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23 lines
569 B
C++
23 lines
569 B
C++
#include "AssetNameResolverIW3.h"
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "Utils/StringUtils.h"
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using namespace IW3;
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AssetNameResolver::AssetNameResolver()
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{
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for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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AddAssetTypeName(assetType, *GameAssetPoolIW3::AssetTypeNameByType(assetType));
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}
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GameId AssetNameResolver::GetGameId() const
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{
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return GameId::IW3;
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}
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std::optional<const char*> AssetNameResolver::GetAssetTypeName(const asset_type_t assetType) const
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{
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return GameAssetPoolIW3::AssetTypeNameByType(assetType);
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}
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