x6,
WEAPPROJEXP_NUM
};
enum WeapStickinessType
{
WEAPSTICKINESS_NONE = 0x0,
WEAPSTICKINESS_ALL = 0x1,
WEAPSTICKINESS_ALL_ORIENT = 0x2,
WEAPSTICKINESS_GROUND = 0x3,
WEAPSTICKINESS_GROUND_WITH_YAW = 0x4,
WEAPSTICKINESS_KNIFE = 0x5,
WEAPSTICKINESS_COUNT
};
enum guidedMissileType_t
{
MISSILE_GUIDANCE_NONE = 0x0,
MISSILE_GUIDANCE_SIDEWINDER = 0x1,
MISSILE_GUIDANCE_HELLFIRE = 0x2,
MISSILE_GUIDANCE_JAVELIN = 0x3,
MISSILE_GUIDANCE_COUNT
};
struct snd_alias_list_name
{
const char* soundName;
};
union SndAliasCustom
{
snd_alias_list_name* name;
snd_alias_list_t* sound;
};
struct WeaponDef
{
const char* szOverlayName;
XModel** gunXModel;
XModel* handXModel;
const char** szXAnimsRightHanded;
const char** szXAnimsLeftHanded;
const char* szModeName;
unsigned __int16* notetrackSoundMapKeys;
unsigned __int16* notetrackSoundMapValues;
unsigned __int16* notetrackRumbleMapKeys;
unsigned __int16* notetrackRumbleMapValues;
int playerAnimType;
weapType_t weapType;
weapClass_t weapClass;
PenetrateType penetrateType;
weapInventoryType_t inventoryType;
weapFireType_t fireType;
OffhandClass offhandClass;
weapStance_t stance;
FxEffectDef* viewFlashEffect;
FxEffectDef* worldFlashEffect;
SndAliasCustom pickupSound;
SndAliasCustom pickupSoundPlayer;
SndAliasCustom ammoPickupSound;
SndAliasCustom ammoPickupSoundPlayer;
SndAliasCustom projectileSound;
SndAliasCustom pullbackSound;
SndAliasCustom pullbackSoundPlayer;
SndAliasCustom fireSound;
SndAliasCustom fireSoundPlayer;
SndAliasCustom fireSoundPlayerAkimbo;
SndAliasCustom fireLoopSound;
SndAliasCustom fireLoopSoundPlayer;
SndAliasCustom fireStopSound;
SndAliasCustom fireStopSoundPlayer;
SndAliasCustom fireLastSound;
SndAliasCustom fireLastSoundPlayer;
SndAliasCustom emptyFireSound;
SndAliasCustom emptyFireSoundPlayer;
SndAliasCustom meleeSwipeSound;
SndAliasCustom meleeSwipeSoundPlayer;
SndAliasCustom meleeHitSound;
SndAliasCustom meleeMissSound;
SndAliasCustom rechamberSound;
SndAliasCustom rechamberSoundPlayer;
SndAliasCustom reloadSound;
SndAliasCustom reloadSoundPlayer;
SndAliasCustom reloadEmptySound;
SndAliasCustom reloadEmptySoundPlayer;
SndAliasCustom reloadStartSound;
SndAliasCustom reloadStartSoundPlayer;
SndAliasCustom reloadEndSound;
SndAliasCustom reloadEndSoundPlayer;
SndAliasCustom detonateSound;
SndAliasCustom detonateSoundPlayer;
SndAliasCustom nightVisionWearSound;
SndAliasCustom nightVisionWearSoundPlayer;
SndAliasCustom nightVisionRemoveSound;
SndAliasCustom nightVisionRemoveSoundPlayer;
SndAliasCustom altSwitchSound;
SndAliasCustom altSwitchSoundPlayer;
SndAliasCustom raiseSound;
SndAliasCustom raiseSoundPlayer;
SndAliasCustom firstRaiseSound;
SndAliasCustom firstRaiseSoundPlayer;
SndAliasCustom putawaySound;
SndAliasCustom putawaySoundPlayer;
SndAliasCustom scanSound;
SndAliasCustom* bounceSound;
FxEffectDef* viewShellEjectEffect;
FxEffectDef* worldShellEjectEffect;
FxEffectDef* viewLastShotEjectEffect;
FxEffectDef* worldLastShotEjectEffect;
Material* reticleCenter;
Material* reticleSide;
int iReticleCenterSize;
int iReticleSideSize;
int iReticleMinOfs;
activeReticleType_t activeReticleType;
float vStandMove[3];
float vStandRot[3];
float strafeMove[3];
float strafeRot[3];
float vDuckedOfs[3];
float vDuckedMove[3];
float vDuckedRot[3];
float vProneOfs[3];
float vProneMove[3];
float vProneRot[3];
float fPosMoveRate;
float fPosProneMoveRate;
float fStandMoveMinSpeed;
float fDuckedMoveMinSpeed;
float fProneMoveMinSpeed;
