OpenAssetTools/src/ObjLoading/Game/T6/WeaponCamo/JsonWeaponCamoLoader.cpp

249 lines
10 KiB
C++

#include "JsonWeaponCamoLoader.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/Json/JsonWeaponCamo.h"
#include <format>
#include <iostream>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace T6;
namespace
{
class JsonLoader
{
public:
JsonLoader(std::istream& stream, MemoryManager& memory, IAssetLoadingManager& manager, std::vector<XAssetInfoGeneric*>& dependencies)
: m_stream(stream),
m_memory(memory),
m_manager(manager),
m_dependencies(dependencies)
{
}
bool Load(WeaponCamo& weaponCamo) const
{
const auto jRoot = json::parse(m_stream);
std::string type;
unsigned version;
jRoot.at("_type").get_to(type);
jRoot.at("_version").get_to(version);
if (type != "weaponCamo" || version != 1u)
{
std::cerr << "Tried to load weapon camo \"" << weaponCamo.name << "\" but did not find expected type weaponCamo of version 1\n";
return false;
}
const auto jWeaponCamo = jRoot.get<JsonWeaponCamo>();
return CreateWeaponCamoFromJson(jWeaponCamo, weaponCamo);
}
private:
static void PrintError(const WeaponCamo& weaponCamo, const std::string& message)
{
std::cerr << "Cannot load weapon camo \"" << weaponCamo.name << "\": " << message << "\n";
}
bool CreateWeaponCamoSetFromJson(const JsonWeaponCamoSet& jWeaponCamoSet, WeaponCamoSet& weaponCamoSet, const WeaponCamo& weaponCamo) const
{
if (jWeaponCamoSet.solidCamoImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamoSet.solidCamoImage.value()));
if (!image)
{
PrintError(weaponCamo, "Could not find solidCamoImage");
return false;
}
m_dependencies.push_back(image);
weaponCamoSet.solidCamoImage = image->Asset();
}
if (jWeaponCamoSet.patternCamoImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamoSet.patternCamoImage.value()));
if (!image)
{
PrintError(weaponCamo, "Could not find patternCamoImage");
return false;
}
m_dependencies.push_back(image);
weaponCamoSet.patternCamoImage = image->Asset();
}
weaponCamoSet.patternOffset.x = jWeaponCamoSet.patternOffset.x;
weaponCamoSet.patternOffset.y = jWeaponCamoSet.patternOffset.y;
weaponCamoSet.patternScale = jWeaponCamoSet.patternScale;
return true;
}
bool CreateWeaponCamoMaterialFromJson(const JsonWeaponCamoMaterial& jWeaponCamoMaterial,
WeaponCamoMaterial& weaponCamoMaterial,
const WeaponCamo& weaponCamo) const
{
if (jWeaponCamoMaterial.useColorMap)
weaponCamoMaterial.replaceFlags |= WCM_REPLACE_COLOR;
if (jWeaponCamoMaterial.useNormalMap)
weaponCamoMaterial.replaceFlags |= WCM_REPLACE_NORMAL;
if (jWeaponCamoMaterial.useSpecularMap)
weaponCamoMaterial.replaceFlags |= WCM_REPLACE_SPECULAR;
weaponCamoMaterial.numBaseMaterials = static_cast<uint16_t>(jWeaponCamoMaterial.materialOverrides.size());
if (!jWeaponCamoMaterial.materialOverrides.empty())
{
weaponCamoMaterial.baseMaterials = static_cast<Material**>(m_memory.Alloc(sizeof(Material*) * weaponCamoMaterial.numBaseMaterials));
weaponCamoMaterial.camoMaterials = static_cast<Material**>(m_memory.Alloc(sizeof(Material*) * weaponCamoMaterial.numBaseMaterials));
memset(weaponCamoMaterial.baseMaterials, 0, sizeof(Material*) * weaponCamoMaterial.numBaseMaterials);
memset(weaponCamoMaterial.camoMaterials, 0, sizeof(Material*) * weaponCamoMaterial.numBaseMaterials);
for (auto i = 0u; i < weaponCamoMaterial.numBaseMaterials; i++)
{
const auto& materialOverride = jWeaponCamoMaterial.materialOverrides[i];
auto* baseMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, materialOverride.baseMaterial));
auto* camoMaterial = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, materialOverride.camoMaterial));
if (!baseMaterial)
{
PrintError(weaponCamo, "Could not find baseMaterial");
return false;
