mirror of
https://github.com/JezuzLizard/Public-BO2-Mods.git
synced 2025-07-10 09:38:29 -05:00
initial commit
This commit is contained in:
@ -0,0 +1,935 @@
|
||||
#include maps/mp/animscripts/zm_run;
|
||||
#include maps/mp/animscripts/zm_death;
|
||||
#include maps/mp/zombies/_zm_powerups;
|
||||
#include maps/mp/zombies/_zm_buildables;
|
||||
#include maps/mp/gametypes_zm/_weaponobjects;
|
||||
#include maps/mp/zombies/_zm_equipment;
|
||||
#include maps/mp/zombies/_zm_weapons;
|
||||
#include maps/mp/zombies/_zm_net;
|
||||
#include maps/mp/zombies/_zm_utility;
|
||||
#include maps/mp/_utility;
|
||||
#include common_scripts/utility;
|
||||
|
||||
init()
|
||||
{
|
||||
if ( !maps/mp/zombies/_zm_weapons::is_weapon_included( "jetgun_zm" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
maps/mp/zombies/_zm_equipment::register_equipment( "jetgun_zm", &"ZOMBIE_EQUIP_JETGUN_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_JETGUN_HOWTO", "jetgun_zm_icon", "jetgun", ::jetgun_activation_watcher_thread, undefined, ::dropjetgun, ::pickupjetgun );
|
||||
maps/mp/gametypes_zm/_weaponobjects::createretrievablehint( "jetgun", &"ZOMBIE_EQUIP_JETGUN_PICKUP_HINT_STRING" );
|
||||
level._effect[ "jetgun_smoke_cloud" ] = loadfx( "weapon/thunder_gun/fx_thundergun_smoke_cloud" );
|
||||
level._effect[ "jetgun_overheat" ] = loadfx( "weapon/jet_gun/fx_jetgun_overheat" );
|
||||
level._effect[ "jetgun_vortex" ] = loadfx( "weapon/jet_gun/fx_jetgun_on" );
|
||||
level._effect[ "jetgun_meat_grinder" ] = loadfx( "weapon/jet_gun/fx_jetgun_kill" );
|
||||
set_zombie_var( "jetgun_cylinder_radius", 1024 );
|
||||
set_zombie_var( "jetgun_grind_range", 128 );
|
||||
set_zombie_var( "jetgun_gib_range", 256 );
|
||||
set_zombie_var( "jetgun_gib_damage", 50 );
|
||||
set_zombie_var( "jetgun_knockdown_range", 256 );
|
||||
set_zombie_var( "jetgun_drag_range", 2048 );
|
||||
set_zombie_var( "jetgun_knockdown_damage", 15 );
|
||||
set_zombie_var( "powerup_move_dist", 50 );
|
||||
set_zombie_var( "powerup_drag_range", 500 );
|
||||
level.jetgun_pulled_in_range = int( level.zombie_vars[ "jetgun_drag_range" ] / 8 ) * ( level.zombie_vars[ "jetgun_drag_range" ] / 8 );
|
||||
level.jetgun_pulling_in_range = int( level.zombie_vars[ "jetgun_drag_range" ] / 4 ) * ( level.zombie_vars[ "jetgun_drag_range" ] / 4 );
|
||||
level.jetgun_inner_range = int( level.zombie_vars[ "jetgun_drag_range" ] / 2 ) * ( level.zombie_vars[ "jetgun_drag_range" ] / 2 );
|
||||
level.jetgun_outer_edge = int( level.zombie_vars[ "jetgun_drag_range" ] * level.zombie_vars[ "jetgun_drag_range" ] );
|
||||
level.jetgun_gib_refs = [];
|
||||
level.jetgun_gib_refs[ level.jetgun_gib_refs.size ] = "guts";
|
||||
level.jetgun_gib_refs[ level.jetgun_gib_refs.size ] = "right_arm";
|
||||
level.jetgun_gib_refs[ level.jetgun_gib_refs.size ] = "left_arm";
|
||||
level.jetgun_gib_refs[ level.jetgun_gib_refs.size ] = "right_leg";
|
||||
level.jetgun_gib_refs[ level.jetgun_gib_refs.size ] = "left_leg";
|
||||
level.jetgun_gib_refs[ level.jetgun_gib_refs.size ] = "no_legs";
|
||||
/*
|
||||
/#
|
||||
level thread jetgun_devgui_dvar_think();
|
||||
level.zm_devgui_jetgun_never_overheat = ::never_overheat;
|
||||
#/
|
||||
*/
|
||||
onplayerconnect_callback( ::jetgun_on_player_connect );
|
||||
}
|
||||
|
||||
dropjetgun()
|
||||
{
|
||||
item = self maps/mp/zombies/_zm_equipment::placed_equipment_think( "t6_wpn_zmb_jet_gun_world", "jetgun_zm", self.origin + vectorScale( ( 1, 0, 1 ), 30 ), self.angles );
|
||||
if ( isDefined( item ) )
|
||||
{
|
||||
item.overheating = self.jetgun_overheating;
|
||||
item.heatval = self.jetgun_heatval;
|
||||
item.original_owner = self;
|
||||
item.owner = undefined;
|
||||
item.name = "jetgun_zm";
|
||||
item.requires_pickup = 1;
|
||||
}
|
||||
self.jetgun_overheating = undefined;
