diff --git a/MapRestartWorkaround/readme.md b/MapRestartWorkaround/readme.md index d1c33b6..0dfa982 100644 --- a/MapRestartWorkaround/readme.md +++ b/MapRestartWorkaround/readme.md @@ -17,6 +17,10 @@ However, I created a workaround that allows players to remain in the lobby after ## The Workaround +Compile main.gsc as _clientids.gsc + +## Explanation + Basically, what I did was utilize map_restart in the GSC and I call it around 20 seconds after level.intermission is set to 1. What happens is the game uses a map_restart instead of the normal method Plutonium servers use. There is a reason this is a workaround though. That is because when map_restart occurs the game reparses all the scripts its supposed to load in the first place,