Files
OpenAssetTools/src/ObjWriting/Game/IW4/Material/AssetDumperMaterial.cpp

39 lines
1.1 KiB
C++

#include "AssetDumperMaterial.h"
#include "DecompilingMaterialDumperIW4.h"
#include "Game/IW4/Material/JsonMaterialWriterIW4.h"
#include "Game/IW4/Material/MaterialConstantZoneState.h"
#include "Material/MaterialCommon.h"
using namespace IW4;
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
{
auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
materialConstantState->ExtractNamesFromZone();
AbstractAssetDumper::DumpPool(context, pool);
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
return true;
}
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
if (context.m_gdt)
{
DecompileMaterialToGdt(*context.m_gdt, *asset->Asset(), context);
}
#else
const auto assetFile = context.OpenAssetFile(material::GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
DumpMaterialAsJson(*assetFile, *asset->Asset(), context);
#endif
}