Updated with new features

RNG can now determine many different mechanics making each game different than the last
This commit is contained in:
JezuzLizard 2020-02-29 17:58:11 -08:00
parent 7a5d430004
commit 4095ee731a

View File

@ -19,18 +19,12 @@
init()
{
level.disable_perks = 0;
if ( level.disable_perks == 1 && level.script == "zm_transit" || level.disable_perks == 1 && level.script == "zm_buried" )
{
level thread perk_machine_removal( "specialty_quickrevive" );
level thread perk_machine_removal( "specialty_armorvest" );
}
thread turn_power_on_and_open_doors();
randomGameSettings();
level.custom_spectate_permissions = ::setspectatepermissionsgrief;
level.wait_time = 30; //change this to adjust the start time once the player quota is met
level.wait_time = 45; //change this to adjust the start time once the player quota is met
//this also gives players time to rejoin a game after its ended
level.player_invulernability_active = 1;
level.player_quota_active = 0; //set this to 0 to disable player quotas recommended to be 1 for grief
level.player_quota_active = 1; //set this to 0 to disable player quotas recommended to be 1 for grief
level.player_quota = 2; //number of players required before the game starts
level.waiting = 0;
level.countdown_start = 0;
@ -38,14 +32,7 @@ init()
SetDvar( "scr_zm_enable_bots", "1" ); //this is required for the mod to work
thread add_bots(); //this overrides the typical start time logic
level.default_solo_laststandpistol = "m1911_zm"; //prevents players from having the solo pistol when downed in grief
level.zombie_ai_limit = 32;
level.zombie_actor_limit = 40;
level.zombie_vars["zombie_intermission_time"] = 5;
level.zombie_vars["zombie_between_round_time"] = 10;
level.zombie_vars["zombie_powerup_drop_max_per_round"] = 8;
level.zombie_vars[ "zombie_spawn_delay" ] = 0.08;
thread deleteBuyableDoors();
for(;;)
{
level waittill("connected", player);
@ -54,6 +41,105 @@ init()
}
}
randomGameSettings()
{
level.disable_revive = 0;
level.disable_jugg = 0;
level.electric_doors_enabled = 0;
level.first_room_doors_enabled = 1;
if ( randomint( 100 ) > 80 )//20% chance of first room only
{
level.first_room_doors_enabled = 0; //turn on to close the first room doors
}
if ( randomint( 100 ) > 50 )//50% chance of no jugg
{
level.disable_jugg = 1;
}
if ( randomint( 100 ) > 50 )//50% chance of no revive
{
level.disable_revive = 1;
}
if ( randomint( 100 ) > 75 )//25% chance of hyper speed
{
level.zombie_vars[ "zombie_spawn_delay" ] = 0.08;
level.zombie_vars["zombie_between_round_time"] = 1;
level.zombie_move_speed = 105;
level.speed_change_round = undefined;
thread walkersDisabledAndAllRunners();
}
if ( randomint( 100 ) > 90 )//10% chance of quad drop amount
{
level.zombie_vars["zombie_powerup_drop_max_per_round"] = 16;
}
if ( randomint( 100 ) > 50 )//50% chance of more zombies
{
level.zombie_ai_limit = 32;
level.zombie_actor_limit = 40;
}
if ( randomint( 100 ) > 80 )//20% chance of shorter rounds
{
level.zombie_vars["zombie_ai_per_player"] = 3;
}
if ( randomint( 100 ) > 60 )//40% chance of immovable box
{
SetDvar( "magic_chest_movable", "0" );
}
if ( randomint( 100 ) > 90 )//10% chance of deflation
{
level.zombie_vars["zombie_score_damage_normal"] = 0;
level.zombie_vars["zombie_score_damage_light"] = 0;
level.zombie_vars["zombie_score_bonus_melee"] = 0;
level.zombie_vars["zombie_score_bonus_head"] = 0;
level.zombie_vars["zombie_score_bonus_neck"] = 0;
level.zombie_vars["zombie_score_bonus_torso"] = 0;
level.zombie_vars["zombie_score_bonus_burn"] = 0;
level.zombie_vars["penalty_died"] = 0;
level.zombie_vars["penalty_downed"] = 0;
}
if ( randomint( 100 ) > 50 )//50% chance of more deadly emps
{
level.zombie_vars["emp_perk_off_time"] = 240;
}
if ( randomint( 100 ) > 85 && level.script == "zm_prison" )//15% chance of the warden army
{
level.brutus_max_count = 20;
level.brutus_wait_time = 20;
thread brutusArmy();
}
if ( level.disable_jugg && level.script == "zm_transit" || level.disable_jugg && level.script == "zm_buried" )
{
level thread perk_machine_removal( "specialty_armorvest" );
}
if ( level.disable_revive && level.script == "zm_transit" || level.disable_revive && level.script == "zm_buried" )
{
level thread perk_machine_removal( "specialty_quickrevive" );
