Files
OpenAssetTools/src/Common/Game/IAsset.h

15 lines
243 B
C++

#pragma once
#include "Zone/ZoneTypes.h"
struct IAssetBase
{
};
template<asset_type_t AssetTypeEnum, typename AssetType> class Asset : IAssetBase
{
public:
static constexpr auto EnumEntry = AssetTypeEnum;
using Type = AssetType;
};