float fPosRotRate;
float fPosProneRotRate;
float fStandRotMinSpeed;
float fDuckedRotMinSpeed;
float fProneRotMinSpeed;
XModel** worldModel;
XModel* worldClipModel;
XModel* rocketModel;
XModel* knifeModel;
XModel* worldKnifeModel;
Material* hudIcon;
weaponIconRatioType_t hudIconRatio;
Material* pickupIcon;
weaponIconRatioType_t pickupIconRatio;
Material* ammoCounterIcon;
weaponIconRatioType_t ammoCounterIconRatio;
ammoCounterClipType_t ammoCounterClip;
int iStartAmmo;
const char* szAmmoName;
int iAmmoIndex;
const char* szClipName;
int iClipIndex;
int iMaxAmmo;
int shotCount;
const char* szSharedAmmoCapName;
int iSharedAmmoCapIndex;
int iSharedAmmoCap;
int damage;
int playerDamage;
int iMeleeDamage;
int iDamageType;
int iFireDelay;
int iMeleeDelay;
int meleeChargeDelay;
int iDetonateDelay;
int iRechamberTime;
int rechamberTimeOneHanded;
int iRechamberBoltTime;
int iHoldFireTime;
int iDetonateTime;
int iMeleeTime;
int meleeChargeTime;
int iReloadTime;
int reloadShowRocketTime;
int iReloadEmptyTime;
int iReloadAddTime;
int iReloadStartTime;
int iReloadStartAddTime;
int iReloadEndTime;
int iDropTime;
int iRaiseTime;
int iAltDropTime;
int quickDropTime;
int quickRaiseTime;
int iBreachRaiseTime;
int iEmptyRaiseTime;
int iEmptyDropTime;
int sprintInTime;
int sprintLoopTime;
int sprintOutTime;
int stunnedTimeBegin;
int stunnedTimeLoop;
int stunnedTimeEnd;
int nightVisionWearTime;
int nightVisionWearTimeFadeOutEnd;
int nightVisionWearTimePowerUp;
int nightVisionRemoveTime;
int nightVisionRemoveTimePowerDown;
int nightVisionRemoveTimeFadeInStart;
int fuseTime;
int aiFuseTime;
float autoAimRange;
float aimAssistRange;
float aimAssistRangeAds;
float aimPadding;
float enemyCrosshairRange;
float moveSpeedScale;
float adsMoveSpeedScale;
float sprintDurationScale;
float fAdsZoomInFrac;
float fAdsZoomOutFrac;
Material* overlayMaterial;
Material* overlayMaterialLowRes;
Material* overlayMaterialEMP;
Material* overlayMaterialEMPLowRes;
weapOverlayReticle_t overlayReticle;
WeapOverlayInteface_t overlayInterface;
float overlayWidth;
float overlayHeight;
float overlayWidthSplitscreen;
float overlayHeightSplitscreen;
float fAdsBobFactor;
float fAdsViewBobMult;
float fHipSpreadStandMin;
float fHipSpreadDuckedMin;
float fHipSpreadProneMin;
float hipSpreadStandMax;
float hipSpreadDuckedMax;
float hipSpreadProneMax;
float fHipSpreadDecayRate;
float fHipSpreadFireAdd;
float fHipSpreadTurnAdd;
float fHipSpreadMoveAdd;
float fHipSpreadDuckedDecay;
float fHipSpreadProneDecay;
float fHipReticleSidePos;
float fAdsIdleAmount;
float fHipIdleAmount;
float adsIdleSpeed;
float hipIdleSpeed;
float fIdleCrouchFactor;
float fIdleProneFactor;
float fGunMaxPitch;
float fGunMaxYaw;
float swayMaxAngle;
float swayLerpSpeed;
float swayPitchScale;
float swayYawScale;
float swayHorizScale;
float swayVertScale;
float swayShellShockScale;
float adsSwayMaxAngle;
float adsSwayLerpSpeed;
float adsSwayPitchScale;
float adsSwayYawScale;
float adsSwayHorizScale;
float adsSwayVertScale;
float adsViewErrorMin;
float adsViewErrorMax;
PhysCollmap* physCollmap;
float dualWieldViewModelOffset;
weaponIconRatioType_t killIconRatio;
int iReloadAmmoAdd;
int iReloadStartAdd;
int ammoDropStockMin;
int ammoDropClipPercentMin;
int ammoDropClipPercentMax;
int iExplosionRadius;
int iExplosionRadiusMin;
int iExplosionInnerDamage;
int iExplosionOuterDamage;
float damageConeAngle;
float bulletExplDmgMult;
float bulletExplRadiusMult;