|
||||
self.jetgun_heatval = undefined;
|
||||
self takeweapon( "jetgun_zm" );
|
||||
return item;
|
||||
}
|
||||
|
||||
pickupjetgun( item )
|
||||
{
|
||||
item.owner = self;
|
||||
if ( isDefined( item.overheating ) && isDefined( item.heatval ) )
|
||||
{
|
||||
self.jetgun_overheating = item.overheating;
|
||||
self.jetgun_heatval = item.heatval;
|
||||
}
|
||||
item.overheating = undefined;
|
||||
item.heatval = undefined;
|
||||
self setcurrentweaponspinlerp( 0 );
|
||||
}
|
||||
|
||||
jetgun_activation_watcher_thread()
|
||||
{
|
||||
self endon( "zombified" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "jetgun_zm_taken" );
|
||||
while ( 1 )
|
||||
{
|
||||
self waittill_either( "jetgun_zm_activate", "jetgun_zm_deactivate" );
|
||||
}
|
||||
}
|
||||
|
||||
jetgun_devgui_dvar_think()
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( !maps/mp/zombies/_zm_weapons::is_weapon_included( "jetgun_zm" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
setdvar( "scr_jetgun_cylinder_radius", level.zombie_vars[ "jetgun_cylinder_radius" ] );
|
||||
setdvar( "scr_jetgun_grind_range", level.zombie_vars[ "jetgun_grind_range" ] );
|
||||
setdvar( "scr_jetgun_drag_range", level.zombie_vars[ "jetgun_drag_range" ] );
|
||||
setdvar( "scr_jetgun_gib_range", level.zombie_vars[ "jetgun_gib_range" ] );
|
||||
setdvar( "scr_jetgun_gib_damage", level.zombie_vars[ "jetgun_gib_damage" ] );
|
||||
setdvar( "scr_jetgun_knockdown_range", level.zombie_vars[ "jetgun_knockdown_range" ] );
|
||||
setdvar( "scr_jetgun_knockdown_damage", level.zombie_vars[ "jetgun_knockdown_damage" ] );
|
||||
for ( ;; )
|
||||
{
|
||||
level.zombie_vars[ "jetgun_cylinder_radius" ] = getDvarInt( "scr_jetgun_cylinder_radius" );
|
||||
level.zombie_vars[ "jetgun_grind_range" ] = getDvarInt( "scr_jetgun_grind_range" );
|
||||
level.zombie_vars[ "jetgun_drag_range" ] = getDvarInt( "scr_jetgun_drag_range" );
|
||||
level.zombie_vars[ "jetgun_gib_range" ] = getDvarInt( "scr_jetgun_gib_range" );
|
||||
level.zombie_vars[ "jetgun_gib_damage" ] = getDvarInt( "scr_jetgun_gib_damage" );
|
||||
level.zombie_vars[ "jetgun_knockdown_range" ] = getDvarInt( "scr_jetgun_knockdown_range" );
|
||||
level.zombie_vars[ "jetgun_knockdown_damage" ] = getDvarInt( "scr_jetgun_knockdown_damage" );
|
||||
wait 0.5;
|
||||
}
|
||||
#/
|
||||
*/
|
||||
}
|
||||
|
||||
jetgun_on_player_connect()
|
||||
{
|
||||
self thread wait_for_jetgun_fired();
|
||||
self thread watch_weapon_changes();
|
||||
self thread handle_overheated_jetgun();
|
||||
}
|
||||
|
||||
get_jetgun_engine_direction()
|
||||
{
|
||||
return self getcurrentweaponspinlerp();
|
||||
}
|
||||
|
||||
set_jetgun_engine_direction( nv )
|
||||
{
|
||||
self setcurrentweaponspinlerp( nv );
|
||||
}
|
||||
|
||||
never_overheat()
|
||||
{
|
||||
/*
|
||||
/#
|
||||
self notify( "never_overheat" );
|
||||
self endon( "never_overheat" );
|
||||
self endon( "death_or_disconnect" );
|
||||
while ( 1 )
|
||||
{
|
||||
if ( self getcurrentweapon() == "jetgun_zm" )
|
||||
{
|
||||
self setweaponoverheating( 0, 0 );
|
||||
}
|
||||
wait 0.05;
|
||||
|
||||
}
|
||||
#/
|
||||
*/
|
||||
}
|
||||
|
||||
watch_overheat()
|
||||
{
|
||||
self endon( "death_or_disconnect" );
|
||||
self endon( "weapon_change" );
|
||||
if ( self getcurrentweapon() == "jetgun_zm" && isDefined( self.jetgun_overheating ) && isDefined( self.jetgun_heatval ) )
|
||||
{
|
||||
self setweaponoverheating( self.jetgun_overheating, self.jetgun_heatval );
|
||||
}
|
||||
while ( 1 )
|
||||
{
|
||||
if ( self getcurrentweapon() == "jetgun_zm" )
|
||||
{
|
||||
overheating = self isweaponoverheating( 0 );
|
||||
heat = self isweaponoverheating( 1 );
|
||||
self.jetgun_overheating = overheating;
|
||||
self.jetgun_heatval = heat;
|
||||
if ( overheating )
