diff --git a/GriefFix/readme.md b/GriefFix/readme.md index 17cc28c..b8b64a3 100644 --- a/GriefFix/readme.md +++ b/GriefFix/readme.md @@ -1,40 +1,69 @@ GriefFix Features: + Added team balancing + Added game start delay and quota + Added randomized game settings + Added map_restart + Added map change option (only for farm, town, and bus depot) + Added empty lobby restart Team Balancing: + Picks a team for a player on join based on how many players are on each team + CIA/Inmates are the default team if teams are equal Game Start Delay and Quota: + adjustable wait time + adjustable quota + either the wait time and quota can be fully disabled by changing the value of 1 variable each Randomized Game Settings: + can be turned off by disabling the corresponding variables + defaults: + 50% chance of disabling quick revive + 30% chance of diabling jugg + 20% chance of first room only + 30% chance of hyper speed spawns (max move speed, max spawnrate, no walkers, 1 second between rounds) + 15% chance of 4x max drops per round + 10% chance of box moving disabled + 50% chance of max zombies set to 32 + 40% chance of deadlier emps (4x duration) + 20% chance of deflation (points only earned from kills) + 20% chance of shorter rounds + 40% chance of electric doors being disabled Map Restart + after intermission the map restarts using map_restart instead of a normal restart + this fixes the no sound bug on respawn + but requires all other players except 1 player to be killed and respawned Map Rotate + the map can rotate between 3 locations + town, farm and bus depot