int iProjectileSpeed;
int iProjectileSpeedUp;
int iProjectileSpeedForward;
int iProjectileActivateDist;
float projLifetime;
float timeToAccelerate;
float projectileCurvature;
XModel* projectileModel;
weapProjExposion_t projExplosion;
FxEffectDef* projExplosionEffect;
FxEffectDef* projDudEffect;
SndAliasCustom projExplosionSound;
SndAliasCustom projDudSound;
WeapStickinessType stickiness;
float lowAmmoWarningThreshold;
float ricochetChance;
float* parallelBounce;
float* perpendicularBounce;
FxEffectDef* projTrailEffect;
FxEffectDef* projBeaconEffect;
float vProjectileColor[3];
guidedMissileType_t guidedMissileType;
float maxSteeringAccel;
int projIgnitionDelay;
FxEffectDef* projIgnitionEffect;
SndAliasCustom projIgnitionSound;
float fAdsAimPitch;
float fAdsCrosshairInFrac;
float fAdsCrosshairOutFrac;
int adsGunKickReducedKickBullets;
float adsGunKickReducedKickPercent;
float fAdsGunKickPitchMin;
float fAdsGunKickPitchMax;
float fAdsGunKickYawMin;
float fAdsGunKickYawMax;
float fAdsGunKickAccel;
float fAdsGunKickSpeedMax;
float fAdsGunKickSpeedDecay;
float fAdsGunKickStaticDecay;
float fAdsViewKickPitchMin;
float fAdsViewKickPitchMax;
float fAdsViewKickYawMin;
float fAdsViewKickYawMax;
float fAdsViewScatterMin;
float fAdsViewScatterMax;
float fAdsSpread;
int hipGunKickReducedKickBullets;
float hipGunKickReducedKickPercent;
float fHipGunKickPitchMin;
float fHipGunKickPitchMax;
float fHipGunKickYawMin;
float fHipGunKickYawMax;
float fHipGunKickAccel;
float fHipGunKickSpeedMax;
float fHipGunKickSpeedDecay;
float fHipGunKickStaticDecay;
float fHipViewKickPitchMin;
float fHipViewKickPitchMax;
float fHipViewKickYawMin;
float fHipViewKickYawMax;
float fHipViewScatterMin;
float fHipViewScatterMax;
float fightDist;
float maxDist;
// const char* accuracyGraphName[2];// TODO: Order is accuracyGraphName[0] -> originalAccuracyGraphKnots[0] -> accuracyGraphName[1] -> ...
// Which is currently not possible to do in code generation. Afaik this is the only place where this is the case.
// So might be something to fix but on the other hand it might be too much work for this little inconvenience.
// vec2_t* originalAccuracyGraphKnots[2];
const char* accuracyGraphName0;
const char* accuracyGraphName1;
vec2_t* originalAccuracyGraphKnots0;
vec2_t* originalAccuracyGraphKnots1;
unsigned __int16 originalAccuracyGraphKnotCount[2];
int iPositionReloadTransTime;
float leftArc;
float rightArc;
float topArc;
float bottomArc;
float accuracy;
float aiSpread;
float playerSpread;
float minTurnSpeed[2];
float maxTurnSpeed[2];
float pitchConvergenceTime;
float yawConvergenceTime;
float suppressTime;
float maxRange;
float fAnimHorRotateInc;
float fPlayerPositionDist;
const char* szUseHintString;
const char* dropHintString;
int iUseHintStringIndex;
int dropHintStringIndex;
float horizViewJitter;
float vertViewJitter;
float scanSpeed;
float scanAccel;
int scanPauseTime;
const char* szScript;
float fOOPosAnimLength[2];
int minDamage;
int minPlayerDamage;
float fMaxDamageRange;
float fMinDamageRange;
float destabilizationRateTime;
float destabilizationCurvatureMax;
int destabilizeDistance;
float* locationDamageMultipliers;
const char* fireRumble;
const char* meleeImpactRumble;
TracerDef* tracerType;
float turretScopeZoomRate;
float turretScopeZoomMin;
float turretScopeZoomMax;
float turretOverheatUpRate;
float turretOverheatDownRate;
float turretOverheatPenalty;
SndAliasCustom turretOverheatSound;
