OpenAssetTools/src/ObjLoading/Game/IW3/Image/AssetLoaderImageIW3.cpp

132 lines
4.7 KiB
C++

#include "AssetLoaderImageIW3.h"
#include "Game/IW3/IW3.h"
#include "Image/DdsLoader.h"
#include "Image/IwiTypes.h"
#include "Pool/GlobalAssetPool.h"
#include <algorithm>
#include <cstring>
#include <format>
#include <iostream>
using namespace IW3;
namespace
{
class ImageLoader final : public AssetCreator<AssetImage>
{
public:
ImageLoader(MemoryManager& memory, ISearchPath& searchPath)
: m_memory(memory),
m_search_path(searchPath)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
// Do not load any GfxImages from raw for now that are not loaded
// TODO: Load iwis and add streaming info to asset
if (assetName.empty() || assetName[0] != '*')
return AssetCreationResult::NoAction();
std::string safeAssetName = assetName;
std::ranges::replace(safeAssetName, '*', '_');
const auto file = m_search_path.Open(std::format("images/{}.dds", safeAssetName));
if (!file.IsOpen())
return AssetCreationResult::NoAction();
const auto texture = dds::LoadDds(*file.m_stream);
if (!texture)
{
std::cerr << std::format("Failed to load dds file for image asset \"{}\"\n", assetName);
return AssetCreationResult::Failure();
}
auto* image = m_memory.Alloc<GfxImage>();
image->name = m_memory.Dup(assetName.c_str());
image->picmip.platform[0] = 0;
image->picmip.platform[1] = 0;
image->noPicmip = !texture->HasMipMaps();
image->semantic = TS_FUNCTION;
image->track = 0;
image->cardMemory.platform[0] = 0;
image->cardMemory.platform[1] = 0;
image->width = static_cast<uint16_t>(texture->GetWidth());
image->height = static_cast<uint16_t>(texture->GetHeight());
image->depth = static_cast<uint16_t>(texture->GetDepth());
image->category = IMG_CATEGORY_AUTO_GENERATED;
image->delayLoadPixels = false;
switch (texture->GetTextureType())
{
case TextureType::T_2D:
image->mapType = MAPTYPE_2D;
break;
case TextureType::T_3D:
image->mapType = MAPTYPE_3D;
break;
case TextureType::T_CUBE:
image->mapType = MAPTYPE_CUBE;
break;
default:
image->mapType = MAPTYPE_NONE;
break;
}
const auto mipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
const auto faceCount = texture->GetFaceCount();
auto dataSize = 0uz;
for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
dataSize += texture->GetSizeOfMipLevel(mipLevel) * faceCount;
auto* loadDef = static_cast<GfxImageLoadDef*>(m_memory.AllocRaw(offsetof(GfxImageLoadDef, data) + dataSize));
image->texture.loadDef = loadDef;
loadDef->levelCount = static_cast<char>(mipCount);
loadDef->flags = 0;
if (!texture->HasMipMaps())
loadDef->flags |= iwi6::IMG_FLAG_NOMIPMAPS;
if (texture->GetTextureType() == TextureType::T_CUBE)
loadDef->flags |= iwi6::IMG_FLAG_CUBEMAP;
if (texture->GetTextureType() == TextureType::T_3D)
loadDef->flags |= iwi6::IMG_FLAG_VOLMAP;
loadDef->dimensions[0] = image->width;
loadDef->dimensions[1] = image->height;
loadDef->dimensions[2] = image->depth;
loadDef->format = static_cast<int>(texture->GetFormat()->GetD3DFormat());
loadDef->resourceSize = static_cast<unsigned>(dataSize);
char* currentDataBuffer = loadDef->data;
for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
{
const auto mipSize = texture->GetSizeOfMipLevel(mipLevel);
for (auto face = 0; face < faceCount; face++)
{
memcpy(currentDataBuffer, texture->GetBufferForMipLevel(mipLevel, face), mipSize);
currentDataBuffer += mipSize;
}
}
return AssetCreationResult::Success(context.AddAsset<AssetImage>(assetName, image));
}
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
};
} // namespace
namespace IW3
{
std::unique_ptr<AssetCreator<AssetImage>> CreateImageLoader(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<ImageLoader>(memory, searchPath);
}
} // namespace IW3