Files
OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperQdb.h

16 lines
423 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperQdb final : public AbstractAssetDumper<Qdb>
{
protected:
bool ShouldDump(XAssetInfo<Qdb>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<Qdb>* asset) override;
void DumpAsset(Zone* zone, XAssetInfo<Qdb>* asset, FileAPI::File* out) override;
};
}