This commit is contained in:
JezuzLizard 2020-03-10 02:46:32 -07:00
commit 6ff991e6ee
5 changed files with 39 additions and 49 deletions

View File

@ -121,9 +121,9 @@ add_bots()
{
flag_clear( "solo_game" );
flag_clear( "start_zombie_round_logic" );
players = get_players();
level.waiting = 1;
thread waitMessage();
players = get_players();
level.waiting = 1;
thread waitMessage();
while ( players.size < level.player_quota && level.player_quota_active || players.size < 1)
{
wait 0.5;
@ -133,7 +133,7 @@ add_bots()
level.countdown_start = 1;
thread countdownTimer();
wait level.wait_time;
flag_set( "start_zombie_round_logic" );
flag_set( "start_zombie_round_logic" );
}
waitMessage()
@ -296,15 +296,9 @@ gscRestart()
{
return;
}
while ( 1 )
{
if ( level.intermission )
{
wait 20;
map_restart( false );
}
wait 1;
}
level waittill( "end_game" );
wait 20;
map_restart( false );
}
emptyLobbyRestart()
@ -334,16 +328,10 @@ gscMapChange()
{
return;
}
while ( 1 )
{
if ( level.intermission )
{
wait 20;
mapChange( location() );
map_restart( false );
}
wait 1;
}
level waittill( "end_game" );
wait 20;
mapChange( location() );
map_restart( false );
}
location()
@ -500,6 +488,7 @@ spawnAllPlayers()
players[ i ] [[ level.spawnplayer ]]();
thread refresh_player_navcard_hud();
players[ i ].score = 500;
players[ i ].downs = 0;
}
i++;
}

View File

@ -1,4 +1,4 @@
**GriefFix Features:**
# GriefFix Features:
Added team balancing
@ -12,23 +12,23 @@ Added map change option (only for farm, town, and bus depot)
Added empty lobby restart
**Team Balancing:**
## Team Balancing:
Picks a team for a player on join based on how many players are on each team
CIA/Inmates are the default team if teams are equal
**Game Start Delay and Quota:**
## Game Start Delay and Quota:
adjustable wait time
Adjustable wait time
adjustable quota
Adjustable quota
either the wait time and quota can be fully disabled by changing the value of 1 variable each
Either the wait time and quota can be fully disabled by changing the value of 1 variable each
**Randomized Game Settings:**
## Randomized Game Settings:
can be turned off by disabling the corresponding variables
Can be turned off by disabling the corresponding variables
**defaults:**
@ -54,16 +54,18 @@ can be turned off by disabling the corresponding variables
40% chance of electric doors being disabled
**Map Restart:**
## Map Restart:
after intermission the map restarts using map_restart instead of a normal restart
After intermission the map restarts using map_restart instead of a normal restart
this fixes the no sound bug on respawn
This fixes the no sound bug on respawn
but requires all other players except 1 player to be killed and respawned
But requires all other players except 1 player to be killed and respawned
**Map Rotate**
Player downs are reset after players respawn
the map can rotate between 3 locations
## Map Rotate
town, farm and bus depot
The map can rotate between 3 locations
Town, Farm and Bus Depot //requires one of these maps to be loaded initially and only works on tranzit

View File

@ -28,15 +28,9 @@ init()
gscRestart()
{
while ( 1 )
{
if ( level.intermission )
{
wait 20; //20 is ideal
map_restart( false );
}
wait 1;
}
level waittill( "end_game" );
wait 20; //20 is ideal
map_restart( false );
}
killAllPlayers()
@ -85,4 +79,4 @@ spawnAllPlayers()
i++;
}
level.no_end_game_check = 0;
}
}

View File

@ -68,3 +68,7 @@ Not exactly ideal, but it does mean all players can remain in the lobby and all
-End game check is disabled just incase player[0] leaves during the respawn function its reenabled when players are respawned
-Fixed invisible player glitch hopefully for good
-Players who were killed during the blackscreen have their downs set to 0

View File

@ -3,4 +3,5 @@
Some Plutonium GSC mods
* Grief Mode
* Tombstone For Town server
* Tombstone Fix
* Map_restart Workaround