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downs reset after initial respawn
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@ -500,6 +500,7 @@ spawnAllPlayers()
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players[ i ] [[ level.spawnplayer ]]();
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players[ i ] [[ level.spawnplayer ]]();
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thread refresh_player_navcard_hud();
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thread refresh_player_navcard_hud();
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players[ i ].score = 500;
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players[ i ].score = 500;
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players[ i ].downs = 0;
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}
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}
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i++;
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i++;
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}
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}
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