diff --git a/Configuration Mod/dedicated_zm.cfg b/Configuration Mod/dedicated_zm.cfg index 3bff8be..baf5581 100644 --- a/Configuration Mod/dedicated_zm.cfg +++ b/Configuration Mod/dedicated_zm.cfg @@ -64,7 +64,7 @@ set roundNumber 1 set currentZombieHealth 100 set currentZombieTotal 6 -//powerups +//powerups properties set maxPowerupsPerRound 4 set powerupDropRate 2000 set zombiesAlwaysDropPowerups 1 @@ -77,6 +77,7 @@ set powerupScoreHeadshotKill 50 set powerupScoreNeckKill 20 set powerupScoreTorsoKill 10 +//zombie properties dvars set zombieSpawnRate 2 set zombiesPerPlayer 6 set zombieHealthIncreaseFlat 100 @@ -87,10 +88,14 @@ set zombieMoveSpeedMultiplier 10 set zombieMoveSpeedMultiplierEasy 8 set zombieMaxAi 24 set belowWorldCheck -1000 + +//round properties set customSpectatorsRespawn 1 set zombieIntermissionTime 20 set zombieBetweenRoundTime 15 set roundStartDelay 0 + +//player properties set bleedoutPointsLostAllPlayers 0.1 set bleedoutPointsLostSelf 0.1 set downedPointsLostSelf 0.05 @@ -104,6 +109,8 @@ set pointsPerLightAttack 10 set shouldZombifyPlayer 0 set alliesPointsMultiplier 1 set axisPointsMultiplier 1 + +//perk properties set empPerkExplosionRadius 420 set empPerkOffDuration 90 set riotshieldHitPoints 2250 @@ -113,9 +120,19 @@ set minPhdExplosionDamage 1000 set maxPhdExplosionDamage 5000 set phdDamageRadius 300 +//builtin dvars +//sets whether the mystery box moves ever set magic_chest_movable 1 +//sets how close players have to be to revive another player set revive_trigger_radius 75 +//sets the amount time before a player will bleedout after going down set player_lastStandBleedoutTime 45 +//sets speed colas reload multiplier lower is better WARNING: animation doesn't sync +set perk_weapReloadMultiplier 0.5 +//sets double taps firing speed multiplier lower is better +set perk_weapRateMultiplier 0.75 +//sets deadshot crosshair size multiplier lower is better +set perk_weapSpreadMultiplier 0.70 ////////////////////////////////////////////////// @@ -190,4 +207,4 @@ map_rotate //Nuketown //sv_maprotation "gametype zstandard loc nuked map zm_nuked" -//map_rotate \ No newline at end of file +//map_rotate