Update _clientids.gsc

This commit is contained in:
JezuzLizard
2020-04-09 01:43:09 -07:00
parent 014f8c763a
commit 36cd8f4ea0

View File

@ -26,19 +26,6 @@ init()
level.default_laststandpistol = getDvar( "coopLaststandWeapon" );
//set the starting weapon
level.start_weapon = getDvar( "startWeaponZm" );
if ( level.mixed_rounds_enabled )
{
if ( level.script != "zm_transit" || is_classic() || level.scr_zm_ui_gametype == "zgrief" )
{
level.mixed_rounds_enabled = 0;
}
}
//disables walkers
level.disableWalkers = getDvarIntDefault( "disableWalkers", 0 );
if ( level.disableWalkers )
{
level.speed_change_round = undefined;
}
//sets all zombies to this speed lower values result in walkers and runners
level.zombie_move_speed = getDvarIntDefault( "zombieMoveSpeed", 1 );
//sets the round number any value between 1-255
@ -47,7 +34,20 @@ init()
level.zombie_health = getDvarIntDefault( "currentZombieHealth", 100 );
//sets the number of zombies in reserve changes every round
level.zombie_total = getDvarIntDefault( "currentZombieTotal", 6 );
//disables walkers
level.disableWalkers = getDvarIntDefault( "disableWalkers", 0 );
if ( level.disableWalkers )
{
level.speed_change_round = undefined;
}
//set afterlives on mob to 1 like a normal coop match and sets the prices of doors on origins to be higher
level.disableSoloMode = getDvarIntDefault( "disableSoloMode", 0 );
if ( level.disableSoloMode )
{
level.is_forever_solo_game = undefined;
}
checks();
//Zombie_Vars:
//The reason zombie_vars are first set to a var is because they don't reliably set when set directly to the value of a dvar
//sets the maximum number of drops per round
@ -192,3 +192,41 @@ init()
level.zombie_vars[ "zombie_perk_divetonuke_radius" ] = level.phdDamageRadius;
}
checks()
{
if ( level.mixed_rounds_enabled )
{
if ( level.script != "zm_transit" || is_classic() || level.scr_zm_ui_gametype == "zgrief" )
{
level.mixed_rounds_enabled = 0;
}
}
if ( level.start_weapon == "" )
{
level.start_weapon = "m1911_zm";
if ( level.script == "zm_tomb" )
{
level.start_weapon == "c96_zm";
}
}
if ( level.default_laststandpistol == "" )
{
level.default_laststandpistol = "m1911_zm";
if ( level.script == "zm_tomb" )
{
level.default_laststandpistol == "c96_zm";
}
}
if ( level.default_solo_laststandpistol == "" )
{
level.default_solo_laststandpistol = "m1911_upgraded_zm";
if ( level.script == "zm_tomb" )
{
level.default_solo_laststandpistol == "c96_upgraded_zm";
}
}
}