2021-02-20 12:28:38 +01:00

84 lines
2.8 KiB
C++

#include "AssetStructTestsTemplate.h"
#include <iostream>
#include <sstream>
#include "Domain/Computations/StructureComputations.h"
#include "Internal/BaseTemplate.h"
class AssetStructTestsTemplate::Internal final : BaseTemplate
{
void TestMethod(StructureInformation* structure)
{
LINE("TEST_CASE(\""<<m_env.m_game<<"::"<<m_env.m_asset->m_definition->GetFullName()<<": Tests for "<<structure->m_definition->GetFullName()<<"\", \"[assetstruct]\")")
LINE("{")
m_intendation++;
LINE("REQUIRE("<<structure->m_definition->GetSize()<<"u == sizeof("<<structure->m_definition->GetFullName()<<"));")
LINE("REQUIRE("<<structure->m_definition->GetAlignment()<<"u == alignof("<<structure->m_definition->GetFullName()<<"));")
m_intendation--;
LINE("}")
}
public:
Internal(std::ostream& stream, RenderingContext* context)
: BaseTemplate(stream, context)
{
}
void Source()
{
LINE("// ====================================================================")
LINE("// This file has been generated by ZoneCodeGenerator.")
LINE("// Do not modify.")
LINE("// Any changes will be discarded when regenerating.")
LINE("// ====================================================================")
LINE("")
LINE("#include <catch2/catch.hpp>")
LINE("#include \"Game/" << m_env.m_game << "/" << m_env.m_game << ".h\"")
LINE("")
LINE("using namespace " << m_env.m_game << ";")
LINE("")
LINE("namespace game::"<<m_env.m_game<<"::xassets::asset_"<<Lower(m_env.m_asset->m_definition->m_name))
LINE("{")
m_intendation++;
TestMethod(m_env.m_asset);
for (auto* structure : m_env.m_used_structures)
{
StructureComputations computations(structure->m_info);
if (!structure->m_info->m_definition->m_anonymous && !computations.IsAsset())
TestMethod(structure->m_info);
}
m_intendation--;
LINE("}")
}
};
std::vector<CodeTemplateFile> AssetStructTestsTemplate::GetFilesToRender(RenderingContext* context)
{
std::vector<CodeTemplateFile> files;
auto assetName = context->m_asset->m_definition->m_name;
for (auto& c : assetName)
c = static_cast<char>(tolower(c));
{
std::ostringstream str;
str << assetName << '/' << assetName << "_struct_test.cpp";
files.emplace_back(str.str(), TAG_SOURCE);
}
return files;
}
void AssetStructTestsTemplate::RenderFile(std::ostream& stream, const int fileTag, RenderingContext* context)
{
Internal internal(stream, context);
if (fileTag == TAG_SOURCE)
internal.Source();
else
std::cout << "Invalid tag in AssetStructTestsTemplate\n";
}