mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-07 21:38:01 -05:00
132 lines
4.7 KiB
C++
132 lines
4.7 KiB
C++
#include "AssetLoaderImageIW3.h"
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#include "Game/IW3/IW3.h"
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#include "Image/DdsLoader.h"
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#include "Image/IwiTypes.h"
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#include "Pool/GlobalAssetPool.h"
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#include <algorithm>
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace IW3;
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namespace
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{
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class ImageLoader final : public AssetCreator<AssetImage>
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{
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public:
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ImageLoader(MemoryManager& memory, ISearchPath& searchPath)
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: m_memory(memory),
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m_search_path(searchPath)
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{
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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// Do not load any GfxImages from raw for now that are not loaded
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// TODO: Load iwis and add streaming info to asset
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if (assetName.empty() || assetName[0] != '*')
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return AssetCreationResult::NoAction();
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std::string safeAssetName = assetName;
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std::ranges::replace(safeAssetName, '*', '_');
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const auto file = m_search_path.Open(std::format("images/{}.dds", safeAssetName));
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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const auto texture = dds::LoadDds(*file.m_stream);
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if (!texture)
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{
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std::cerr << std::format("Failed to load dds file for image asset \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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auto* image = m_memory.Alloc<GfxImage>();
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image->name = m_memory.Dup(assetName.c_str());
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image->picmip.platform[0] = 0;
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image->picmip.platform[1] = 0;
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image->noPicmip = !texture->HasMipMaps();
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image->semantic = TS_FUNCTION;
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image->track = 0;
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image->cardMemory.platform[0] = 0;
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image->cardMemory.platform[1] = 0;
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image->width = static_cast<uint16_t>(texture->GetWidth());
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image->height = static_cast<uint16_t>(texture->GetHeight());
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image->depth = static_cast<uint16_t>(texture->GetDepth());
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image->category = IMG_CATEGORY_AUTO_GENERATED;
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image->delayLoadPixels = false;
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switch (texture->GetTextureType())
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{
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case TextureType::T_2D:
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image->mapType = MAPTYPE_2D;
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break;
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case TextureType::T_3D:
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image->mapType = MAPTYPE_3D;
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break;
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case TextureType::T_CUBE:
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image->mapType = MAPTYPE_CUBE;
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break;
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default:
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image->mapType = MAPTYPE_NONE;
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break;
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}
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const auto mipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
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const auto faceCount = texture->GetFaceCount();
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auto dataSize = 0uz;
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for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
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dataSize += texture->GetSizeOfMipLevel(mipLevel) * faceCount;
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auto* loadDef = static_cast<GfxImageLoadDef*>(m_memory.AllocRaw(offsetof(GfxImageLoadDef, data) + dataSize));
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image->texture.loadDef = loadDef;
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loadDef->levelCount = static_cast<char>(mipCount);
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loadDef->flags = 0;
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if (!texture->HasMipMaps())
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loadDef->flags |= iwi6::IMG_FLAG_NOMIPMAPS;
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if (texture->GetTextureType() == TextureType::T_CUBE)
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loadDef->flags |= iwi6::IMG_FLAG_CUBEMAP;
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if (texture->GetTextureType() == TextureType::T_3D)
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loadDef->flags |= iwi6::IMG_FLAG_VOLMAP;
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loadDef->dimensions[0] = image->width;
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loadDef->dimensions[1] = image->height;
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loadDef->dimensions[2] = image->depth;
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loadDef->format = static_cast<int>(texture->GetFormat()->GetD3DFormat());
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loadDef->resourceSize = static_cast<unsigned>(dataSize);
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char* currentDataBuffer = loadDef->data;
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for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
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{
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const auto mipSize = texture->GetSizeOfMipLevel(mipLevel);
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for (auto face = 0; face < faceCount; face++)
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{
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memcpy(currentDataBuffer, texture->GetBufferForMipLevel(mipLevel, face), mipSize);
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currentDataBuffer += mipSize;
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}
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}
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return AssetCreationResult::Success(context.AddAsset<AssetImage>(assetName, image));
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}
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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};
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} // namespace
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namespace IW3
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{
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std::unique_ptr<AssetCreator<AssetImage>> CreateImageLoader(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<ImageLoader>(memory, searchPath);
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}
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} // namespace IW3
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