FxEffectDef* turretOverheatEffect;
const char* turretBarrelSpinRumble;
float turretBarrelSpinSpeed;
float turretBarrelSpinUpTime;
float turretBarrelSpinDownTime;
SndAliasCustom turretBarrelSpinMaxSnd;
SndAliasCustom turretBarrelSpinUpSnd[4];
SndAliasCustom turretBarrelSpinDownSnd[4];
SndAliasCustom missileConeSoundAlias;
SndAliasCustom missileConeSoundAliasAtBase;
float missileConeSoundRadiusAtTop;
float missileConeSoundRadiusAtBase;
float missileConeSoundHeight;
float missileConeSoundOriginOffset;
float missileConeSoundVolumescaleAtCore;
float missileConeSoundVolumescaleAtEdge;
float missileConeSoundVolumescaleCoreSize;
float missileConeSoundPitchAtTop;
float missileConeSoundPitchAtBottom;
float missileConeSoundPitchTopSize;
float missileConeSoundPitchBottomSize;
float missileConeSoundCrossfadeTopSize;
float missileConeSoundCrossfadeBottomSize;
bool sharedAmmo;
bool lockonSupported;
bool requireLockonToFire;
bool bigExplosion;
bool noAdsWhenMagEmpty;
bool avoidDropCleanup;
bool inheritsPerks;
bool crosshairColorChange;
bool bRifleBullet;
bool armorPiercing;
bool bBoltAction;
bool aimDownSight;
bool bRechamberWhileAds;
bool bBulletExplosiveDamage;
bool bCookOffHold;
bool bClipOnly;
bool noAmmoPickup;
bool adsFireOnly;
bool cancelAutoHolsterWhenEmpty;
bool disableSwitchToWhenEmpty;
bool suppressAmmoReserveDisplay;
bool laserSightDuringNightvision;
bool markableViewmodel;
bool noDualWield;
bool flipKillIcon;
bool bNoPartialReload;
bool bSegmentedReload;
bool blocksProne;
bool silenced;
bool isRollingGrenade;
bool projExplosionEffectForceNormalUp;
bool bProjImpactExplode;
bool stickToPlayers;
bool hasDetonator;
bool disableFiring;
bool timedDetonation;
bool rotate;
bool holdButtonToThrow;
bool freezeMovementWhenFiring;
bool thermalScope;
bool altModeSameWeapon;
bool turretBarrelSpinEnabled;
bool missileConeSoundEnabled;
bool missileConeSoundPitchshiftEnabled;
bool missileConeSoundCrossfadeEnabled;
bool offhandHoldIsCancelable;
};
struct WeaponCompleteDef
{
const char* szInternalName;
WeaponDef* weapDef;
const char* szDisplayName;
unsigned __int16* hideTags;
const char** szXAnims;
float fAdsZoomFov;
int iAdsTransInTime;
int iAdsTransOutTime;
int iClipSize;
ImpactType impactType;
int iFireTime;
weaponIconRatioType_t dpadIconRatio;
float penetrateMultiplier;
float fAdsViewKickCenterSpeed;
float fHipViewKickCenterSpeed;
const char* szAltWeaponName;
unsigned int altWeaponIndex;
int iAltRaiseTime;
Material* killIcon;
Material* dpadIcon;
int fireAnimLength;
int iFirstRaiseTime;
int ammoDropStockMax;
float adsDofStart;
float adsDofEnd;
unsigned __int16 accuracyGraphKnotCount[2];
vec2_t* accuracyGraphKnots[2];
bool motionTracker;
bool enhanced;
bool dpadIconShowsAmmo;
};
enum VehicleAxleType
{
VEH_AXLE_FRONT = 0x0,
VEH_AXLE_REAR = 0x1,
VEH_AXLE_ALL = 0x2,
VEH_AXLE_COUNT = 0x3,
};
struct VehiclePhysDef
{
int physicsEnabled;
const char* physPresetName;
PhysPreset* physPreset;
const char* accelGraphName;
VehicleAxleType steeringAxle;
VehicleAxleType powerAxle;
VehicleAxleType brakingAxle;
float topSpeed;
float reverseSpeed;
float maxVelocity;
float maxPitch;
float maxRoll;
float suspensionTravelFront;
float suspensionTravelRear;
float suspensionStrengthFront;
float suspensionDampingFront;
float suspensionStrengthRear;
float suspensionDampingRear;
float frictionBraking;
float frictionCoasting;
float frictionTopSpeed;
float frictionSide;
float frictionSideRear;
float velocityDependentSlip;
