Files
OpenAssetTools/src/Common/Game/IW5/CommonIW5.cpp

52 lines
1.1 KiB
C++

#include "CommonIW5.h"
#include "Utils/Pack.h"
using namespace IW5;
int Common::StringTable_HashString(const char* str)
{
if (!str)
return 0;
auto result = 0;
auto offset = 0;
while (str[offset])
{
const auto c = tolower(str[offset++]);
result = c + 31 * result;
}
return result;
}
PackedTexCoords Common::Vec2PackTexCoords(const float (&in)[2])
{
return PackedTexCoords{pack32::Vec2PackTexCoordsVU(in)};
}
PackedUnitVec Common::Vec3PackUnitVec(const float (&in)[3])
{
return PackedUnitVec{pack32::Vec3PackUnitVecScaleBased(in)};
}
GfxColor Common::Vec4PackGfxColor(const float (&in)[4])
{
return GfxColor{pack32::Vec4PackGfxColor(in)};
}
void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, float (&out)[2])
{
pack32::Vec2UnpackTexCoordsVU(in.packed, out);
}
void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, float (&out)[3])
{
pack32::Vec3UnpackUnitVecScaleBased(in.packed, out);
}
void Common::Vec4UnpackGfxColor(const GfxColor& in, float (&out)[4])
{
pack32::Vec4UnpackGfxColor(in.packed, out);
}