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INSANEMODE/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-19 19:27:52 -05:00
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af56d9193d95cceec63079244f2dc1fef5c6b34e
OpenAssetTools/src/ZoneLoading/Game/T6
History
Jan af56d9193d ZoneLoading: Always initialize AssetPools as dynamic since not all loaded assets are contained inside the initial assetlist
2019-12-23 17:04:23 +01:00
..
AssetDumpers
ZoneLoading: Dump localized strings as str files
2019-11-19 02:30:27 +01:00
ContentLoaderT6.cpp
ZoneLoading: Always initialize AssetPools as dynamic since not all loaded assets are contained inside the initial assetlist
2019-12-23 17:04:23 +01:00
ContentLoaderT6.h
ZoneCodeGenerator: Change ContentLoader to use vars for fastfile pointer transfer and change ZoneInputStream API to be able to specify load location to better reflect the way the games do it.
2019-11-14 14:48:40 +01:00
ZoneDumperT6.cpp
ZoneLoading: Dump localized strings as str files
2019-11-19 02:30:27 +01:00
ZoneDumperT6.h
ZoneLoading: Make ZoneDumper also generate a game specific zone file
2019-11-18 21:42:02 +01:00
ZoneLoaderFactoryT6.cpp
ZoneLoading: Save which language a zone has when loading
2019-11-19 00:43:46 +01:00
ZoneLoaderFactoryT6.h
Add support for T6 server zones which are unsigned and unencrypted
2019-09-27 15:31:33 +02:00
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