float rollStability;
float rollResistance;
float pitchResistance;
float yawResistance;
float uprightStrengthPitch;
float uprightStrengthRoll;
float targetAirPitch;
float airYawTorque;
float airPitchTorque;
float minimumMomentumForCollision;
float collisionLaunchForceScale;
float wreckedMassScale;
float wreckedBodyFriction;
float minimumJoltForNotify;
float slipThresholdFront;
float slipThresholdRear;
float slipFricScaleFront;
float slipFricScaleRear;
float slipFricRateFront;
float slipFricRateRear;
float slipYawTorque;
};
enum VehicleType
{
VEH_WHEELS_4 = 0x0,
VEH_TANK = 0x1,
VEH_PLANE = 0x2,
VEH_BOAT = 0x3,
VEH_ARTILLERY = 0x4,
VEH_HELICOPTER = 0x5,
VEH_SNOWMOBILE = 0x6,
VEH_TYPE_COUNT = 0x7,
};
struct VehicleDef
{
const char* name;
VehicleType type;
const char* useHintString;
int health;
int quadBarrel;
float texScrollScale;
float topSpeed;
float accel;
float rotRate;
float rotAccel;
float maxBodyPitch;
float maxBodyRoll;
float fakeBodyAccelPitch;
float fakeBodyAccelRoll;
float fakeBodyVelPitch;
float fakeBodyVelRoll;
float fakeBodySideVelPitch;
float fakeBodyPitchStrength;
float fakeBodyRollStrength;
float fakeBodyPitchDampening;
float fakeBodyRollDampening;
float fakeBodyBoatRockingAmplitude;
float fakeBodyBoatRockingPeriod;
float fakeBodyBoatRockingRotationPeriod;
float fakeBodyBoatRockingFadeoutSpeed;
float boatBouncingMinForce;
float boatBouncingMaxForce;
float boatBouncingRate;
float boatBouncingFadeinSpeed;
float boatBouncingFadeoutSteeringAngle;
float collisionDamage;
float collisionSpeed;
float killcamOffset[3];
int playerProtected;
int bulletDamage;
int armorPiercingDamage;
int grenadeDamage;
int projectileDamage;
int projectileSplashDamage;
int heavyExplosiveDamage;
VehiclePhysDef vehPhysDef;
float boostDuration;
float boostRechargeTime;
float boostAcceleration;
float suspensionTravel;
float maxSteeringAngle;
float steeringLerp;
float minSteeringScale;
float minSteeringSpeed;
int camLookEnabled;
float camLerp;
float camPitchInfluence;
float camRollInfluence;
float camFovIncrease;
float camFovOffset;
float camFovSpeed;
const char* turretWeaponName;
WeaponCompleteDef* turretWeapon;
float turretHorizSpanLeft;
float turretHorizSpanRight;
float turretVertSpanUp;
float turretVertSpanDown;
float turretRotRate;
SndAliasCustom turretSpinSnd;
SndAliasCustom turretStopSnd;
int trophyEnabled;
float trophyRadius;
float trophyInactiveRadius;
int trophyAmmoCount;
float trophyReloadTime;
unsigned __int16 trophyTags[4];
Material* compassFriendlyIcon;
Material* compassEnemyIcon;
int compassIconWidth;
int compassIconHeight;
SndAliasCustom idleLowSnd;
SndAliasCustom idleHighSnd;
SndAliasCustom engineLowSnd;
SndAliasCustom engineHighSnd;
float engineSndSpeed;
SndAliasCustom engineStartUpSnd;
int engineStartUpLength;
SndAliasCustom engineShutdownSnd;
SndAliasCustom engineIdleSnd;
SndAliasCustom engineSustainSnd;
SndAliasCustom engineRampUpSnd;
int engineRampUpLength;
SndAliasCustom engineRampDownSnd;
int engineRampDownLength;
SndAliasCustom suspensionSoftSnd;
float suspensionSoftCompression;
SndAliasCustom suspensionHardSnd;
float suspensionHardCompression;
SndAliasCustom collisionSnd;
float collisionBlendSpeed;
SndAliasCustom speedSnd;
float speedSndBlendSpeed;
const char* surfaceSndPrefix;
SndAliasCustom surfaceSnds[31];
float surfaceSndBlendSpeed;
float slideVolume;
float slideBlendSpeed;
float inAirPitch;
};
#ifndef __zonecodegenerator
}
#endif
#endif
// EOF