|
||||
{
|
||||
self notify( "jetgun_overheated" );
|
||||
}
|
||||
if ( heat > 75 )
|
||||
{
|
||||
self thread play_overheat_fx();
|
||||
}
|
||||
}
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
play_overheat_fx()
|
||||
{
|
||||
if ( isDefined( self.overheat_fx_playing ) && !self.overheat_fx_playing )
|
||||
{
|
||||
self.overheat_fx_playing = 1;
|
||||
playfxontag( level._effect[ "jetgun_overheat" ], self, "tag_flash" );
|
||||
wait 5;
|
||||
if ( isDefined( self ) )
|
||||
{
|
||||
self.overheat_fx_playing = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handle_overheated_jetgun()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
while ( 1 )
|
||||
{
|
||||
self waittill( "jetgun_overheated" );
|
||||
if ( self getcurrentweapon() == "jetgun_zm" )
|
||||
{
|
||||
if ( isDefined( level.explode_overheated_jetgun ) && level.explode_overheated_jetgun )
|
||||
{
|
||||
self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
|
||||
weapon_org = self gettagorigin( "tag_weapon" );
|
||||
pcount = get_players().size;
|
||||
pickup_time = 360 / pcount;
|
||||
maps/mp/zombies/_zm_buildables::player_explode_buildable( "jetgun_zm", weapon_org, 250, 1, pickup_time );
|
||||
self.jetgun_overheating = undefined;
|
||||
self.jetgun_heatval = undefined;
|
||||
self playsound( "wpn_jetgun_explo" );
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isDefined( level.unbuild_overheated_jetgun ) && level.unbuild_overheated_jetgun )
|
||||
{
|
||||
self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
|
||||
maps/mp/zombies/_zm_buildables::unbuild_buildable( "jetgun_zm", 1 );
|
||||
self.jetgun_overheating = undefined;
|
||||
self.jetgun_heatval = undefined;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isDefined( level.take_overheated_jetgun ) && level.take_overheated_jetgun )
|
||||
{
|
||||
self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
|
||||
self.jetgun_overheating = undefined;
|
||||
self.jetgun_heatval = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
watch_weapon_changes()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "weapon_change", weapon );
|
||||
if ( weapon == "jetgun_zm" )
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( getDvarInt( #"BCDDAAFF" ) > 0 )
|
||||
{
|
||||
self thread zombie_drag_radius();
|
||||
|
||||
}
|
||||
#/
|
||||
*/
|
||||
self thread watch_overheat();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wait_for_jetgun_fired()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self waittill( "spawned_player" );
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "weapon_fired" );
|
||||
currentweapon = self getcurrentweapon();
|
||||
if ( currentweapon == "jetgun_zm" || currentweapon == "jetgun_upgraded_zm" )
|
||||
{
|
||||
self jetgun_firing();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
jetgun_network_choke()
|
||||
{
|
||||
level.jetgun_network_choke_count++;
|
||||
if ( level.jetgun_network_choke_count % 10 )
|
||||
{
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
||||
|
||||
is_jetgun_firing()
|
||||
{
|
||||
return abs( self get_jetgun_engine_direction() ) > 0.2;
|
||||
}
|
||||
|
||||
jetgun_firing()
|
||||
{
|
||||
if ( !isDefined( self.jetsound_ent ) )
|
||||
{
|
||||
self.jetsound_ent = spawn( "script_origin", self.origin );
|
||||
self.jetsound_ent linkto( self, "tag_origin" );
|
||||
}
|
||||
jetgun_fired = 0;
|
||||
if ( self is_jetgun_firing() && jetgun_fired == 0 )
|
||||
{
|
||||
self.jetsound_ent playloopsound( "wpn_jetgun_effect_plr_loop", 0.8 );
|
||||
self.jetsound_ent playsound( "wpn_jetgun_effect_plr_start" );
|
||||
self notify( "jgun_snd" );
|
||||
}
|
||||
while ( self is_jetgun_firing() )
|
||||
{
|
||||
jetgun_fired = 1;
|
||||
self thread jetgun_fired();
|
||||
view_pos = self gettagorigin( "tag_flash" );
