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18 lines
608 B
C++
18 lines
608 B
C++
#pragma once
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/IW5/IW5.h"
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#include "Utils/MemoryManager.h"
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#include <istream>
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namespace IW5
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{
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bool LoadWeaponAttachmentAsJson(std::istream& stream,
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WeaponAttachment& attachment,
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MemoryManager* memory,
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IAssetLoadingManager* manager,
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std::vector<XAssetInfoGeneric*>& dependencies,
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std::vector<IndirectAssetReference>& indirectAssetReferences);
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} // namespace IW5
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