}
}
walkersDisabledAndAllRunners()
{
while ( 1 )
{
level waittill( "start_of_round" );
level.zombie_move_speed = 105;
level.speed_change_round = undefined;
wait 1;
}
}
brutusArmy()
{
level waittill( "start_of_round" );
i = 0;
while ( i < level.brutus_max_count )
{
wait level.brutus_wait_time;
level notify( "spawn_brutus", 1 );
i++;
}
brutusArmy();
}
pregameInvulnerability()
{
while ( level.player_invulernability_active == 1 )
@ -126,11 +212,12 @@ teamBalancing()
add_bots()
{
flag_clear( "solo_game" );
flag_clear( "start_zombie_round_logic" );
players = get_players();
level.waiting = 1;
thread waitMessage();
while ( players.size < level.player_quota && level.player_quota_active == 1 || players.size < 1)
while ( players.size < level.player_quota && level.player_quota_active || players.size < 1)
{
wait 0.5;
players = get_players();
@ -233,53 +320,75 @@ setspectatepermissionsgrief()
self allowspectateteam( "none", 1 );
}
depot_close_local_electric_doors()
deleteBuyableDoors()
{
if(!(level.scr_zm_ui_gametype == "zgrief" && level.scr_zm_map_start_location == "transit"))
doors_trigs = getentarray( "zombie_door", "targetname" );
_a41 = doors_trigs;
_k41 = getFirstArrayKey( _a41 );
while ( isDefined( _k41 ) )
{
return;
door = _a41[ _k41 ];
//deletes the depot main door trigger
if (IsDefined(door.target) && door.target == "busstop_doors" && !level.first_room_doors_enabled)
{
door self_delete();
}
zombie_doors = getentarray( "zombie_door", "targetname" );
_a144 = zombie_doors;
_k144 = getFirstArrayKey( _a144 );
while ( isDefined( _k144 ) )
//deletes the first electric door in depot
else if (IsDefined(door.target) && door.target == "pf1766_auto2352" && !level.electric_doors_enabled)
{
door = _a144[ _k144 ];
if ( isDefined( door.script_noteworthy ) && door.script_noteworthy == "local_electric_door" )
{
door maps/mp/zombies/_zm_blockers::door_block();
door maps/mp/zombies/_zm_blockers::door_opened( 0, 1 );
door self_delete();
}
_k144 = getNextArrayKey( _a144, _k144 );
}
}
turn_power_on_and_open_doors()
{
level.local_doors_stay_open = 0;
level.power_local_doors_globally = 0;
//flag_set( "power_on" );
//level setclientfield( "zombie_power_on", 1 );
zombie_doors = getentarray( "zombie_door", "targetname" );
_a144 = zombie_doors;
_k144 = getFirstArrayKey( _a144 );
while ( isDefined( _k144 ) )
//deletes the second electric door in depot
else if (IsDefined(door.target) && door.target == "pf1766_auto2353" && !level.electric_doors_enabled)
{
door = _a144[ _k144 ];
if ( isDefined( door.script_noteworthy ) && door.script_noteworthy == "electric_door" )
{
//door notify( "power_on" );
door self_delete();
}
else
//farm electric door
else if (IsDefined(door.target) && door.target == "pf1766_auto2358" && !level.electric_doors_enabled)
{
if ( isDefined( door.script_noteworthy ) && door.script_noteworthy == "local_electric_door" )
door self_delete();
}
//farm house door
else if (IsDefined(door.target) && door.target == "auto2434" && !level.electric_doors_enabled)
{
//door notify( "local_power_on" );
door self_delete();
}
//cellblock starting room door
else if (IsDefined(door.target) && door.target == "cellblock_start_door" && !level.first_room_doors_enabled)
{
door self_delete();
}
_k144 = getNextArrayKey( _a144, _k144 );
//cafeteria door
else if (IsDefined(door.target) && door.target == "pf3642_auto2546" && !level.first_room_doors_enabled)
{
door self_delete();
}
//wardens office door
else if (IsDefined(door.target) && door.target == "pf3663_auto2547" && !level.first_room_doors_enabled)
{
door self_delete();
}
//packapunch door
else if (IsDefined(door.target) && door.target == "pf3674_auto2555" && !level.first_room_doors_enabled)
{
door self_delete();
}
//bar door
else if (IsDefined(door.target) && door.target == "pf30_auto2282" && !level.first_room_doors_enabled)
{
door self_delete();
}
//bank door
else if (IsDefined(door.target) && door.target == "pf30_auto2174" && !level.first_room_doors_enabled)
{
door self_delete();
}
//jugg door
else if (IsDefined(door.target) && door.target == "pf30_auto_2433" && !level.first_room_doors_enabled)
{
door self_delete();
}
_k41 = getNextArrayKey( _a41, _k41 );
}
}
@ -300,5 +409,7 @@ turn_power_on_and_open_doors()