|
||||
view_angles = self gettagangles( "tag_flash" );
|
||||
if ( self get_jetgun_engine_direction() < 0 )
|
||||
{
|
||||
playfx( level._effect[ "jetgun_smoke_cloud" ], view_pos - self getplayerviewheight(), anglesToForward( view_angles ), anglesToUp( view_angles ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
playfx( level._effect[ "jetgun_smoke_cloud" ], view_pos - self getplayerviewheight(), anglesToForward( view_angles ) * -1, anglesToUp( view_angles ) );
|
||||
}
|
||||
wait 0.25;
|
||||
}
|
||||
if ( jetgun_fired == 1 )
|
||||
{
|
||||
self.jetsound_ent stoploopsound( 0.5 );
|
||||
self.jetsound_ent playsound( "wpn_jetgun_effect_plr_end" );
|
||||
self.jetsound_ent thread sound_ent_cleanup();
|
||||
jetgun_fired = 0;
|
||||
}
|
||||
}
|
||||
|
||||
sound_ent_cleanup()
|
||||
{
|
||||
self endon( "jgun_snd" );
|
||||
wait 4;
|
||||
if ( isDefined( self.jetsound_ent ) )
|
||||
{
|
||||
self delete();
|
||||
}
|
||||
}
|
||||
|
||||
jetgun_fired()
|
||||
{
|
||||
if ( !self is_jetgun_firing() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
origin = self getweaponmuzzlepoint();
|
||||
physicsjetthrust( origin, self getweaponforwarddir() * -1, level.zombie_vars[ "jetgun_grind_range" ], self get_jetgun_engine_direction(), 0.85 );
|
||||
if ( !isDefined( level.jetgun_knockdown_enemies ) )
|
||||
{
|
||||
level.jetgun_knockdown_enemies = [];
|
||||
level.jetgun_knockdown_gib = [];
|
||||
level.jetgun_drag_enemies = [];
|
||||
level.jetgun_fling_enemies = [];
|
||||
level.jetgun_grind_enemies = [];
|
||||
}
|
||||
powerups = maps/mp/zombies/_zm_powerups::get_powerups();
|
||||
if ( isDefined( powerups ) && powerups.size )
|
||||
{
|
||||
self thread try_pull_powerups( powerups );
|
||||
}
|
||||
self jetgun_get_enemies_in_range( self get_jetgun_engine_direction() );
|
||||
level.jetgun_network_choke_count = 0;
|
||||
_a408 = level.jetgun_fling_enemies;
|
||||
index = getFirstArrayKey( _a408 );
|
||||
while ( isDefined( index ) )
|
||||
{
|
||||
zombie = _a408[ index ];
|
||||
jetgun_network_choke();
|
||||
if ( isDefined( zombie ) )
|
||||
{
|
||||
zombie thread jetgun_fling_zombie( self, index );
|
||||
}
|
||||
index = getNextArrayKey( _a408, index );
|
||||
}
|
||||
_a418 = level.jetgun_drag_enemies;
|
||||
_k418 = getFirstArrayKey( _a418 );
|
||||
while ( isDefined( _k418 ) )
|
||||
{
|
||||
zombie = _a418[ _k418 ];
|
||||
jetgun_network_choke();
|
||||
if ( isDefined( zombie ) )
|
||||
{
|
||||
zombie.jetgun_owner = self;
|
||||
zombie thread jetgun_drag_zombie( origin, -1 * self get_jetgun_engine_direction() );
|
||||
}
|
||||
_k418 = getNextArrayKey( _a418, _k418 );
|
||||
}
|
||||
level.jetgun_knockdown_enemies = [];
|
||||
level.jetgun_knockdown_gib = [];
|
||||
level.jetgun_drag_enemies = [];
|
||||
level.jetgun_fling_enemies = [];
|
||||
level.jetgun_grind_enemies = [];
|
||||
}
|
||||
|
||||
try_pull_powerups( powerups )
|
||||
{
|
||||
powerup_move_dist = level.zombie_vars[ "powerup_move_dist" ] * -1 * self get_jetgun_engine_direction();
|
||||
powerup_range_squared = level.zombie_vars[ "powerup_drag_range" ] * level.zombie_vars[ "powerup_drag_range" ];
|
||||
view_pos = self getweaponmuzzlepoint();
|
||||
forward_view_angles = self getweaponforwarddir();
|
||||
_a453 = powerups;
|
||||
_k453 = getFirstArrayKey( _a453 );
|
||||
while ( isDefined( _k453 ) )
|
||||
{
|
||||
powerup = _a453[ _k453 ];
|
||||
if ( distancesquared( view_pos, powerup.origin ) > powerup_range_squared )
|
||||
{
|
||||
}
|
||||
else normal = vectornormalize( powerup.origin - view_pos );
|
||||
dot = vectordot( forward_view_angles, normal );
|
||||
if ( abs( dot ) < 0.7 )
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
powerup notify( "move_powerup" );
|
||||
}
|
||||
_k453 = getNextArrayKey( _a453, _k453 );
