diff --git a/Configuration Mod/_clientids.gsc b/Configuration Mod/_clientids.gsc index 1065b4f..42008f9 100644 --- a/Configuration Mod/_clientids.gsc +++ b/Configuration Mod/_clientids.gsc @@ -88,11 +88,11 @@ init() level.cmEquipmentRiotshieldHitPoints = getDvarIntDefault( "cmEquipmentRiotshieldHitPoints", 2250 ); level.zombie_vars[ "riotshield_hit_points" ] = level.cmEquipmentRiotshieldHitPoints; //jugg health bonus - level.cmPerkJuggHealthBonus = getDvarIntDefault( "cmPerkJuggHealthBonus", 160 ); - level.zombie_vars[ "zombie_perk_juggernaut_health" ] = level.cmPerkJuggHealthBonus; + level.cmPerkJuggHealth = getDvarIntDefault( "cmPerkJuggHealth", 250 ); + level.zombie_vars[ "zombie_perk_juggernaut_health" ] = level.cmPerkJuggHealth; //perma jugg health bonus - level.cmPerkPermaJuggHealthBonus = getDvarIntDefault( "cmPerkPermaJuggHealthBonus", 90 ); - level.zombie_vars[ "zombie_perk_juggernaut_health_upgrade" ] = level.cmPerkPermaJuggHealthBonus; + level.cmPerkPermaJuggHealth = getDvarIntDefault( "cmPerkPermaJuggHealth", 190 ); + level.zombie_vars[ "zombie_perk_juggernaut_health_upgrade" ] = level.cmPerkPermaJuggHealth; //phd min explosion damage level.cmPerkMinPhdExplosionDamage = getDvarIntDefault( "cmPerkMinPhdExplosionDamage", 2000 ); level.zombie_vars[ "zombie_perk_divetonuke_min_damage" ] = level.cmPerkMinPhdExplosionDamage; @@ -244,14 +244,23 @@ init() onplayerconnect() { - level waittill( "connected", player ); - player thread onplayerspawned(); + level endon( "end_game" ); + self endon( "disconnect" ); + while ( 1 ) + { + level waittill( "connected", player ); + player thread onplayerspawned(); + } } onplayerspawned() { self waittill( "spawned_player" ); + self._retain_perks = getDvarIntDefault( "cmPlayerRetainPerks", 0 ); self thread watch_for_respawn(); + self.health = level.cmPlayerMaxHealth; + self.maxHealth = self.health; + self setMaxHealth( level.cmPlayerMaxHealth ); } checks() @@ -532,22 +541,27 @@ zombie_move_animation_override() watch_for_respawn() { self endon( "disconnect" ); - self._retain_perks = getDvarIntDefault( "cmPlayerRetainPerks", 0 ); while ( 1 ) { self waittill_any( "spawned_player", "player_revived" ); wait_network_frame(); if ( self._retain_perks && self hasPerk( "specialty_armorvest" ) ) { - self setMaxHealth( level.cmPerkJuggHealthBonus ); + self setMaxHealth( level.cmPerkJuggHealth ); + self.health = level.cmPerkJuggHealth; + self.maxHealth = self.health; } - else if ( self.pers_upgrades_awarded[ "jugg" ] ) + else if ( self.pers_upgrades_awarded[ "jugg" ] && maps/mp/zombies/_zm_utility::is_classic() ) { - self setMaxHealth( level.cmPerkPermaJuggHealthBonus ); + self setMaxHealth( level.cmPerkPermaJuggHealth ); + self.health = level.cmPerkPermaJuggHealth; + self.maxHealth = self.health; } else { self setMaxHealth( level.cmPlayerMaxHealth ); + self.health = level.cmPlayerMaxHealth; + self.maxHealth = self.health; } } } @@ -587,3 +601,5 @@ init_custom_zm_powerups_gsc_exclusive_dvars() + + diff --git a/Configuration Mod/dedicated_zm.cfg b/Configuration Mod/dedicated_zm.cfg index d8e975f..0219641 100644 --- a/Configuration Mod/dedicated_zm.cfg +++ b/Configuration Mod/dedicated_zm.cfg @@ -150,8 +150,8 @@ set cmTeamAlliesPointsMultiplier 1 set cmTeamAxisPointsMultiplier 1 //perk properties -set cmPerkJuggHealthBonus 160 -set cmPerkPermaJuggHealthBonus 190 +set cmPerkJuggHealth 250 +set cmPerkPermaJuggHealth 190 set cmPerkMinPhdExplosionDamage 2000 set cmPerkMaxPhdExplosionDamage 5000 set cmPerkPhdDamageRadius 300 diff --git a/Configuration Mod/readme.md b/Configuration Mod/readme.md index 54779ec..b4f9104 100644 --- a/Configuration Mod/readme.md +++ b/Configuration Mod/readme.md @@ -20,6 +20,14 @@ Install _zm_powerups.gsc in in maps/mp/zombies This will add support for changing a few aspects of the vanilla powerups +# Update 5/12/20 + +## Main Changes + +Changed the names of jugg type perk health bonuses to be more accurate to their usage. + +Now sets each players health on first spawn and subsequent respawns and revives. + # Update 5/10/20 ## Main Changes