Files
OpenAssetTools/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperStringTable.cpp

32 lines
818 B
C++

#include "AssetDumperStringTable.h"
#include "Dumping/CsvWriter.h"
using namespace IW4;
bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
{
return true;
}
std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset)
{
return asset->m_name;
}
void AssetDumperStringTable::DumpAsset(Zone* zone, XAssetInfo<StringTable>* asset, FileAPI::File* out)
{
const auto* stringTable = asset->Asset();
CsvWriter csv(out);
for (int row = 0; row < stringTable->rowCount; row++)
{
for (int column = 0; column < stringTable->columnCount; column++)
{
const auto* cell = &stringTable->values[column + row * stringTable->columnCount];
csv.WriteColumn(cell->string);
}
csv.NextRow();
}
}