|
||||
}
|
||||
}
|
||||
|
||||
jetgun_get_enemies_in_range( invert )
|
||||
{
|
||||
view_pos = self getweaponmuzzlepoint();
|
||||
zombies = get_array_of_closest( view_pos, get_round_enemy_array(), undefined, 3, level.zombie_vars[ "jetgun_drag_range" ] );
|
||||
if ( !isDefined( zombies ) )
|
||||
{
|
||||
}
|
||||
knockdown_range_squared = level.zombie_vars[ "jetgun_knockdown_range" ] * level.zombie_vars[ "jetgun_knockdown_range" ];
|
||||
drag_range_squared = level.zombie_vars[ "jetgun_drag_range" ] * level.zombie_vars[ "jetgun_drag_range" ];
|
||||
gib_range_squared = level.zombie_vars[ "jetgun_gib_range" ] * level.zombie_vars[ "jetgun_gib_range" ];
|
||||
grind_range_squared = level.zombie_vars[ "jetgun_grind_range" ] * level.zombie_vars[ "jetgun_grind_range" ];
|
||||
cylinder_radius_squared = level.zombie_vars[ "jetgun_cylinder_radius" ] * level.zombie_vars[ "jetgun_cylinder_radius" ];
|
||||
forward_view_angles = self getweaponforwarddir();
|
||||
end_pos = view_pos + vectorScale( forward_view_angles, level.zombie_vars[ "jetgun_knockdown_range" ] );
|
||||
/*
|
||||
/#
|
||||
if ( getDvarInt( #"BCDDAAFF" ) == 2 )
|
||||
{
|
||||
near_circle_pos = view_pos + vectorScale( forward_view_angles, 2 );
|
||||
circle( near_circle_pos, level.zombie_vars[ "jetgun_cylinder_radius" ], ( 1, 0, 1 ), 0, 0, 100 );
|
||||
line( near_circle_pos, end_pos, ( 1, 0, 1 ), 1, 0, 100 );
|
||||
circle( end_pos, level.zombie_vars[ "jetgun_cylinder_radius" ], ( 1, 0, 1 ), 0, 0, 100 );
|
||||
|
||||
}
|
||||
#/
|
||||
*/
|
||||
i = 0;
|
||||
while ( i < zombies.size )
|
||||
{
|
||||
self jetgun_check_enemies_in_range( zombies[ i ], view_pos, drag_range_squared, gib_range_squared, grind_range_squared, cylinder_radius_squared, forward_view_angles, end_pos, invert );
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
jetgun_check_enemies_in_range( zombie, view_pos, drag_range_squared, gib_range_squared, grind_range_squared, cylinder_radius_squared, forward_view_angles, end_pos, invert )
|
||||
{
|
||||
if ( !isDefined( zombie ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( !isDefined( zombie ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( zombie enemy_killed_by_jetgun() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( !isDefined( zombie.ai_state ) || zombie.ai_state != "find_flesh" && zombie.ai_state != "zombieMoveOnBus" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isDefined( zombie.in_the_ground ) && zombie.in_the_ground )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isDefined( zombie.is_avogadro ) && zombie.is_avogadro )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isDefined( zombie.isdog ) && zombie.isdog )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isDefined( zombie.isscreecher ) && zombie.isscreecher )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isDefined( self.animname ) && self.animname == "quad_zombie" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
test_origin = zombie getcentroid();
|
||||
test_range_squared = distancesquared( view_pos, test_origin );
|
||||
if ( test_range_squared > drag_range_squared )
|
||||
{
|
||||
zombie jetgun_debug_print( "range", ( 1, 0, 1 ) );
|
||||
return;
|
||||
}
|
||||
normal = vectornormalize( test_origin - view_pos );
|
||||
dot = vectordot( forward_view_angles, normal );
|
||||
if ( abs( dot ) < 0.7 )
|
||||
{
|
||||
zombie jetgun_debug_print( "dot", ( 1, 0, 1 ) );
|
||||
return;
|
||||
}
|
||||
radial_origin = pointonsegmentnearesttopoint( view_pos, end_pos, test_origin );
|
||||
if ( distancesquared( test_origin, radial_origin ) > cylinder_radius_squared )
|
||||
{
|
||||
zombie jetgun_debug_print( "cylinder", ( 1, 0, 1 ) );
|
||||
return;
|
||||
}
|
||||
if ( zombie damageconetrace( view_pos, self ) == 0 )
|
||||
{
|
||||
