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OpenAssetTools/src/ZoneCode/Game/IW4/XAssets/LoadedSound.txt

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// =========================================
// LoadedSound
// =========================================
use LoadedSound;
set string name;
set name name;
// MssSound
use MssSound;
set block data XFILE_BLOCK_TEMP;
set reusable data;
set count data info::data_len;
set condition info::data_ptr never;
set condition info::initial_ptr never;
set action SetSoundData(MssSound);