}
if (!camoMaterial)
{
PrintError(weaponCamo, "Could not find camoMaterial");
return false;
}
m_dependencies.push_back(baseMaterial);
m_dependencies.push_back(camoMaterial);
weaponCamoMaterial.baseMaterials[i] = baseMaterial->Asset();
weaponCamoMaterial.camoMaterials[i] = camoMaterial->Asset();
}
}
else
{
weaponCamoMaterial.baseMaterials = nullptr;
weaponCamoMaterial.camoMaterials = nullptr;
}
for (auto i = 0u; i < std::extent_v<decltype(WeaponCamoMaterial::shaderConsts)>; i++)
weaponCamoMaterial.shaderConsts[i] = jWeaponCamoMaterial.shaderConsts[i];
return true;
}
bool CreateWeaponCamoMaterialSetFromJson(const JsonWeaponCamoMaterialSet& jWeaponCamoMaterialSet,
WeaponCamoMaterialSet& weaponCamoMaterialSet,
const WeaponCamo& weaponCamo) const
{
if (!jWeaponCamoMaterialSet.materials.empty())
{
weaponCamoMaterialSet.numMaterials = jWeaponCamoMaterialSet.materials.size();
weaponCamoMaterialSet.materials =
static_cast<WeaponCamoMaterial*>(m_memory.Alloc(sizeof(WeaponCamoMaterial) * weaponCamoMaterialSet.numMaterials));
memset(weaponCamoMaterialSet.materials, 0, sizeof(WeaponCamoMaterial) * weaponCamoMaterialSet.numMaterials);
for (auto i = 0u; i < weaponCamoMaterialSet.numMaterials; i++)
{
if (!CreateWeaponCamoMaterialFromJson(jWeaponCamoMaterialSet.materials[i], weaponCamoMaterialSet.materials[i], weaponCamo))
return false;
}
}
else
{
weaponCamoMaterialSet.numMaterials = 0;
weaponCamoMaterialSet.materials = nullptr;
}
return true;
}
bool CreateWeaponCamoFromJson(const JsonWeaponCamo& jWeaponCamo, WeaponCamo& weaponCamo) const
{
if (jWeaponCamo.solidBaseImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamo.solidBaseImage.value()));
if (!image)
{
PrintError(weaponCamo, "Could not find solidBaseImage");
return false;
}
m_dependencies.push_back(image);
weaponCamo.solidBaseImage = image->Asset();
}
if (jWeaponCamo.patternBaseImage)
{
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamo.patternBaseImage.value()));
if (!image)
{
PrintError(weaponCamo, "Could not find patternBaseImage");
return false;
}
m_dependencies.push_back(image);
weaponCamo.patternBaseImage = image->Asset();
}
if (!jWeaponCamo.camoSets.empty())
{
weaponCamo.numCamoSets = jWeaponCamo.camoSets.size();
weaponCamo.camoSets = static_cast<WeaponCamoSet*>(m_memory.Alloc(sizeof(WeaponCamoSet) * weaponCamo.numCamoSets));
memset(weaponCamo.camoSets, 0, sizeof(WeaponCamoSet) * weaponCamo.numCamoSets);
for (auto i = 0u; i < weaponCamo.numCamoSets; i++)
{
if (!CreateWeaponCamoSetFromJson(jWeaponCamo.camoSets[i], weaponCamo.camoSets[i], weaponCamo))
return false;
}
}
else
{
weaponCamo.numCamoSets = 0;
weaponCamo.camoSets = nullptr;
}
if (!jWeaponCamo.camoMaterials.empty())
{
weaponCamo.numCamoMaterials = jWeaponCamo.camoMaterials.size();
weaponCamo.camoMaterials = static_cast<WeaponCamoMaterialSet*>(m_memory.Alloc(sizeof(WeaponCamoMaterialSet) * weaponCamo.numCamoMaterials));
memset(weaponCamo.camoMaterials, 0, sizeof(WeaponCamoMaterialSet) * weaponCamo.numCamoMaterials);
for (auto i = 0u; i < weaponCamo.numCamoMaterials; i++)
{
if (!CreateWeaponCamoMaterialSetFromJson(jWeaponCamo.camoMaterials[i], weaponCamo.camoMaterials[i], weaponCamo))
return false;
}
}
else
{
weaponCamo.numCamoMaterials = 0;
weaponCamo.camoMaterials = nullptr;
}
return true;
}
std::istream& m_stream;
MemoryManager& m_memory;
IAssetLoadingManager& m_manager;
std::vector<XAssetInfoGeneric*>& m_dependencies;
};
} // namespace
namespace T6
{
bool LoadWeaponCamoAsJson(
std::istream& stream, WeaponCamo& weaponCamo, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
{
const JsonLoader loader(stream, *memory, *manager, dependencies);
return loader.Load(weaponCamo);
}
} // namespace T6