mirror of
https://github.com/JezuzLizard/Public-BO2-Mods.git
synced 2025-06-11 04:28:07 -05:00
Update _clientids.gsc
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@ -26,19 +26,6 @@ init()
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level.default_laststandpistol = getDvar( "coopLaststandWeapon" );
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//set the starting weapon
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level.start_weapon = getDvar( "startWeaponZm" );
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if ( level.mixed_rounds_enabled )
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{
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if ( level.script != "zm_transit" || is_classic() || level.scr_zm_ui_gametype == "zgrief" )
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{
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level.mixed_rounds_enabled = 0;
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}
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}
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//disables walkers
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level.disableWalkers = getDvarIntDefault( "disableWalkers", 0 );
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if ( level.disableWalkers )
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{
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level.speed_change_round = undefined;
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}
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//sets all zombies to this speed lower values result in walkers and runners
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level.zombie_move_speed = getDvarIntDefault( "zombieMoveSpeed", 1 );
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//sets the round number any value between 1-255
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@ -47,7 +34,20 @@ init()
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level.zombie_health = getDvarIntDefault( "currentZombieHealth", 100 );
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//sets the number of zombies in reserve changes every round
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level.zombie_total = getDvarIntDefault( "currentZombieTotal", 6 );
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//disables walkers
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level.disableWalkers = getDvarIntDefault( "disableWalkers", 0 );
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if ( level.disableWalkers )
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{
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level.speed_change_round = undefined;
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}
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//set afterlives on mob to 1 like a normal coop match and sets the prices of doors on origins to be higher
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level.disableSoloMode = getDvarIntDefault( "disableSoloMode", 0 );
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if ( level.disableSoloMode )
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{
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level.is_forever_solo_game = undefined;
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}
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checks();
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//Zombie_Vars:
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//The reason zombie_vars are first set to a var is because they don't reliably set when set directly to the value of a dvar
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//sets the maximum number of drops per round
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@ -192,3 +192,41 @@ init()
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level.zombie_vars[ "zombie_perk_divetonuke_radius" ] = level.phdDamageRadius;
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}
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checks()
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{
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if ( level.mixed_rounds_enabled )
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{
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if ( level.script != "zm_transit" || is_classic() || level.scr_zm_ui_gametype == "zgrief" )
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{
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level.mixed_rounds_enabled = 0;
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}
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}
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if ( level.start_weapon == "" )
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{
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level.start_weapon = "m1911_zm";
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if ( level.script == "zm_tomb" )
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{
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level.start_weapon == "c96_zm";
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}
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}
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if ( level.default_laststandpistol == "" )
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{
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level.default_laststandpistol = "m1911_zm";
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if ( level.script == "zm_tomb" )
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{
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level.default_laststandpistol == "c96_zm";
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}
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}
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if ( level.default_solo_laststandpistol == "" )
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{
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level.default_solo_laststandpistol = "m1911_upgraded_zm";
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if ( level.script == "zm_tomb" )
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{
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level.default_solo_laststandpistol == "c96_upgraded_zm";
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}
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}
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}
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