zombie jetgun_debug_print( "cone", ( 1, 0, 1 ) );
|
||||
return;
|
||||
}
|
||||
jetgun_blow_suck = invert;
|
||||
if ( dot <= 0 )
|
||||
{
|
||||
jetgun_blow_suck *= -1;
|
||||
}
|
||||
if ( test_range_squared < grind_range_squared )
|
||||
{
|
||||
level.jetgun_fling_enemies[ level.jetgun_fling_enemies.size ] = zombie;
|
||||
level.jetgun_grind_enemies[ level.jetgun_grind_enemies.size ] = dot < 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( test_range_squared < drag_range_squared && dot > 0 )
|
||||
{
|
||||
level.jetgun_drag_enemies[ level.jetgun_drag_enemies.size ] = zombie;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
jetgun_debug_print( msg, color )
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( !getDvarInt( #"BCDDAAFF" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( !isDefined( color ) )
|
||||
{
|
||||
color = ( 1, 0, 1 );
|
||||
}
|
||||
print3d( self.origin + vectorScale( ( 1, 0, 1 ), 60 ), msg, color, 1, 1, 40 );
|
||||
#/
|
||||
*/
|
||||
}
|
||||
|
||||
jetgun_debug_print_on_ent( msg, color )
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( !getDvarInt( #"BCDDAAFF" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( !isDefined( color ) )
|
||||
{
|
||||
color = ( 1, 0, 1 );
|
||||
}
|
||||
self notify( "new_jetgun_debug_print_on_ent" );
|
||||
self endon( "death" );
|
||||
self endon( "jetgun_end_drag_state" );
|
||||
self endon( "new_jetgun_debug_print_on_ent" );
|
||||
while ( 1 )
|
||||
{
|
||||
print3d( self.origin + vectorScale( ( 1, 0, 1 ), 60 ), msg, color, 1, 1 );
|
||||
wait 0.05;
|
||||
|
||||
}
|
||||
#/
|
||||
*/
|
||||
}
|
||||
|
||||
try_gibbing()
|
||||
{
|
||||
if ( isDefined( self ) && isDefined( self.a ) && isDefined( self.isscreecher ) && !self.isscreecher )
|
||||
{
|
||||
self.a.gib_ref = random( level.jetgun_gib_refs );
|
||||
self thread maps/mp/animscripts/zm_death::do_gib();
|
||||
}
|
||||
}
|
||||
|
||||
jetgun_handle_death_notetracks( note )
|
||||
{
|
||||
if ( note == "jetgunned" )
|
||||
{
|
||||
self thread jetgun_grind_death_ending();
|
||||
}
|
||||
}
|
||||
|
||||
jetgun_grind_death_ending()
|
||||
{
|
||||
if ( !isDefined( self ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
self hide();
|
||||
wait 0.1;
|
||||
self self_delete();
|
||||
}
|
||||
|
||||
jetgun_grind_zombie( player )
|
||||
{
|
||||
player endon( "death" );
|
||||
player endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
if ( !isDefined( self.jetgun_grind ) )
|
||||
{
|
||||
self.jetgun_grind = 1;
|
||||
self notify( "grinding" );
|
||||
player set_jetgun_engine_direction( 0.5 * player get_jetgun_engine_direction() );
|
||||
if ( is_mature() )
|
||||
{
|
||||
if ( isDefined( level._effect[ "zombie_guts_explosion" ] ) )
|
||||
{
|
||||
playfx( level._effect[ "zombie_guts_explosion" ], self gettagorigin( "J_SpineLower" ) );
|
||||
}
|
||||
}
|
||||
self.nodeathragdoll = 1;
|
||||
self.handle_death_notetracks = ::jetgun_handle_death_notetracks;
|
||||
self dodamage( self.health + 666, player.origin, player );
|
||||
}
|
||||
}
|
||||
|
||||
jetgun_fling_zombie( player, index )
|
||||
{
|
||||
if ( !isDefined( self ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isDefined( self.jetgun_fling_func ) )
|
||||
{
|
||||
self [[ self.jetgun_fling_func ]]( player );
|
||||
return;
|
||||
}
|
||||
was_alive = isalive( self );
|
||||
if ( was_alive )
|
||||
{
|
||||
self.jetgun_fling = 1;
|
||||
self notify( "flinging" );
|
||||
deathanim = undefined;
|
||||
if ( is_mature() )
|
||||
{
|
||||
player weaponplayejectbrass();
|
||||
}
|
||||
if ( isDefined( self.has_legs ) && self.has_legs )
|
||||
{
|
||||
if ( isDefined( self.jetgun_drag_state ) && self.jetgun_drag_state == "jetgun_sprint" )
|
||||
{
|
||||
deathanim = "zm_jetgun_sprint_death";
|
||||
}
|
||||
else
|
