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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#include "AssetLoaderXModel.h"
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#include "Game/T6/T6.h"
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#include "Game/T6/XModel/XModelLoaderT6.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace T6;
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void* AssetLoaderXModel::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* asset = memory->Alloc<AssetXModel::Type>();
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asset->name = memory->Dup(assetName.c_str());
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return asset;
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}
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bool AssetLoaderXModel::CanLoadFromRaw() const
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{
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return true;
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}
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bool AssetLoaderXModel::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto file = searchPath->Open(std::format("xmodel/{}.json", assetName));
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if (!file.IsOpen())
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return false;
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auto* xmodel = memory->Alloc<XModel>();
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xmodel->name = memory->Dup(assetName.c_str());
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std::vector<XAssetInfoGeneric*> dependencies;
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if (LoadXModel(*file.m_stream, *xmodel, memory, manager, dependencies))
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{
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manager->AddAsset<AssetXModel>(assetName, xmodel, std::move(dependencies));
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}
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else
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{
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std::cerr << std::format("Failed to load xmodel \"{}\"\n", assetName);
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return false;
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}
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return true;
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}
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