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// Everything related to loading a pointer with a count that is statically 1
LoadSinglePointerInner(context, structure, member) ::= <<
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));
$if(member.StructureType && !member.StructureType.IsLeaf)$
$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;
Load_$member.Member.VariableType.Type.Name$(true);
$else$
m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$);$endif$
>>
LoadSinglePointerAsset(context, structure, member) ::= <<
$LoaderClassName(member.StructureType)$ loader(m_script_string_provider, m_zone, m_stream);
loader.Load(&$TypeVarName(structure)$->$member.Member.Name$);
>>
LoadSinglePointer(context, structure, member) ::= <<
$if(!member.Computations.ShouldIgnore)$
$if(!member.Computations.IsArray && member.Computations.PointerDepthIsOne)$ $! TODO: FIX ARRAYS !$
if ($TypeVarName(structure)$->$member.Member.Name$)
{
$if(member.StructureType && member.StructureType.IsAsset)$
$LoadSinglePointerAsset(context, structure, member)$
$else$
$if(member.IsReusable)$
if($TypeVarName(structure)$->$member.Member.Name$ == PTR_FOLLOWING)
{
$LoadSinglePointerInner(context, structure, member)$
}
else
{
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$);
}
$else$
$LoadSinglePointerInner(context, structure, member)$
$endif$
$endif$
}
$endif$
$endif$
>>