||||
{
|
||||
deathanim = "zm_jetgun_death";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
deathanim = "zm_jetgun_death_crawl";
|
||||
}
|
||||
self.deathanim = deathanim;
|
||||
player playsound( "evt_jetgun_zmb_suck" );
|
||||
}
|
||||
self thread jetgun_grind_zombie( player );
|
||||
}
|
||||
|
||||
jetgun_drag_zombie( vdir, speed )
|
||||
{
|
||||
if ( isDefined( self.jetgun_drag_func ) )
|
||||
{
|
||||
self [[ self.jetgun_drag_func ]]( vdir, speed );
|
||||
return;
|
||||
}
|
||||
self zombie_do_drag( vdir, speed );
|
||||
}
|
||||
|
||||
jetgun_knockdown_zombie( player, gib )
|
||||
{
|
||||
self endon( "death" );
|
||||
return;
|
||||
if ( isDefined( self.jetgun_knockdown_func ) )
|
||||
{
|
||||
self [[ self.jetgun_knockdown_func ]]( player, gib );
|
||||
}
|
||||
else
|
||||
{
|
||||
self dodamage( level.zombie_vars[ "jetgun_knockdown_damage" ], player.origin, player );
|
||||
}
|
||||
if ( gib )
|
||||
{
|
||||
self.a.gib_ref = random( level.jetgun_gib_refs );
|
||||
self thread maps/mp/animscripts/zm_death::do_gib();
|
||||
}
|
||||
self.jetgun_handle_pain_notetracks = ::handle_jetgun_pain_notetracks;
|
||||
self dodamage( level.zombie_vars[ "jetgun_knockdown_damage" ], player.origin, player );
|
||||
}
|
||||
|
||||
handle_jetgun_pain_notetracks( note )
|
||||
{
|
||||
if ( note == "zombie_knockdown_ground_impact" )
|
||||
{
|
||||
playfx( level._effect[ "jetgun_knockdown_ground" ], self.origin, anglesToForward( self.angles ), anglesToUp( self.angles ) );
|
||||
}
|
||||
}
|
||||
|
||||
is_jetgun_damage()
|
||||
{
|
||||
if ( isDefined( self.damageweapon ) && self.damageweapon != "jetgun_zm" && self.damageweapon == "jetgun_upgraded_zm" )
|
||||
{
|
||||
if ( self.damagemod != "MOD_GRENADE" )
|
||||
{
|
||||
return self.damagemod != "MOD_GRENADE_SPLASH";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enemy_killed_by_jetgun()
|
||||
{
|
||||
if ( isDefined( self.jetgun_fling ) && !self.jetgun_fling )
|
||||
{
|
||||
if ( isDefined( self.jetgun_grind ) )
|
||||
{
|
||||
return self.jetgun_grind;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
zombie_do_drag( vdir, speed )
|
||||
{
|
||||
if ( !self zombie_is_in_drag_state() )
|
||||
{
|
||||
self zombie_enter_drag_state( vdir, speed );
|
||||
self thread zombie_drag_think();
|
||||
}
|
||||
else
|
||||
{
|
||||
self zombie_keep_in_drag_state( vdir, speed );
|
||||
}
|
||||
}
|
||||
|
||||
zombie_is_in_drag_state()
|
||||
{
|
||||
if ( isDefined( self.drag_state ) )
|
||||
{
|
||||
return self.drag_state;
|
||||
}
|
||||
}
|
||||
|
||||
zombie_should_stay_in_drag_state()
|
||||
{
|
||||
if ( !isDefined( self ) || !isalive( self ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if ( isDefined( self.jetgun_owner ) || self.jetgun_owner getcurrentweapon() != "jetgun_zm" && !self.jetgun_owner is_jetgun_firing() )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if ( isDefined( self.drag_state ) && self.drag_state )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
zombie_keep_in_drag_state( vdir, speed )
|
||||
{
|
||||
self.drag_start_time = getTime();
|
||||
self.drag_target = vdir;
|
||||
}
|
||||
|
||||
zombie_enter_drag_state( vdir, speed )
|
||||
{
|
||||
self.drag_state = 1;
|
||||
self.jetgun_drag_state = "unaffected";
|
||||
if ( isDefined( self.is_traversing ) )
|
||||
{
|
||||
self.was_traversing = self.is_traversing;
|
||||
}
|
||||
self notify( "killanimscript" );
|
||||
self zombie_keep_in_drag_state( vdir, speed );
|
||||
self.zombie_move_speed_pre_jetgun_drag = self.zombie_move_speed;
|
||||
}
|
||||
|
||||
zombie_exit_drag_state()
|
||||
{
|
||||
self notify( "jetgun_end_drag_state" );
|
||||
self.drag_state = 0;
|
||||
self.jetgun_drag_state = "unaffected";
|
||||
self.needs_run_update = 1;
|
||||
