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minor hotfix adding a check if _zm_powerups is loaded
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@ -556,6 +556,10 @@ watch_for_respawn()
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init_custom_zm_powerups_gsc_exclusive_dvars()
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{
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if ( !level.custom_zm_powerups_loaded )
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{
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return;
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}
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//%chance that a powerup will drop everytime a zombie is killed
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level.cmPowerupRandomDropChance = getDvarIntDefault( "cmPowerupRandomDropChance", 2 );
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//time before a powerup starts to blink and then disappear if not grabbed
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