improved pregame invulnerability logic

This commit is contained in:
JezuzLizard 2020-02-23 07:04:38 -08:00 committed by GitHub
parent bf4e735e63
commit 38f368a075
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@ -31,23 +31,28 @@ pregameInvulnerability()
while ( level.player_invulernability_active == 1 )
{
i = 0;
players = get_players();
while ( i < players.size )
{
players = get_players();
wait 0.05;
player = players[ i ];
if ( level.player_invulernability_active == 1 )
{
player enableinvulnerability();
i++;
}
else
{
player disableinvulnerability();
i++;
}
player enableinvulnerability();
i++;
}
}
while ( level.player_invulernability_active == 0 )
{
i = 0;
while ( i < players.size )
{
players = get_players();
wait 0.05;
player = players[ i ];
player disableinvulnerability();
i++;
}
break;
}
}
round_prestart_func()