if ( isDefined( self.zombie_move_speed_pre_jetgun_drag ) )
|
||||
{
|
||||
self set_zombie_run_cycle( self.zombie_move_speed_pre_jetgun_drag );
|
||||
self.zombie_move_speed_pre_jetgun_drag = undefined;
|
||||
}
|
||||
else
|
||||
{
|
||||
self set_zombie_run_cycle();
|
||||
}
|
||||
if ( isDefined( self.isdog ) && !self.isdog )
|
||||
{
|
||||
self maps/mp/animscripts/zm_run::moverun();
|
||||
}
|
||||
if ( isDefined( self.was_traversing ) && self.was_traversing )
|
||||
{
|
||||
self traversemode( "gravity" );
|
||||
self.a.nodeath = 0;
|
||||
self maps/mp/animscripts/zm_run::needsupdate();
|
||||
if ( !self.isdog )
|
||||
{
|
||||
self maps/mp/animscripts/zm_run::moverun();
|
||||
}
|
||||
self.is_traversing = 0;
|
||||
self notify( "zombie_end_traverse" );
|
||||
if ( is_mature() )
|
||||
{
|
||||
if ( isDefined( level._effect[ "zombie_guts_explosion" ] ) )
|
||||
{
|
||||
playfx( level._effect[ "zombie_guts_explosion" ], self gettagorigin( "J_SpineLower" ) );
|
||||
}
|
||||
}
|
||||
self.nodeathragdoll = 1;
|
||||
self dodamage( self.health + 666, self.origin, self );
|
||||
}
|
||||
}
|
||||
|
||||
aiphysicstrace( start, end )
|
||||
{
|
||||
result = physicstrace( start, end, ( 1, 0, 1 ), ( 1, 0, 1 ), self );
|
||||
return result[ "position" ];
|
||||
}
|
||||
|
||||
zombie_drag_think()
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "flinging" );
|
||||
self endon( "grinding" );
|
||||
while ( self zombie_should_stay_in_drag_state() )
|
||||
{
|
||||
self._distance_to_jetgun_owner = distancesquared( self.origin, self.jetgun_owner.origin );
|
||||
jetgun_network_choke();
|
||||
if ( self.zombie_move_speed == "sprint" || self._distance_to_jetgun_owner < level.jetgun_pulled_in_range )
|
||||
{
|
||||
self jetgun_drag_set( "jetgun_sprint", "jetgun_walk_fast_crawl" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( self._distance_to_jetgun_owner < level.jetgun_pulling_in_range )
|
||||
{
|
||||
self jetgun_drag_set( "jetgun_walk_fast", "jetgun_walk_fast" );
|
||||
break;
|
||||
}
|
||||
else if ( self._distance_to_jetgun_owner < level.jetgun_inner_range )
|
||||
{
|
||||
self jetgun_drag_set( "jetgun_walk", "jetgun_walk_slow_crawl" );
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( self._distance_to_jetgun_owner < level.jetgun_outer_edge )
|
||||
{
|
||||
self jetgun_drag_set( "jetgun_walk_slow", "jetgun_walk_slow_crawl" );
|
||||
}
|
||||
}
|
||||
}
|
||||
wait 0.1;
|
||||
}
|
||||
self thread zombie_exit_drag_state();
|
||||
}
|
||||
|
||||
jetgun_drag_set( legsanim, crawlanim )
|
||||
{
|
||||
self endon( "death" );
|
||||
self.needs_run_update = 1;
|
||||
if ( self.has_legs )
|
||||
{
|
||||
self._had_legs = 1;
|
||||
self set_zombie_run_cycle( legsanim );
|
||||
}
|
||||
else
|
||||
{
|
||||
self._had_legs = 0;
|
||||
self set_zombie_run_cycle( crawlanim );
|
||||
}
|
||||
/*
|
||||
/#
|
||||
if ( self.jetgun_drag_state != legsanim )
|
||||
{
|
||||
self thread jetgun_debug_print_on_ent( legsanim, ( 1, 0, 1 ) );
|
||||
|
||||
}
|
||||
self.jetgun_drag_state = legsanim;
|
||||
#/
|
||||
*/
|
||||
}
|
||||
|
||||
zombie_drag_radius()
|
||||
{
|
||||
/*
|
||||
/#
|
||||
self endon( "death_or_disconnect" );
|
||||
self endon( "weapon_change" );
|
||||
while ( 1 )
|
||||
{
|
||||
circle( self.origin, level.zombie_vars[ "jetgun_grind_range" ], vectorScale( ( 1, 0, 1 ), 0.5 ) );
|
||||
circle( self.origin, level.zombie_vars[ "jetgun_drag_range" ] / 8, ( 1, 0, 1 ) );
|
||||
circle( self.origin, level.zombie_vars[ "jetgun_drag_range" ] / 4, ( 1, 0, 1 ) );
|
||||
circle( self.origin, level.zombie_vars[ "jetgun_drag_range" ] / 2, ( 1, 0, 1 ) );
|
||||
circle( self.origin, level.zombie_vars[ "jetgun_drag_range" ], ( 1, 0, 1 ) );
|
||||
wait 0.05;
|
||||
|
||||
}
|
||||
#/
|
||||
*/
|
||||
}
|
||||
|
Reference in New Issue
Block a user