OpenAssetTools/src/ObjLoading/Game/IW5/Weapon/JsonWeaponAttachmentLoader.h

18 lines
608 B
C++

#pragma once
#include "AssetLoading/IAssetLoadingManager.h"
#include "Game/IW5/IW5.h"
#include "Utils/MemoryManager.h"
#include <istream>
namespace IW5
{
bool LoadWeaponAttachmentAsJson(std::istream& stream,
WeaponAttachment& attachment,
MemoryManager* memory,
IAssetLoadingManager* manager,
std::vector<XAssetInfoGeneric*>& dependencies,
std::vector<IndirectAssetReference>& indirectAssetReferences);
} // namespace IW5